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state 17 x 100 = state 1700
#1
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Just some lil thingy I noticed:
State 17 (drinking) x 100 = state 1700 (healing)

I don't know if this has any special meaning, but it's kinda misterious!

I'll try this out with other states,-

EDIT:

I changed state 3 in firzens punching frames into 3000-> if the punch hits he makes the superpunch. If the enemy blocks he goes into the running frames!
Crazy cow!

EDIT:

I changed state 3 in firzens punching frames into 301 (move along the z-axis)-> Better punch system! Just try it out!
Crazy cow!

EDIT:

I changed state 0 in firzens standing frames into 100 (hit_ground)-> cant move, punch, jump and defend--> just can attack with his moves!
I'll copy hunter and give him ":60" for all "hit_XY"'s!
A standing hunter- makes sense, huh?
Crazy cow!

Edit:

the standing hunter works great.
He can pick up weapons and uses them as a shield for his back while shooting--- will be great in stage mode!
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#2
I can explain the state 3k thing. You now if a type 3 object hit´s something it will go to Hit or Hitting, and it´s alsways a special frame, if u use it in chars it goes to this frames to, and they are for example running.

And for the standing, you could use every not special state for this.
To the state: 301 I prefer dvz: 1 and state: 3, so that the enemy defend (he does this because of state: 3)
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#3
Hypermodder Wrote:Just some lil thingy I noticed:
State 17 (drinking) x 100 = state 1700 (healing)

I don't know if this has any special meaning, but it's kinda misterious!

I asked marti about this: he said state 17 and 1700 is just named like this cause of easy remembering... that's all :p
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