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File sharing in firen, freeze and firzen
#1
Hi there.

You probably know that Little Fighter shares Firen's & Freeze's files for a Firzen to save space. But I want to stop the sharing. I modified Freeze's ice column and the Firen's explosion, but I want to Firzen retained the original explosion, and the column. How do I?
I tried to do the / sprite / original / col.bmp & exp.bmp but I do not know what file to relate to.

Thanks in advance.
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#2
As far as I know, this needs a bit of DC-ing, which is only adding files into data.txt and changing the oid's in firzen's data..
Copy the original explosion and column data files (freeze_column.dat and firen_flame.dat), rename them as needed.
Add them in data.txt, with a different ID and the respective file directory, but the same 'type:' value.
Open these dat files with data changer, and you only need to change the sprites set (you can find 'file(0-xx): originaldirectory blablabla' on the top, change the directory into the new sprite's directory)
Then, in firzen.dat, search for all parts with 'opoint:' (ctrl+F is useful), change the the value of 'oid:' into the id of the new objects you add in data.txt, because this determines which object will appear along with Firzen's moves.

TEMPE
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#3
There's an easier way where you don't need new data files. Kevin's method won't directly work (read on).

First off, Firzen's arctic volcano is spawned with a hit_Fa:, that means it is hardcoded which id and action exactly is opointed. And thus, you need to leave the original explosion and ice columns intact and make Firen/Freeze spawn a different explosion/ice column.
For that, you don't need new data files though. Just go into firen_flame (freeze_column) and copy all the column/explosion frames. Paste them at the end of the data file, and add 100 to all the frames (number and next (and action, for the column_mother) as well), and then in Firen/Freeze data file, you only need to change the "action" of the opoint (with the new frames).

Oh and if you have new sprites for the explosion/column, then just add those pics at the beginning of the data files and change the "pic" numbers in your new explosion/columns respectively.
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#4
oO
So is it? xD
Never knew Firzen has something like that; always thought everything is opointed the same way.

But if we can change Firen and Freeze's opoint values then it may be easier to make separate files rather than in a single file because then we need to change all the frame numbers.
TEMPE
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#5
^ Yeah, there are a few exceptions to the whole opoint thing (there are hit_Fas which spawn the fire/ice chasing balls from Firzen, Jan's healing angels, Bat's bats... basically ratio attacks).

Of course you can create seperate files as well, what you do really depends on how you prefer to work. I prefer to just copy and paste in the same file to preserve data file space (+ if you really have a lot of data files you could reach the data.txt limit), I then also have all the custom explosions/columns in one file rather than scattered throughout different data files.
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