Picture says it all.
![[Image: q1.png]](http://server.myspace-shack.com/d20/q1.png)
Thanks in advance
![[Image: q1.png]](http://server.myspace-shack.com/d20/q1.png)
Thanks in advance
.gif)
Working on 2 BIG mods,literally the biggest of any mod you can find...
![[Image: WB9LH.png]](http://i.imgur.com/WB9LH.png)
DOWNLOAD LITTLE FIGHTER DIVINE
![[Image: WB9LH.png]](http://i.imgur.com/WB9LH.png)
DOWNLOAD LITTLE FIGHTER DIVINE
![[Image: ze4qi.png]](http://i.imgur.com/ze4qi.png)
![[Image: YAWc1.png]](http://i.imgur.com/YAWc1.png)
Walking frame orders
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Picture says it all.
![]() Thanks in advance ![]()
Working on 2 BIG mods,literally the biggest of any mod you can find...
![]() DOWNLOAD LITTLE FIGHTER DIVINE ![]() ![]()
03-03-2012, 08:27 PM
As far as I can remember, the sequence is hardcoded. You can try doing it via DCing (which I assume you are going for, considering the forum it was posted in) but, in case it is possible, it'll be fairly buggy.
As you're probably needing that for your mod, my advice would be to either change the sprites so that it fits or to get a crash-course on reverse-engineering and change the sequence inside the exe. I guess, the first one is easier.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~ "Freeze, you're under vrest!" - Mark, probably. » Gallery | » Sprites | » DeviantArt
03-04-2012, 05:54 AM
Thanks.But how do i do it by changing the .exe file?Any tutorials i should look out for and what hexing program i should use?
Working on 2 BIG mods,literally the biggest of any mod you can find...
![]() DOWNLOAD LITTLE FIGHTER DIVINE ![]() ![]() |
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