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[solved] Sticked Shield
#11
But still if you change the center-points of "a frame which have itr's which works correctly" , it will messed up, right?
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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#12
Itr and body is related to sprite itself. Changing centerx won't change position of damage relative to sprite.

I can't check the thing right now, but won't it affect other guys, while u made itr like that?
And you have tested it (somehow, u could possible put it into even davis)? Cause I was using similiar methods and It didn't work.

BTW: I can't really see what you've changed in char and u wrote that u've edited it O.o.
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#13
real edited Chara Code (Click to View)
This phone kills me..

Now i used all my MATH powers:P
i will try to attach a pic under it but first try it.
Oh finally?    
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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#14
I already tried similiar way.
Still does not work.

Ball disappears after frame 110.
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#15
    DC-Code:
bdy: #POWER
      kind: 0  x: 21  y: 579  w: 43  h: 100
   bdy_end:

You know that you have to add this body to every frame of char right?

And you need to use the itrk8 areas that i have given to you to match them.
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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#16
Yes, indeed. I've done this. Do not worry about such a detail.
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#17
dvx: 102 in the itr/k:8 makes the shield go to frame 102. Where's that one?
@v: I'm very well aware of that. But as he says the ball disappears, there might be an issue in that part.
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#18
i think you bdy of you char should be with y: 721 and h: 100,same with itr areas.

@Reaper
I think he has not posted all frames.
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#19
@Reaper
OMG. Nobody told me that earlier. That might help.
I just copied code from other attack, thought that is some kind of a property.
@empirefantasy
You're talking kinda idiotic things dude. Itr zone has been already solved here. The problem probably lays in what Reaper showed.
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