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[solved] Ice Explosion
#11
What Azriel meant is that you shouldn't competely fill the itr area like Simoneon showed in his pic, but leave a little space inbetween so that chars standing in the center cannot be hit by both itrs at once (or did you?).
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#12
(11-17-2010, 09:33 PM)Simoneon Wrote:  You need to:
split your itrs in two areas (different coordinates, that is)

This is the problem I'm having trouble with. Which values do I have to change for this? x,y,w, or h? I'm thinking x. If I'm right, what would I change the values to?

Here's a model frame. How do you change it so the affected area is half left and half right?
<frame_end>

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#13
    DC-Code:
itr:
kind: 0 x: 20 y: 16 w: 122 h: 135 dvx: 12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 
effect: 3
itr_end:


becomes

    DC-Code:
itr:
kind: 0 x: 20 y: 16 w: 61 h: 135 dvx: 12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 
effect: 3
itr_end:
itr:
kind: 0 x: 81 y: 16 w: 61 h: 135 dvx: 12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 
effect: 3
itr_end:


halve the w, add that to the x value of the copied itr



Azriel~
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#14
(11-17-2010, 10:07 PM)Azriel Wrote:  
    DC-Code:
itr:
kind: 0 x: 20 y: 16 w: 122 h: 135 dvx: 12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 
effect: 3
itr_end:


becomes

    DC-Code:
itr:
kind: 0 x: 20 y: 16 w: 61 h: 135 dvx: 12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 
effect: 3
itr_end:
itr:
kind: 0 x: 81 y: 16 w: 61 h: 135 dvx: 12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 
effect: 3
itr_end:


halve the w, add that to the x value of the copied itr



Azriel~

how the heck did u figure that out?
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#15
x: 10 w: 100

Code:
.|<--------- 100 --------->|.
10........................110

.|<----50---->|<----50---->|.
10............60..........110



Azriel~
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#16
(11-17-2010, 10:16 PM)Azriel Wrote:  x: 10 w: 100

Code:
.|<--------- 100 --------->|.
10........................110

.|<----50---->|<----50---->|.
10............60..........110



Azriel~
That information seriously needs to be in the AREAS section. I tried dividing the width by 2 before, and making one of the width's negative, but it just messed everything up. Couldn't figure out the correlation between x;y vs w;h, but that right there put everything into perspective. Thanks A lot.
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#17
Talking about areas, you can check this tutorial:
http://www.lf-empire.de/forum/showthread.php?tid=36

I'm sure it will help your basic skills
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the other by xFire
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#18
(11-17-2010, 09:38 PM)Ramond Wrote:  ... so that chars standing in the center cannot be hit by both itrs at once (or did you?).

this wont happen - forgot about arest / vrest!?
[Image: random.php?pic=random]
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Don't dream your life, live your dream!
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#19
(11-18-2010, 09:05 AM)MH-Razen Wrote:  
(11-17-2010, 09:38 PM)Ramond Wrote:  ... so that chars standing in the center cannot be hit by both itrs at once (or did you?).

this wont happen - forgot about arest / vrest!?

trouble is the first one gets priority - the second one won't hit the char, that's why we have to split it to two sections.



Azriel~
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#20
(11-18-2010, 09:12 AM)Azriel Wrote:  trouble is the first one gets priority - the second one won't hit the char, that's why we have to split it to two sections.


Azriel~

well, never doubt that, just wanted to add this :p
[Image: random.php?pic=random]
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Don't dream your life, live your dream!
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