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is it possible to change properties of States
#1
the standard setting for state 1 is if I press the arrows the char will walk so he will get automatically to walking frames (frame 5) ...

is it possible to change that? because i want to make a transfomation for my char and he should be able to walk in his transformed form with just other frames/pictures then but i dont want him to transform into a whole new char, just other frames, if you know what i mean.


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#2
the only solution i know is ik8. after "transform" you opoint a char with specialbody, while walking your char should have ik8 which reacts to that specialbody. but ik8 can be very buggy.
safe solution is normal transform with state 80XX, you only need to copy the whole char except walkingframes. i dont know why you´re trying to avoid this.
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#3
okay i got an another solution.
can i let my char summon a heavy weapon (with no pictures so you cant see it) and then he has to walk in 012 - 015: heavy_obj_walk right?
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#4
Transformation:

I know one solution but your character would have to walk all the time( I mean that he can attack, jump etc, but cant stand)

First download http://www.lf-empire.de/forum/thread-2246.html

Frames example:

<frame> 300 Transf_walking
pic: 108 state: 100 wait: 1 next: 301 dvx: 8 dvy: 0 dvz: 5 centerx: 60 centery: 127 hit_a: transf_attack hit_d: transf_defend hit_j: transf_jump hit_Fa: special attack hit_Fj: back to normal form
bdy:
kind: 0 x: 37 y: 50 w: 53 h: 76
bdy_end:
<frame_end>

<frame> 301 Transf_walking
pic: 108 state: 100 wait: 1 next: 302 dvx: 8 dvy: 0 dvz: 5 centerx: 60 centery: 127 hit_a: transf_attack hit_d: transf_defend hit_j: transf_jump hit_Fa: special attack hit_Fj: back to normal form
bdy:
kind: 0 x: 37 y: 50 w: 53 h: 76
bdy_end:
<frame_end>

<frame> 302 Transf_walking
pic: 108 state: 100 wait: 1 next: 303 dvx: 8 dvy: 0 dvz: 5 centerx: 60 centery: 127 hit_a: transf_attack hit_d: transf_defend hit_j: transf_jump hit_Fa: special attack hit_Fj: back to normal form
bdy:
kind: 0 x: 37 y: 50 w: 53 h: 76
bdy_end:
<frame_end>

<frame> 303 Transf_walking
pic: 108 state: 100 wait: 1 next: 300 dvx: 8 dvy: 0 dvz: 5 centerx: 60 centery: 127 hit_a: transf_attack hit_d: transf_defend hit_j: transf_jump hit_Fa: special attack hit_Fj: back to normal form
bdy:
kind: 0 x: 37 y: 50 w: 53 h: 76
bdy_end:
<frame_end>

State: 100 = you can swap direction from right to left etc (with arrows)

The other metod is to make normal transformation with timer.

Transformated character:
bdy:
kind: 0 x: 22 y: -8666 w: 120 h: 40
bdy_end:

Timer (wait: 255 for example, last frame next:1000)

itr:
kind: 0 x: -1000 y: -8666 w: 9999 zwidth: 999 dvx: 2 dvy: 0 fall: 1 arest: 3 bdefend: 5 injury: 10 effect: 6165 <--It means that charcter will be going to blue number frames
itr_end:

Frame 165:
Transformating back to normal

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#5
(06-17-2012, 04:58 PM)Q.D Wrote:  okay i got an another solution.
can i let my char summon a heavy weapon (with no pictures so you cant see it) and then he has to walk in 012 - 015: heavy_obj_walk right?

but you know if you press A your char will walk normaly again? because he will throw this invisible weapon. and he can not jump, cant punch, cant pick up while walking like this.
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