Just some lil thingy I noticed:
State 17 (drinking) x 100 = state 1700 (healing)
I don't know if this has any special meaning, but it's kinda misterious!
I'll try this out with other states,-
EDIT:
I changed state 3 in firzens punching frames into 3000-> if the punch hits he makes the superpunch. If the enemy blocks he goes into the running frames!
Crazy cow!
EDIT:
I changed state 3 in firzens punching frames into 301 (move along the z-axis)-> Better punch system! Just try it out!
Crazy cow!
EDIT:
I changed state 0 in firzens standing frames into 100 (hit_ground)-> cant move, punch, jump and defend--> just can attack with his moves!
I'll copy hunter and give him ":60" for all "hit_XY"'s!
A standing hunter- makes sense, huh?
Crazy cow!
Edit:
the standing hunter works great.
He can pick up weapons and uses them as a shield for his back while shooting--- will be great in stage mode!
State 17 (drinking) x 100 = state 1700 (healing)
I don't know if this has any special meaning, but it's kinda misterious!
I'll try this out with other states,-
EDIT:
I changed state 3 in firzens punching frames into 3000-> if the punch hits he makes the superpunch. If the enemy blocks he goes into the running frames!
Crazy cow!
EDIT:
I changed state 3 in firzens punching frames into 301 (move along the z-axis)-> Better punch system! Just try it out!
Crazy cow!
EDIT:
I changed state 0 in firzens standing frames into 100 (hit_ground)-> cant move, punch, jump and defend--> just can attack with his moves!
I'll copy hunter and give him ":60" for all "hit_XY"'s!
A standing hunter- makes sense, huh?
Crazy cow!
Edit:
the standing hunter works great.
He can pick up weapons and uses them as a shield for his back while shooting--- will be great in stage mode!
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