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[solved] Help! Problem in Data changing
#1
Hello people, im new in Data Changing and in Little Fighter Empire. I am editing firen and i don't know how to do some things. (yes i read about 5 tutorials) Firstly, i want to make firen's fire breathing spell freeze people and make it with no shadows. I searched the move Ball3 and i didn't found any itr or effect? Secondly i want to make the explosion move make firen invincible while casting, but i have no idea how to do it. Finally (this one is impossible for me) how can i add Julian's defense+jump+attack move to firen. I hope someone can help me mainly with the first one :)
Cheers
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#2
1. The Fire breath does use an OPOINT to summon a T3-Object (the flame). You should find it somewhere in firen_flame.dat. You will find the nessecary itr's and effects in there.
2. Just take the explosion frames and remove the "bdy" tags from it. Without bdy, a char can't be hit.
3. This will require you to create some new sprites (as Firen doesn't have some clone-dashing sprites). Then, you could copy Julians move-frames into the Firen.dat and edit all the values present (because otherwise the sprite and hitzones will be vastly missmatched).
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Greetz,
Alblaka
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#3
(04-12-2011, 09:39 PM)Alblaka Wrote:  1. The Fire breath does use an OPOINT to summon a T3-Object (the flame). You should find it somewhere in firen_flame.dat. You will find the nessecary itr's and effects in there.
2. Just take the explosion frames and remove the "bdy" tags from it. Without bdy, a char can't be hit.
3. This will require you to create some new sprites (as Firen doesn't have some clone-dashing sprites). Then, you could copy Julians move-frames into the Firen.dat and edit all the values present (because otherwise the sprite and hitzones will be vastly missmatched).

WoW thanks very much for a fast reply. Ill start doing things right away :) I just want to know where should i create sprites for julian's move and where should i copy his frames (239, 367)? sry im new so im learning. :) Btw what are those present values? Sorry for the stupid question.
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#4
First of all,"Welcome to LFE"

If you have read and learn tutorials,answer is there.If you need more tutorials,see my signature.

In itr: you have effects:
effect: 2 for freeze
effect: 3 for fire
(all effects are at mainsite)


Bdy means body and if you delete from bdy: until bdy_end ,your character can not lose mp from hits (itr).



Julian DJA is not so hard to be at firen:
1.go to frame when julian start DJA (can be seen in standing/walking frames: hit_ja: ???)
2.copy all frames which are for this move
3.past them at firen,change oid from oid: 52 to oid: 7.
4.remake number of frame and next to be regular.
5.Add this move to firen (write in stanging/walking/defending frames hit_ja: ??? (???=number of frame which move start))



But you really need to learn in tutorials.
I didn't saw that Alblaka posted before me,because I was writing.
@luxas: You have a solved button,so press it if you problem is solved.
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Thanks given by: luxaz
#5
(04-12-2011, 09:52 PM)empirefantasy Wrote:  First of all,"Welcome to LFE"

If you have read and learn tutorials,answer is there.If you need more tutorials,see my signature.

In itr: you have effects:
effect: 2 for freeze
effect: 3 for fire
(all effects are at mainsite)


Bdy means body and if you delete from bdy: until bdy_end ,your character can not lose mp from hits (itr).



Julian DJA is not so hard to be at firen:
1.go to frame when julian start DJA (can be seen in standing/walking frames: hit_ja: ???)
2.copy all frames which are for this move
3.past them at firen,change oid from oid: 52 to oid: 7.
4.remake number of frame and next to be regular.
5.Add this move to firen (write in stanging/walking/defending frames hit_ja: ??? (???=number of frame which move start))



But you really need to learn in tutorials.
I didn't saw that Alblaka posted before me,because I was writing.
@luxas: You have a solved button,so press it if you problem is solved.

Thank you very much :)
If i will have any further problems ill ask, and when im done ill click SOLVED! :)
(i would of clicked solved myself, because i read some forum posts explaining that)
Cheers xD
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#6
Yes now is the time to click solved I think (even if you have any new problem.) this is Solved button:[Image: solved.gif]

It is on the top and in the end.

If you want to thank somebody you have a thank button: [Image: postbit_thx.gif]
It is in your right.
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