Posts: 1,695
Threads: 60
Joined: Jan 2009
1. The Fire breath does use an OPOINT to summon a T3-Object (the flame). You should find it somewhere in firen_flame.dat. You will find the nessecary itr's and effects in there.
2. Just take the explosion frames and remove the "bdy" tags from it. Without bdy, a char can't be hit.
3. This will require you to create some new sprites (as Firen doesn't have some clone-dashing sprites). Then, you could copy Julians move-frames into the Firen.dat and edit all the values present (because otherwise the sprite and hitzones will be vastly missmatched).
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Alblaka
Posts: 1,326
Threads: 79
Joined: Oct 2010
04-12-2011, 09:52 PM
(This post was last modified: 04-12-2011, 09:55 PM by empirefantasy.)
First of all,"Welcome to LFE"
If you have read and learn tutorials,answer is there.If you need more tutorials,see my signature.
In itr: you have effects:
effect: 2 for freeze
effect: 3 for fire
(all effects are at mainsite)
Bdy means body and if you delete from bdy: until bdy_end ,your character can not lose mp from hits (itr).
Julian DJA is not so hard to be at firen:
1.go to frame when julian start DJA (can be seen in standing/walking frames: hit_ja: ???)
2.copy all frames which are for this move
3.past them at firen,change oid from oid: 52 to oid: 7.
4.remake number of frame and next to be regular.
5.Add this move to firen (write in stanging/walking/defending frames hit_ja: ??? (???=number of frame which move start))
But you really need to learn in tutorials.
I didn't saw that Alblaka posted before me,because I was writing.
@luxas: You have a solved button,so press it if you problem is solved.