04-11-2011, 04:04 AM
Hey guys!
So, I'm working on a new character (which I should release soon enough), and I've run into a weird problem... When it attacks while holding a weapon and running, it doesn't go to frame 35 (run_weapon_atck) like it should. I'm not sure what got changed, but now attacking while running just goes to the normal weapon attack.
A cookie to whoever solves this:
So, I'm working on a new character (which I should release soon enough), and I've run into a weird problem... When it attacks while holding a weapon and running, it doesn't go to frame 35 (run_weapon_atck) like it should. I'm not sure what got changed, but now attacking while running just goes to the normal weapon attack.
A cookie to whoever solves this:
DC-Code:
<frame> 0 standing pic: 0 state: 0 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Dj: 235 wpoint: kind: 1 x: 38 y: 69 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bpoint: x: 35 y: 32 bpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 1 standing pic: 1 state: 0 wait: 3 next: 2 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Dj: 235 wpoint: kind: 1 x: 38 y: 68 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bpoint: x: 35 y: 31 bpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 2 standing pic: 2 state: 0 wait: 3 next: 3 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Dj: 235 wpoint: kind: 1 x: 38 y: 68 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bpoint: x: 35 y: 31 bpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 3 standing pic: 3 state: 0 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Dj: 235 wpoint: kind: 1 x: 38 y: 69 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bpoint: x: 35 y: 32 bpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 5 walking pic: 4 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Dj: 235 wpoint: kind: 1 x: 38 y: 69 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bpoint: x: 35 y: 32 bpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end> <frame> 6 walking pic: 5 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Dj: 235 wpoint: kind: 1 x: 38 y: 69 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bpoint: x: 35 y: 32 bpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end> <frame> 7 walking pic: 6 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Dj: 235 wpoint: kind: 1 x: 38 y: 69 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bpoint: x: 35 y: 32 bpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end> <frame> 8 walking pic: 7 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Dj: 235 wpoint: kind: 1 x: 38 y: 69 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bpoint: x: 35 y: 32 bpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end> <frame> 9 running pic: 20 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\003.wav wpoint: kind: 1 x: 25 y: 56 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bpoint: x: 47 y: 43 bpoint_end: bdy: kind: 0 x: 25 y: 19 w: 38 h: 60 bdy_end: <frame_end> <frame> 10 running pic: 21 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 23 y: 56 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bpoint: x: 45 y: 42 bpoint_end: bdy: kind: 0 x: 25 y: 19 w: 38 h: 60 bdy_end: <frame_end> <frame> 11 running pic: 22 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\004.wav wpoint: kind: 1 x: 25 y: 56 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bpoint: x: 47 y: 43 bpoint_end: bdy: kind: 0 x: 25 y: 19 w: 38 h: 60 bdy_end: <frame_end> <frame> 12 heavy_obj_walk pic: 23 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 23 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 13 heavy_obj_walk pic: 24 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 43 y: 23 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 14 heavy_obj_walk pic: 25 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 43 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 15 heavy_obj_walk pic: 26 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 44 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 16 heavy_obj_run pic: 125 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\003.wav wpoint: kind: 1 x: 41 y: 28 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 17 heavy_obj_run pic: 126 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 27 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 18 heavy_obj_run pic: 127 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\004.wav wpoint: kind: 1 x: 40 y: 28 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 19 heavy_stop_run pic: 128 state: 15 wait: 7 next: 999 dvx: 2 dvy: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\009.wav wpoint: kind: 1 x: 27 y: 28 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 20 normal_weapon_atck pic: 70 state: 3 wait: 1 next: 21 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 37 y: 69 weaponact: 19 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 27 y: 20 w: 32 h: 60 bdy_end: <frame_end> <frame> 21 normal_weapon_atck pic: 71 state: 3 wait: 1 next: 22 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 37 y: 69 weaponact: 19 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 30 y: 19 w: 28 h: 61 bdy_end: <frame_end> <frame> 22 normal_weapon_atck pic: 72 state: 3 wait: 1 next: 23 dvx: 0 dvy: 0 centerx: 16 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 37 y: 69 weaponact: 19 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 17 y: 21 w: 23 h: 59 bdy_end: bdy: kind: 0 x: 4 y: 64 w: 14 h: 15 bdy_end: bdy: kind: 0 x: 36 y: 46 w: 20 h: 14 bdy_end: <frame_end> <frame> 23 normal_weapon_atck pic: 73 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 75 y: 55 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 41 y: 19 w: 29 h: 61 bdy_end: bdy: kind: 0 x: 25 y: 61 w: 17 h: 18 bdy_end: <frame_end> <frame> 25 normal_weapon_atck pic: 74 state: 3 wait: 1 next: 26 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 51 y: 45 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 16 w: 29 h: 63 bdy_end: <frame_end> <frame> 26 normal_weapon_atck pic: 75 state: 3 wait: 1 next: 27 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 44 y: 42 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 16 w: 29 h: 63 bdy_end: <frame_end> <frame> 27 normal_weapon_atck pic: 76 state: 3 wait: 1 next: 28 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 77 y: 54 weaponact: 24 attacking: 1 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 41 y: 21 w: 26 h: 58 bdy_end: bdy: kind: 0 x: 27 y: 61 w: 18 h: 17 bdy_end: <frame_end> <frame> 28 normal_weapon_atck pic: 77 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 17 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 5 y: 52 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 10 y: 23 w: 31 h: 55 bdy_end: <frame_end> <frame> 30 jump_weapon_atck pic: 80 state: 3 wait: 2 next: 31 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 19 y: 21 weaponact: 19 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 27 y: 17 w: 39 h: 56 bdy_end: <frame_end> <frame> 31 jump_weapon_atck pic: 81 state: 3 wait: 1 next: 32 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 37 y: 68 weaponact: 19 attacking: 2 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 40 y: -2 w: 41 h: 51 dvx: 5 dvy: 12 fall: 70 arest: 15 bdefend: 60 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: 27 y: 17 w: 39 h: 56 bdy_end: <frame_end> <frame> 32 jump_weapon_atck pic: 82 state: 3 wait: 7 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 19 y: 21 weaponact: 19 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end bdy: kind: 0 x: 11 y: 32 w: 33 h: 43 bdy_end: <frame_end> <frame> 35 run_knifeattack pic: 84 state: 3 wait: 1 next: 36 dvx: 0 dvy: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 18 y: 36 w: 39 h: 24 bdy_end: wpoint: kind: 1 x: 37 y: 69 weaponact: 19 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 2 y: 57 w: 41 h: 22 bdy_end: <frame_end> <frame> 36 run_knifeattack pic: 85 state: 3 wait: 1 next: 37 dvx: 4 dvy: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\029.wav itr: kind: 0 x: 56 y: 31 w: 55 h: 48 dvx: -4 dvy: -4 injury: 45 effect: 1 itr_end: bdy: kind: 0 x: 24 y: 36 w: 55 h: 19 bdy_end: wpoint: kind: 1 x: 37 y: 69 weaponact: 19 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 8 y: 51 w: 38 h: 27 bdy_end: <frame_end> <frame> 37 run_knifeattack pic: 86 state: 3 wait: 1 next: 38 dvx: 0 dvy: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 56 y: 31 w: 55 h: 48 dvx: -4 dvy: -4 injury: 45 effect: 1 itr_end: wpoint: kind: 1 x: 37 y: 69 weaponact: 19 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 2 y: 57 w: 41 h: 22 bdy_end: <frame_end> <frame> 38 run_knifeattack pic: 87 state: 3 wait: 5 next: 999 dvx: 0 dvy: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 13 y: 30 w: 55 h: 53 dvx: 10 dvy: -7 fall: 70 vrest: 15 bdefend: 60 injury: 35 effect: 1 itr_end: bdy: kind: 0 x: 18 y: 36 w: 39 h: 24 bdy_end: wpoint: kind: 1 x: 37 y: 69 weaponact: 19 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 2 y: 57 w: 41 h: 22 bdy_end: <frame_end> |
Henry David Thoreau Wrote:Let your life be a counter-friction to stop the machine.