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10-20-2011, 09:38 AM
(This post was last modified: 10-20-2011, 09:39 AM by Azriel.)
it's
if (y < 0) rather than > 0 (since -ve is up)
and it's not so simple if you have boxes that ik14 that can change position (boxes fall, etc.), stacking boxes, standing on top one and bottom one is hit and falls.
Azriel~
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10-20-2011, 01:29 PM
(This post was last modified: 10-20-2011, 03:54 PM by mfc.)
At last; the exceptable thing we can do would be this:
First find which part of hex applies the gravition force due to value of ground (for now it's 0)
Then create an itr kind which will make "the objects which interacts with it" use the unequation(if y-value<xx then add gravity) we referred in itr's dvy value or some kind of it..
Okay i know it's almost impossible to implement through the compiled exe but for now we're trying to brainstorm on it before starting to hex it..
...
@Azriel: for now, it is already hard enough to think about a stable platform.. Moving platforms are work of far future for lf2..
And i still don't understand when you talk about boxes with itrk14..
If it would be possible to make itrk14 stop y movement too, we wouldn't have to think about it complicated like this..
Is it possible to make itrk14 stop y movement too?
(pls silva, dont give the link of guidelines for this. (Is it possible?>YES,,Is it practical?>MAYBE,,...etc:P))
@Silva: At first i was thinking if i just replicate the thing which writes 0 to char's y value, but then realised that it's not enough for just doing it.
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