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help!
#1
I'm very new to data changing and a little confused. I've taken Julian's D>J move and added it to another character, but im trying to make it freeze when it hits and can't figure it out please help!
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#2
Add an effect: 3 to every itr in the move.
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#3
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if this is what you want to happen


<frame> 0 flying
pic: 0 state: 3006 wait: 1 next: 1 dvx: 18 dvy: 0 dvz: 0 centerx: 50 centery: 49 hit_a: 6 hit_d: 2 hit_j: 0
itr:
kind: 0 x: -16 y: 8 w: 122 h: 85 dvx: 30 fall: 70 vrest: 15 bdefend: 100 injury: 75
effect: 3 <-----
itr_end:
bdy:
kind: 0 x: -16 y: 8 w: 122 h: 85
bdy_end:
<frame_end>


do the same with the others
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#4
:) 
oh' ok ill try that
ok so i opened my characters dat file but can not find an itr anywere
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#5
You must open julian_ball2.dat ..
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#6
k cool
ok so it worked! but i want to make another move using d>A but still using julians D>J and make it burn when it hits.
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#7
That's the same thing, only instead of effect 3 use 2.
Check out this refrence page for a full list of effects (0-22)
http://www.lf-empire.de/content/view/162/147/lang,en/
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#8
I mean how do i make another move using d>A
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#9
It's hit_Fa: framenumber

<frame> 0 flying
pic: 0 state: 3006 wait: 1 next: 1 dvx: 18 dvy: 0 dvz: 0 centerx: 50 centery: 49 hit_a: 6 hit_d: 2 hit_j: 0
itr:
kind: 0 x: -16 y: 8 w: 122 h: 85 dvx: 30 fall: 70 vrest: 15 bdefend: 100 injury: 75
effect: 2 <-----
itr_end:
bdy:
kind: 0 x: -16 y: 8 w: 122 h: 85
bdy_end:
<frame_end>
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