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[solved] Sound-question
#1
hi guys,
long time ago, but now, im working on my new Project "Marth" from SSBM/SSBB.
following problem:
I have made an Attack with 3 differend hitboxes/itr´s (weak/normal/strong) in the same Frame and i wish to have 3 differend sounds for each itr.
is that possable? when yes, how?

Sounds in the itr-section isnt possable and i have no other ideas.
thx for any good answers ;)

E:
maybe somthing with a hidden ball, with 3 differend ranges and sounds behind the attacks?
first ball disappears after few pixels, the second a bit longer, also the third (similar to the itr-hitboxes). Sounds come out, when they hit somthing ?
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#2
You can put 3 frames with 3 different sounds which have 3 different itr.

But I think this is not necessary because the largest itr will be used always (or I have not understood your idea)
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#3
(04-29-2011, 05:30 PM)Slash Wrote:  E:
maybe somthing with a hidden ball, with 3 differend ranges and sounds behind the attacks?
first ball disappears after few pixels, the second a bit longer, also the third (similar to the itr-hitboxes). Sounds come out, when they hit somthing ?

Yeah, you pretty much answered it yourself. You can always attach only one sound to a single frame, so you have to use a little workaround. My ideas would've been as following:

1) create a single ball with 3 itr/k:8-areas. That way, you will have the opportunity to set different actions via dvx, depending on the area. Depending on the frame chosen, you can add the respective sound (as those frames will only be activated when being hit by a t0-object) + note the injury-stuff etc. Only disadvantage: this itr will, of course, react to friends exactly as to foes.

2) could be slightly buggy but will only pick enemies: itr/k:3. A fairly similar behavior, yet might lead to unexpected results

3) 3 balls, all opointed at roughly the same time. Upon hitting, they will each play a different sound. However, this is definitely the most inefficient way to do it, so I just put it down for the sake of Sake.

Also, generally, you will have to override the basic sounds that are bound to effects. That's why you will have to use something like effect: 5 (oh wow, I haven't properly DC'd for ages, so all these values might be a little off) in order to suppress those sounds for hitting ;)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#4
thanks. the itr k8 method is still cool. Somthing is wrong with my itr-areals, but i think its a question of fine adjustment.
only the friend-trigger is a bit annoying, but ok.
Im seaching for spriters they would help me to finish the spritesheets from my new char Marth.. When you intereted please PM me
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#5
Is it possable to create new effects?
That would be the only way, to slove my problem to 100%
Im seaching for spriters they would help me to finish the spritesheets from my new char Marth.. When you intereted please PM me
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#6
Creating new effects is possible with HEX editing.
Here is an one: http://www.lf-empire.de/forum/showthread.php?tid=422


But if you have seen LF2 robotical ,there is a electricity "effect" without HEX. Here is the link to download it: http://www.lf-empire.de/en/lfe-fileplane...otical-lf2

Go and study this.
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