02-12-2012, 10:42 PM
But still if you change the center-points of "a frame which have itr's which works correctly" , it will messed up, right?
[solved] Sticked Shield
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02-12-2012, 10:42 PM
But still if you change the center-points of "a frame which have itr's which works correctly" , it will messed up, right?
Itr and body is related to sprite itself. Changing centerx won't change position of damage relative to sprite.
I can't check the thing right now, but won't it affect other guys, while u made itr like that? And you have tested it (somehow, u could possible put it into even davis)? Cause I was using similiar methods and It didn't work. BTW: I can't really see what you've changed in char and u wrote that u've edited it . real edited Chara Code (Click to View) FTW ball (Click to View) Now i used all my MATH powers:P i will try to attach a pic under it but first try it. Oh finally?
I already tried similiar way.
Still does not work. Ball disappears after frame 110.
02-13-2012, 04:53 PM
You know that you have to add this body to every frame of char right? And you need to use the itrk8 areas that i have given to you to match them.
Yes, indeed. I've done this. Do not worry about such a detail.
dvx: 102 in the itr/k:8 makes the shield go to frame 102. Where's that one?
@v: I'm very well aware of that. But as he says the ball disappears, there might be an issue in that part. Thanks given by: Gad
02-13-2012, 08:37 PM
i think you bdy of you char should be with y: 721 and h: 100,same with itr areas.
@Reaper I think he has not posted all frames.
@Reaper
OMG. Nobody told me that earlier. That might help. I just copied code from other attack, thought that is some kind of a property. @empirefantasy You're talking kinda idiotic things dude. Itr zone has been already solved here. The problem probably lays in what Reaper showed. | |
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