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TNT from minecraft
#1
:thumbs up: 
First of all, sorry for my english.
I need someone to make this weapon data
Sprites:

[Image: nyyjmlwhmh5g.bmp]

I want this weapon will be heavy weapons
When you throw it and it hits the floor / object / character At that moment, the weapon exploded with the blast of Firen and the same power of the blast of Firen.
With destroying it without throwing it (shots or blows) so he instead be broken as any weapons it explodes with these Sprite:

[Image: zzwq1yomm1wd.bmp]

I want instead to break it explodes like: regular> white> regular> white> regular> white> regular> blast.

Animation:

[Image: e2w4x2mmnnij.gif]

The explosion will be the same power of the explosion of Firen.

someone want to make this weapon data?
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Thanks given by: LutiChris
#2
How about you learn how to do it yourself?
Can you manage to create a copy of the original crate and make it display your TNT box? (without the explosion features for now)
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Thanks given by: Crazy Bandit
#3
:thumbs up: 
(05-16-2013, 03:41 PM)YinYin Wrote:  How about you learn how to do it yourself?
It would be even better!

(05-16-2013, 03:41 PM)YinYin Wrote:  Can you manage to create a copy of the original crate and make it display your TNT box? (without the explosion features for now)

Yes, but there is a problem.
Because of the color of the background, some of the weapons went transparent.
This is not a problem to fix it with I will change the color of black only slightly.

Here download:

http://www.mediafire.com/?awwctwbf2enu3w3
If you think it's wrong to hurt animals, you already believe in going vegan.

My character:

[Image: tomix_zpsnt0hp3kn.png]
http://www.lf-empire.de/forum/showthread.php?tid=10348
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Thanks given by:
#4
Good.
Now the next thing you gotta do for two different custom breaking actions is creating two new objects (lets say copies of firens flame as that will also contain the explosion).
The breaking actions will start at frame 0 of both.
One being a direct explosion - the other the blinking animation and then an explosion.

Now to trigger them whenever the weapon breaks in a certain frame you will need to make it hold one of these objects like a weapon. (once the holding object is gone the held object will continue at frame 0: the breaking)
You spawn either of them with an opoint kind 2 inside the box data (refer to freeze' ice sword move) and hold them with wpoints.

To make sure you get both breaking animations depending on the frame the box was in before it vanishes you need to make the two breaking objects transform into each other with state 8xxx (xxx being the id of the object to transform to, beware that this will shift all pictures from 0 to 140 once, refer to criminal.dat/secondary sprite sheets). Use the weaponact from the box data to either call a frame number that transforms into the will-splode-instantly- or will-blink-first-object.
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Thanks given by: Crazy Bandit
#5
(05-16-2013, 05:50 PM)YinYin Wrote:  Good.
Now the next thing you gotta do for two different custom breaking actions is creating two new objects (lets say copies of firens flame as that will also contain the explosion).
The breaking actions will start at frame 0 of both.
One being a direct explosion - the other the blinking animation and then an explosion.

Now to trigger them whenever the weapon breaks in a certain frame you will need to make it hold one of these objects like a weapon. (once the holding object is gone the held object will continue at frame 0: the breaking)
You spawn either of them with an opoint kind 2 inside the box data (refer to freeze' ice sword move) and hold them with wpoints.

To make sure you get both breaking animations depending on the frame the box was in before it vanishes you need to make the two breaking objects transform into each other with state 8xxx (xxx being the id of the object to transform to, beware that this will shift all pictures from 0 to 140 once, refer to criminal.dat/secondary sprite sheets). Use the weaponact from the box data to either call a frame number that transforms into the will-splode-instantly- or will-blink-first-object.

I'm very sorry because my bad english I can not do it, because I do not understand everything you write.
I have no problem to translate things on the computer but it's too much text does not translate well.
I really want to know how to do it but I can not.
I guess I will just have to wait for someone to be willing to do it ...
I will try to find my language guides ...

Thanks anyway! :)
If you think it's wrong to hurt animals, you already believe in going vegan.

My character:

[Image: tomix_zpsnt0hp3kn.png]
http://www.lf-empire.de/forum/showthread.php?tid=10348
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