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To make him jump backwards?
Well, you can use negative dvy: and dvx: values.
Like... uh. One frame, wait: 1, where he has no bdy, with dvy: -14 and dvx: -20.
It's important that there's no bdy in this frame, otherwise, if that character would get it, he would fly pretty far.
On another note, I don't really get why you particularly asked about this jumping backwards. It's not that difficult, you know?
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Posts: 148
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Yah but I am still learning anyway i created a new move for rudolf called rudolf_slash but when I enter the combo to create the move He only creates a shadow and it is under a ball id and a new one the type is correct the folder directory is correct the sprites is there and it is mirrored so what's up with that ( didn;t create new topic cause don't wanna spam )
![[Image: whatisyahoodoing.jpg]](http://img404.imageshack.us/img404/1646/whatisyahoodoing.jpg)
hope he adds to my rep
News of the day: I have joined the eggpire, look out ducks I am gonna roast you with my fearsome fire-egg sword!
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Posts: 1,708
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Joined: Mar 2008
I don't get what you mean with "and it is under a ball id"
Anyways, you could check if the frame numbers are correct. It could be that either the hit_??: input leads to a non-existent frame, or that a next: leads to a non-existent frame.
Otherwise, next time you post please use paragraphs.
I mean I can read your posts, but it's easier to read.
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