Transformation:
I know one solution but your character would have to walk all the time( I mean that he can attack, jump etc, but cant stand)
First download
http://www.lf-empire.de/forum/thread-2246.html
Frames example:
<frame> 300 Transf_walking
pic: 108 state: 100 wait: 1 next: 301 dvx: 8 dvy: 0 dvz: 5 centerx: 60 centery: 127 hit_a:
transf_attack hit_d:
transf_defend hit_j:
transf_jump hit_Fa:
special attack hit_Fj:
back to normal form
bdy:
kind: 0 x: 37 y: 50 w: 53 h: 76
bdy_end:
<frame_end>
<frame> 301 Transf_walking
pic: 108 state: 100 wait: 1 next: 302 dvx: 8 dvy: 0 dvz: 5 centerx: 60 centery: 127 hit_a:
transf_attack hit_d:
transf_defend hit_j:
transf_jump hit_Fa:
special attack hit_Fj:
back to normal form
bdy:
kind: 0 x: 37 y: 50 w: 53 h: 76
bdy_end:
<frame_end>
<frame> 302 Transf_walking
pic: 108 state: 100 wait: 1 next: 303 dvx: 8 dvy: 0 dvz: 5 centerx: 60 centery: 127 hit_a:
transf_attack hit_d:
transf_defend hit_j:
transf_jump hit_Fa:
special attack hit_Fj:
back to normal form
bdy:
kind: 0 x: 37 y: 50 w: 53 h: 76
bdy_end:
<frame_end>
<frame> 303 Transf_walking
pic: 108 state: 100 wait: 1 next: 300 dvx: 8 dvy: 0 dvz: 5 centerx: 60 centery: 127 hit_a:
transf_attack hit_d:
transf_defend hit_j:
transf_jump hit_Fa:
special attack hit_Fj:
back to normal form
bdy:
kind: 0 x: 37 y: 50 w: 53 h: 76
bdy_end:
<frame_end>
State: 100 = you can swap direction from right to left etc (with arrows)
The other metod is to make normal transformation with timer.
Transformated character:
bdy:
kind: 0 x: 22 y: -8666 w: 120 h: 40
bdy_end:
Timer (wait: 255 for example, last frame next:1000)
itr:
kind: 0 x: -1000 y: -8666 w: 9999 zwidth: 999 dvx: 2 dvy: 0 fall: 1 arest: 3 bdefend: 5 injury: 10 effect:
6165 <--It means that charcter will be going to blue number frames
itr_end:
Frame 165:
Transformating back to normal