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[solved] I'm back! Also I need help with something.
#1
Hey guys!

So, I'm working on a new character (which I should release soon enough), and I've run into a weird problem... When it attacks while holding a weapon and running, it doesn't go to frame 35 (run_weapon_atck) like it should. I'm not sure what got changed, but now attacking while running just goes to the normal weapon attack.

A cookie to whoever solves this:
    DC-Code:
<frame> 0 standing
   pic: 0  state: 0  wait: 3  next: 1  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  hit_Dj: 235
   wpoint:
      kind: 1  x: 38  y: 69  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bpoint:
      x: 35 y: 32
   bpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 1 standing
   pic: 1  state: 0  wait: 3  next: 2  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  hit_Dj: 235
   wpoint:
      kind: 1  x: 38  y: 68  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bpoint:
      x: 35 y: 31
   bpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 2 standing
   pic: 2  state: 0  wait: 3  next: 3  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  hit_Dj: 235
   wpoint:
      kind: 1  x: 38  y: 68  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bpoint:
      x: 35 y: 31
   bpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 3 standing
   pic: 3  state: 0  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  hit_Dj: 235
   wpoint:
      kind: 1  x: 38  y: 69  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bpoint:
      x: 35 y: 32
   bpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 5 walking
   pic: 4  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  hit_Dj: 235
   wpoint:
      kind: 1  x: 38  y: 69  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bpoint:
      x: 35 y: 32
   bpoint_end:
   itr:
      kind: 1  x: 40  y: 16  w: 25  h: 65  
      catchingact: 120 120  caughtact: 130 130  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 15  w: 27  h: 65
   bdy_end:
<frame_end>
 
<frame> 6 walking
   pic: 5  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  hit_Dj: 235
   wpoint:
      kind: 1  x: 38  y: 69  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bpoint:
      x: 35 y: 32
   bpoint_end:
   itr:
      kind: 1  x: 40  y: 16  w: 25  h: 65  
      catchingact: 120 120  caughtact: 130 130  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 15  w: 27  h: 65
   bdy_end:
<frame_end>
 
<frame> 7 walking
   pic: 6  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  hit_Dj: 235
   wpoint:
      kind: 1  x: 38  y: 69  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bpoint:
      x: 35 y: 32
   bpoint_end:
   itr:
      kind: 1  x: 40  y: 16  w: 25  h: 65  
      catchingact: 120 120  caughtact: 130 130  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 15  w: 27  h: 65
   bdy_end:
<frame_end>
 
<frame> 8 walking
   pic: 7  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  hit_Dj: 235
   wpoint:
      kind: 1  x: 38  y: 69  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bpoint:
      x: 35 y: 32
   bpoint_end:
   itr:
      kind: 1  x: 40  y: 16  w: 25  h: 65  
      catchingact: 120 120  caughtact: 130 130  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 15  w: 27  h: 65
   bdy_end:
<frame_end>
 
<frame> 9 running
   pic: 20  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\003.wav 
   wpoint:
      kind: 1  x: 25  y: 56  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bpoint:
      x: 47 y: 43
   bpoint_end:
   bdy:
      kind: 0  x: 25  y: 19  w: 38  h: 60
   bdy_end:
<frame_end>
 
<frame> 10 running
   pic: 21  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 23  y: 56  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bpoint:
      x: 45 y: 42
   bpoint_end:
   bdy:
      kind: 0  x: 25  y: 19  w: 38  h: 60
   bdy_end:
<frame_end>
 
<frame> 11 running
   pic: 22  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\004.wav 
   wpoint:
      kind: 1  x: 25  y: 56  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bpoint:
      x: 47 y: 43
   bpoint_end:
   bdy:
      kind: 0  x: 25  y: 19  w: 38  h: 60
   bdy_end:
<frame_end>
 
<frame> 12 heavy_obj_walk
   pic: 23  state: 1  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 42  y: 23  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 29  y: 15  w: 28  h: 64
   bdy_end:
<frame_end>
 
<frame> 13 heavy_obj_walk
   pic: 24  state: 1  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 43  y: 23  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 29  y: 15  w: 28  h: 64
   bdy_end:
<frame_end>
 
<frame> 14 heavy_obj_walk
   pic: 25  state: 1  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 43  y: 22  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 29  y: 15  w: 28  h: 64
   bdy_end:
<frame_end>
 
<frame> 15 heavy_obj_walk
   pic: 26  state: 1  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 44  y: 22  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 29  y: 15  w: 28  h: 64
   bdy_end:
<frame_end>
 
<frame> 16 heavy_obj_run
   pic: 125  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\003.wav 
   wpoint:
      kind: 1  x: 41  y: 28  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 29  y: 15  w: 28  h: 64
   bdy_end:
<frame_end>
 
<frame> 17 heavy_obj_run
   pic: 126  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 39  y: 27  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 29  y: 15  w: 28  h: 64
   bdy_end:
<frame_end>
 
<frame> 18 heavy_obj_run
   pic: 127  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\004.wav 
   wpoint:
      kind: 1  x: 40  y: 28  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 29  y: 15  w: 28  h: 64
   bdy_end:
<frame_end>
 
<frame> 19 heavy_stop_run
   pic: 128  state: 15  wait: 7  next: 999  dvx: 2  dvy: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\009.wav 
   wpoint:
      kind: 1  x: 27  y: 28  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 29  y: 15  w: 28  h: 64
   bdy_end:
<frame_end>
 
<frame> 20 normal_weapon_atck
   pic: 70  state: 3  wait: 1  next: 21  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 37  y: 69  weaponact: 19  attacking: 4  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 27  y: 20  w: 32  h: 60
   bdy_end:
<frame_end>
 
<frame> 21 normal_weapon_atck
   pic: 71  state: 3  wait: 1  next: 22  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav 
   wpoint:
      kind: 1  x: 37  y: 69  weaponact: 19  attacking: 4  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 30  y: 19  w: 28  h: 61
   bdy_end:
<frame_end>
 
<frame> 22 normal_weapon_atck
   pic: 72  state: 3  wait: 1  next: 23  dvx: 0  dvy: 0  centerx: 16  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 37  y: 69  weaponact: 19  attacking: 4  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 17  y: 21  w: 23  h: 59
   bdy_end:
   bdy:
      kind: 0  x: 4  y: 64  w: 14  h: 15
   bdy_end:
   bdy:
      kind: 0  x: 36  y: 46  w: 20  h: 14
   bdy_end:
<frame_end>
 
<frame> 23 normal_weapon_atck
   pic: 73  state: 3  wait: 1  next: 999  dvx: 0  dvy: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 75  y: 55  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 41  y: 19  w: 29  h: 61
   bdy_end:
   bdy:
      kind: 0  x: 25  y: 61  w: 17  h: 18
   bdy_end:
<frame_end>
 
<frame> 25 normal_weapon_atck
   pic: 74  state: 3  wait: 1  next: 26  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 51  y: 45  weaponact: 34  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 29  y: 16  w: 29  h: 63
   bdy_end:
<frame_end>
 
<frame> 26 normal_weapon_atck
   pic: 75  state: 3  wait: 1  next: 27  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav 
   wpoint:
      kind: 1  x: 44  y: 42  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 29  y: 16  w: 29  h: 63
   bdy_end:
<frame_end>
 
<frame> 27 normal_weapon_atck
   pic: 76  state: 3  wait: 1  next: 28  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 77  y: 54  weaponact: 24  attacking: 1  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 41  y: 21  w: 26  h: 58
   bdy_end:
   bdy:
      kind: 0  x: 27  y: 61  w: 18  h: 17
   bdy_end:
<frame_end>
 
<frame> 28 normal_weapon_atck
   pic: 77  state: 3  wait: 1  next: 999  dvx: 0  dvy: 0  centerx: 17  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 5  y: 52  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 10  y: 23  w: 31  h: 55
   bdy_end:
<frame_end>
 
<frame> 30 jump_weapon_atck
   pic: 80  state: 3  wait: 2  next: 31  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 19  y: 21  weaponact: 19  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 27  y: 17  w: 39  h: 56
   bdy_end:
<frame_end>
 
<frame> 31 jump_weapon_atck
   pic: 81  state: 3  wait: 1  next: 32  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   sound: data\008.wav
   wpoint:
      kind: 1  x: 37  y: 68  weaponact: 19  attacking: 2  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 40  y: -2  w: 41  h: 51  dvx: 5  dvy: 12  fall: 70  arest: 15  bdefend: 60  injury: 50  
      effect: 1
   itr_end:
   bdy:
      kind: 0  x: 27  y: 17  w: 39  h: 56
   bdy_end:
<frame_end>
 
<frame> 32 jump_weapon_atck
   pic: 82  state: 3  wait: 7  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   wpoint:
      kind: 1  x: 19  y: 21  weaponact: 19  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end
   bdy:
      kind: 0  x: 11  y: 32  w: 33  h: 43
   bdy_end:
<frame_end>
 
<frame> 35 run_knifeattack
   pic: 84  state: 3  wait: 1  next: 36  dvx: 0  dvy: 0  centerx: 26  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 36  w: 39  h: 24
   bdy_end:
   wpoint:
      kind: 1  x: 37  y: 69  weaponact: 19  attacking: 4  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 2  y: 57  w: 41  h: 22
   bdy_end:
<frame_end>
 
<frame> 36 run_knifeattack
   pic: 85  state: 3  wait: 1  next: 37  dvx: 4  dvy: 0  centerx: 26  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\029.wav 
   itr:
      kind: 0  x: 56  y: 31  w: 55  h: 48  dvx: -4  dvy: -4  injury: 45  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 24  y: 36  w: 55  h: 19
   bdy_end:
   wpoint:
      kind: 1  x: 37  y: 69  weaponact: 19  attacking: 4  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 8  y: 51  w: 38  h: 27
   bdy_end:
<frame_end>
 
<frame> 37 run_knifeattack
   pic: 86  state: 3  wait: 1  next: 38  dvx: 0  dvy: 0  centerx: 26  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 56  y: 31  w: 55  h: 48  dvx: -4  dvy: -4  injury: 45  
      effect: 1  
   itr_end:
   wpoint:
      kind: 1  x: 37  y: 69  weaponact: 19  attacking: 4  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 2  y: 57  w: 41  h: 22
   bdy_end:
<frame_end>
 
<frame> 38 run_knifeattack
   pic: 87  state: 3  wait: 5  next: 999  dvx: 0  dvy: 0  centerx: 26  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 13  y: 30  w: 55  h: 53  dvx: 10  dvy: -7  fall: 70  vrest: 15  bdefend: 60  injury: 35  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 18  y: 36  w: 39  h: 24
   bdy_end:
   wpoint:
      kind: 1  x: 37  y: 69  weaponact: 19  attacking: 4  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 2  y: 57  w: 41  h: 22
   bdy_end:
<frame_end>
Henry David Thoreau Wrote:
Let your life be a counter-friction to stop the machine.
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#2
Tried your code. Its a source code thing. You can't split or add frames to the weapon run attack.

If you do, you won't see your character,but it will perform the attack .Its may also act funny.

Just avoid splitting that action & its should work normally.
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Thanks given by: Jed37
#3
Sometimes the frame name causes problems - try changing it back to its original (I believe it's "run_weapon_atck")

As I said: sometimes...
Quote of the Day f***ing Year (Click to View)
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Thanks given by: Jed37
#4
Hmm... I tried renaming it to the original, I tried taking out the last frame so it's back to normal length, and I tried replacing it with the original template's run_weapon_atck.

None of them worked.
Any idea what's wrong? Seems like something I did to a totally different frame has messed this up. Any ideas what?

EDIT!
I fixed it! It was the extra frame I added to jump_weapon_atck that was screwing things up!
All I needed to do was put that extra frame somewhere else! Now it doesn't interfere with run_weapon_atck, and they both work!

Wouldn't have figured it out without your help!
Henry David Thoreau Wrote:
Let your life be a counter-friction to stop the machine.
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#5
@Ramond
Only long names don't work.
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#6
    DC-Code:
<frame> 32 jump_weapon_atck
   pic: 82  state: 3  wait: 7  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   wpoint:
      kind: 1  x: 19  y: 21  weaponact: 19  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end
   bdy:
      kind: 0  x: 11  y: 32  w: 33  h: 43
   bdy_end:
<frame_end>

it was the missing ":" after wpoint_end that caused the problem :P
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