02-22-2011, 06:28 PM
My bad, i just exspected you to know that fact already...
If you want to make a catching ball object you DO NOT start with a ball object and add catching thingys.
Instead, take a char's catching frame and modify it.
As you need state: 9, cpoints and the other stuff that's hardcoded for random reasons..
Your new problem requires hit_j: 50.
Works like a dvz: 550 for T3 objects ^^
If you want to make a catching ball object you DO NOT start with a ball object and add catching thingys.
Instead, take a char's catching frame and modify it.
As you need state: 9, cpoints and the other stuff that's hardcoded for random reasons..
Your new problem requires hit_j: 50.
Works like a dvz: 550 for T3 objects ^^
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Greetz,
Alblaka

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