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DC Bug - Dash&Jump_attack
#1
[] 
LOL
Just discovered a funny bug by accident, may it's useful for someone:

I just DCed some new jump and dash attacks for my char...

Jumping + A = Jump Attack
Dash (run + jump) + A = Dash Attack

But:
Jumping + direction (> or <) + A = Dash Attack

I was quite like "WTF!" and began messing around with the data files until i found the cause:
State: 5

I have no clue WHY it's causing that, but i had state: 5 and not the casual state: 3 in the 1st Jump-Attack frame.
Changed it to state: 3 and suddenly the jump attack worked fine.
Changing back to state: 5 recreated the error, so i guess it's actually a real bug.


May someone is somewhen making a char with no dash (therefore no dash attack), but wants his char to have 2 different jump attacks...
Feel free to abuse the bug above XD
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Greetz,
Alblaka
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#2
Yea, in fact I found that out a while ago with clew.
If you replace all jumping frames with state: 5, the forward jump actually becomes the dash.

This bug isn't funny, why you think this is funny?
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#3
Since it was quite funny to see my jumping char doing a dash attack high in the air XD
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Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#4
That's actually just some stuff set in the exe. Hitting attack + state: 5 leads your char to {insert_framenumber_of_dash_attack}, while it goes to {insert_framenumber_of_jump_attack} when you press attack in the air and no state: 5 is in there.

If I remember correctly, this feature is also being used for charge-up attacks but I might be wrong about that one.
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#5
(03-05-2010, 02:37 PM)Blue Phoenix Wrote:  That's actually just some stuff set in the exe. Hitting attack + state: 5 leads your char to frame 90, while it goes to frame 80 when you press attack in the air and no state: 5 state: 4 is in there.

If I remember correctly, this feature is also being used for charge-up attacks but I might be wrong about that one.
state: 4 -> jump
jump attack
turning only from 212 to frame 212
state: 5 -> dash
dash attack
turning from any frame to 217

pretty simple?


and charging should be using the fact that the jump attack repeats itself while holding A - or something similar
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