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[help] transform!
#1
I am new to this. Can you'll show me how to transform into another character like Vegito transform to Super Vegito. please help I am a newbie.:D
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#2
create a move that leads to a frame with state 80xx
the xx will be the id of the character you want your character to transform to

i hope i helped
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my dragon (Click to View)
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#3
I tried it but it didn't work. Here's the code
    DC-Code:
<frame> 328 
   pic: 302  state: 3  wait: 4  next: 329  dvx: 0  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0 mp: 250
   bdy:
      kind: 0  x: 20  y: 11  w: 39  h: 69
   bdy_end:
   wpoint:
      kind: 1  x: 39  y: 43  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
<frame> 329 
   pic: 303  state: 3  wait: 3  next: 330  dvx: 0  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0 
   bdy:
      kind: 0  x: 20  y: 11  w: 39  h: 69
   bdy_end:
   wpoint:
      kind: 1  x: 39  y: 43  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
<frame> 330 
   pic: 304  state: 3  wait: 2  next: 331  dvx: 0  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0 
   bdy:
      kind: 0  x: 20  y: 11  w: 39  h: 69
   bdy_end:
   wpoint:
      kind: 1  x: 39  y: 43  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
<frame> 331 
   pic: 305  state: 3  wait: 1  next: 332  dvx: 0  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0 
   bdy:
      kind: 0  x: 20  y: 11  w: 39  h: 69
   bdy_end:
   wpoint:
      kind: 1  x: 39  y: 43  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
<frame> 332 
   pic: 999  state: 3  wait: 88  next: 333  dvx: 0  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0
   wpoint:
      kind: 1  x: 39  y: 43  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
<frame> 333 
   pic: 999  state: 1700  wait: 1  next: 334  dvx: 0  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0
   wpoint:
      kind: 1  x: 39  y: 43  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
<frame> 333 
   pic: 999  state: 1700  wait: 1  next: 334  dvx: 0  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0
   wpoint:
      kind: 1  x: 39  y: 43  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
<frame> 334 
   pic: 999  state: 8056  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0
   wpoint:
      kind: 1  x: 39  y: 43  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
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#4
you putted two frame with the number 333
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#5
I corrected that but it didn't work.
    DC-Code:
<frame> 328 
   pic: 302  state: 3  wait: 4  next: 329  dvx: 0  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0 mp: 250
   bdy:
      kind: 0  x: 20  y: 11  w: 39  h: 69
   bdy_end:
   wpoint:
      kind: 1  x: 39  y: 43  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
<frame> 329 
   pic: 303  state: 3  wait: 3  next: 330  dvx: 0  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0 
   bdy:
      kind: 0  x: 20  y: 11  w: 39  h: 69
   bdy_end:
   wpoint:
      kind: 1  x: 39  y: 43  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
<frame> 330 
   pic: 304  state: 3  wait: 2  next: 331  dvx: 0  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0 
   bdy:
      kind: 0  x: 20  y: 11  w: 39  h: 69
   bdy_end:
   wpoint:
      kind: 1  x: 39  y: 43  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
<frame> 331 
   pic: 305  state: 3  wait: 1  next: 332  dvx: 0  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0 
   bdy:
      kind: 0  x: 20  y: 11  w: 39  h: 69
   bdy_end:
   wpoint:
      kind: 1  x: 39  y: 43  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
<frame> 332 
   pic: 999  state: 3  wait: 88  next: 333  dvx: 0  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0
   wpoint:
      kind: 1  x: 39  y: 43  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
<frame> 333 
   pic: 999  state: 1700  wait: 1  next: 334  dvx: 0  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0
   wpoint:
      kind: 1  x: 39  y: 43  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
<frame> 334 
   pic: 999  state: 8056  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0
   wpoint:
      kind: 1  x: 39  y: 43  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
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#6
Off-topic provocative (Click to View)
Where are the hit_D tags and frame names? And the 80xx state does not work on objects other than type: 0. And maybe also because the 80xx state is in the last frame of the sequence.

Azriel edited this post 09-03-2012 06:31 AM because:
if you know that it shouldn't be posted, you shouldn't post it.
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Thanks given by: Marko pro




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