08-17-2011, 01:15 PM
DC-Code:
itr: kind: 8 x: 57 y: 38 w: 31 h: 13 dvx: 265 itr_end: |
dvx is frame number where goes character when hit something, right?
Then how make dvx who transfers hitted enemy to frames dvx:xxx?
Itr/kind 8 question
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08-17-2011, 01:15 PM
dvx is frame number where goes character when hit something, right? Then how make dvx who transfers hitted enemy to frames dvx:xxx?
08-17-2011, 01:19 PM
itr kind 3 instead of 8 maybe?
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
Character swap places with hitted enemy :/
which is awesome
haha i was basically talking about a catching itr (and a cpoint if you want - to better control the whole thing) because if i understood you correctly you want the enemy to go to a certain frame he does not go to with normal hitting (injured/falling/fire/ice etc) the kind 8 itr can only contol the object that has it - not the one hit by it favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
08-17-2011, 01:55 PM
Let me explain more:
I want make special attack who after hit transport hitted enemy to xxx frame (electrocution, something like hit by ice or fire), but without caughing and cpoints And I would like to make object who after hit by special itr goes to xxx frame, witout state 3000 itr: y: -1111 etc
08-17-2011, 02:08 PM
(08-17-2011, 01:55 PM)Mantou Wrote: I want make special attack who after hit transport hitted enemy to xxx frame (electrocution, something like hit by ice or fire), but without caughing and cpointsif you don't want use cpoint you require someone to edit your lf2.exe new itr effects have been made before - look it up (08-17-2011, 01:55 PM)Mantou Wrote: And I would like to make object who after hit by special itr goes to xxx frame, witout state 3000 itr: y: -1111 etcif you dont want to use these techniques you can still use an object with id 300 there you can use a bdy kind 1xxx - where xxx is the frame it will go to when that bdy is hit (the hitting itr needs to be either a character object or rudolfs/hernys weapon - to make it "special" you will require bdy and itr to meet up on a different height = y: -1111 for example) favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
Thanks given by: mfc , nehalbordoloi
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