dazzapizza Wrote:Ok i understand that pic 140+ is used for my guy but how should i change it?
ok this thing starts to get boring - never thought of looking into an example? This is the best way of learning stuff...
Well, here's one:
file(0-69): sprite\sys\davis_0.bmp w: 79 h: 79 row: 10 col: 7 #First_character_0
file(70-139): sprite\sys\davis_1.bmp w: 79 h: 79 row: 10 col: 7 #First_character_1
file(140-209): sprite\sys\davis_0.bmp w: 79 h: 79 row: 10 col: 7 #Second_character_0
file(210-279): sprite\sys\davis_1.bmp w: 79 h: 79 row: 10 col: 7 #Second_character_1
file(280-349): sprite\sys\davis_2.bmp w: 79 h: 79 row: 10 col: 7 #First_character_2
file(350-419): sprite\sys\davis_f.bmp w: 1 h: 1 row: 70 col: 1 #Imaginary_pictures
file(420-489): sprite\sys\davis_2.bmp w: 79 h: 79 row: 10 col: 7 #Second_character_2
THat's how you modify the header, the imaginary pic are juist there to "waste" pic-numbers, so the +140 works.
Then you can use the image numbers0-139 and 280-349 (or to 419, but since you dont have anymore images you wasted the numbers).
But since the original chars uses pic 0-209 or so you've to change every pic number above 140 - simply add 140...