08-19-2008, 12:03 AM
I'm very new to data changing and a little confused. I've taken Julian's D>J move and added it to another character, but im trying to make it freeze when it hits and can't figure it out please help!
help!
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08-19-2008, 12:03 AM
I'm very new to data changing and a little confused. I've taken Julian's D>J move and added it to another character, but im trying to make it freeze when it hits and can't figure it out please help!
08-19-2008, 06:12 AM
if this is what you want to happen <frame> 0 flying pic: 0 state: 3006 wait: 1 next: 1 dvx: 18 dvy: 0 dvz: 0 centerx: 50 centery: 49 hit_a: 6 hit_d: 2 hit_j: 0 itr: kind: 0 x: -16 y: 8 w: 122 h: 85 dvx: 30 fall: 70 vrest: 15 bdefend: 100 injury: 75 effect: 3 <----- itr_end: bdy: kind: 0 x: -16 y: 8 w: 122 h: 85 bdy_end: <frame_end> do the same with the others
08-19-2008, 12:20 PM
(This post was last modified: 08-19-2008, 12:27 PM by lando10726.)
oh' ok ill try that
ok so i opened my characters dat file but can not find an itr anywere
08-19-2008, 01:18 PM
You must open julian_ball2.dat ..
08-19-2008, 08:44 PM
(This post was last modified: 08-19-2008, 09:03 PM by lando10726.)
k cool
ok so it worked! but i want to make another move using d>A but still using julians D>J and make it burn when it hits.
08-20-2008, 04:32 AM
(This post was last modified: 08-20-2008, 04:33 AM by Deus Ex Machina.)
That's the same thing, only instead of effect 3 use 2.
Check out this refrence page for a full list of effects (0-22) http://www.lf-empire.de/content/view/162/147/lang,en/
08-20-2008, 09:51 PM
I mean how do i make another move using d>A
08-21-2008, 04:03 AM
It's hit_Fa: framenumber
<frame> 0 flying pic: 0 state: 3006 wait: 1 next: 1 dvx: 18 dvy: 0 dvz: 0 centerx: 50 centery: 49 hit_a: 6 hit_d: 2 hit_j: 0 itr: kind: 0 x: -16 y: 8 w: 122 h: 85 dvx: 30 fall: 70 vrest: 15 bdefend: 100 injury: 75 effect: 2 <----- itr_end: bdy: kind: 0 x: -16 y: 8 w: 122 h: 85 bdy_end: <frame_end>
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