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Two simple question
#1
I feel stupid for having to ask about these, but here it goes:

1. I have characters, which are too strong in one way, so they have various handicaps in other ways (for example no ability to run, pick up objects etc.). Thing is - later on I found out that these things are automatically programmed in the code. How to do these most effectively? Should I just remove most of important things in the frames, which are supposed to do things the character is handicapped at, or simply write "next frame" for any of those actions as thing they can do and is nearest to what they wanted to do (replacing "next frame" in first frame of running to walking for example). I want to find some kind of effective way.

2. How do I affect how much damage can character withstand while in defend stance (simply pressing "defend")? I know, where there are moving speeds, hitboxes etc., but can't manage to find this one.

thanks for answers!
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#2
(06-05-2013, 07:51 PM)darude11 Wrote:  I feel stupid for having to ask about these, but here it goes:

1. I have characters, which are too strong in one way, so they have various handicaps in other ways (for example no ability to run, pick up objects etc.). Thing is - later on I found out that these things are automatically programmed in the code. How to do these most effectively? Should I just remove most of important things in the frames, which are supposed to do things the character is handicapped at, or simply write "next frame" for any of those actions as thing they can do and is nearest to what they wanted to do (replacing "next frame" in first frame of running to walking for example). I want to find some kind of effective way.

2. How do I affect how much damage can character withstand while in defend stance (simply pressing "defend")? I know, where there are moving speeds, hitboxes etc., but can't manage to find this one.

thanks for answers!

1. next is good for most actions (or better yet replacing the whole frame). Don't just delete them, otherwise your character will go invisible upon reaching a not existing frame.
For not being able to pick things remove the itr in frame 60, 65 and 102 onwards (rowing).

2. There is nothing to define that - you can however increase your defense by hitting yourself with negative bdefend. Get yourself into a frame with state 10 so your own objects (or teammates) can hit you and spawn something (opoint) that has an itr with bdefend: -100 (example - anything negative really). To make sure you don't get hit by other stuff, or the object grants some other character this boost, just put the characters bdy and the objects itr somewhere out of reach (below ground).
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Thanks given by: Bamboori , darude11
#3
First, imo these frames are really necessary. Running, standing, jumping,etc are character base. You just copy all these frames from another character and paste it to yours (usually until to 234). then you might need to correct any pic, since i dont know what sprites you are using.

2. you are talking about damage from a ball when defend?
eh, this is not effective. you can increase injury, but still it will not give any big result.


yinyin ninja
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Thanks given by: darude11
#4
For 2., every character can withstand the same amount of attacks, it depends on the attack's bdefend, how often it needs to hit before defense is broken. Sadly there's no regular way to adjust "defending power", but there might be advanced DCing workarounds. I remember that YinYin did something similar with Louis in his A-LF2.

For 1., to remove the ability to pick up objects, remove the "itrs" with kind 2 in the first punching frames, and the itrs in "rowing" (which enables picking while rolling).

To remove the ability to run, I'm not quite sure how to do it best. One possible way would be to just use the same/similar sprites for running and having the same running speed. Another would be, as you said, to use a next: *walking frame* in the first running frame. The best way of course is by just experimenting, try it all out and see what gives the best result. (Accounts for anything concerning DCing.)

EDIT: Damn I needed long for this post :p
Quote of the Day f***ing Year (Click to View)
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Thanks given by: darude11
#5
Another handicap questions:

1. Is it possible to make character's "defend" action (pressing defend) not effective?

2. How do I reduce character's ability to pick up objects only to light objects (so that he can't pick up heavy ones)?
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#6
(06-06-2013, 01:09 PM)darude11 Wrote:  1. Is it possible to make character's "defend" action (pressing defend) not effective?

2. How do I reduce character's ability to pick up objects only to light objects (so that he can't pick up heavy ones)?

1. Replace frame 110 with any useless action you like. Or just change it's state from 7 to 15.

2. Change the wpoint kind in frame 116 (picking_heavy) to 3.
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Thanks given by: darude11




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