Posts: 836
Threads: 41
Joined: Sep 2011
well then you need know somethings about id opoint dvx.... and lot of stuff more.When you learn that you can ask us.If you already know that listen carefuly someone else.I know already that but that is so stuipid question so i wont answer youon that question.You can all that study on lfe v9.0.go to the top of the site and you will found it.
BB!
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Posts: 627
Threads: 106
Joined: Jun 2009
I can't see the link.
btw The easiest way to make new special moves is by copying similar frames from similar moves (probably from other character data files). Using the data changer, you can see some properties within each frame, such as 'wait', 'next', 'mp', and so on. Try changing the values (i.e. the numbers next to these properties) to understand things. If you understand the meaning of each name of the properties, it should be possible to guess by yourself the function of some properties. The 'next' property for example states which frame the character will enter after the current frame.
And by copying similar frames you can actually make so many things already :P .
TEMPE
zort: wna try something else with 2 templates? like 4 firzens
me: ooo Hmm...
zort: I do
me: 4 firzens O_O
zort: let's try :P
me: let's try ;p
20 minutes later
zort: so is it possible?
me: OMG it is possible O_o
20 minutes later:
zort: that's it man
zort: we beat lf2
me: lol
zort: nothing else to do
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