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type3 slowdown
#1
type3 hits an object(state 3005)

it slows down.
why
how to stop it from slowing down
???
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#2
slow down? how should I understand this?

-a chase ball gets slower: congrats, you're a DC Master
-a ball "fall down" in the floor: use dvy: 550
-maybe activated in the ground? Sinow made something like this ...

anyways: please post the code
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#3
it's just the common lf2 thing, whenever something hits something else, both objects freeze for 1 frame (hence the 1v251 videos). => if u have so many objects that keep getting hit, the hitter will stay hitting until it doesn't hit anything else and goes to next frame. Way to stop this is to keep opointing new objects of itself using next: and stuff.



Azriel~
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#4
Azriel Wrote:it's just the common lf2 thing, whenever something hits something else, both objects freeze for 1 frame (hence the 1v251 videos). => if u have so many objects that keep getting hit, the hitter will stay hitting until it doesn't hit anything else and goes to next frame. Way to stop this is to keep opointing new objects of itself using next: and stuff.



Azriel~

btw.i found out that such a thing is impossible =\(atleast no easy way)

so i work myself into a situation in which i dont need that:)

~solved
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