is it possible to make an air move that can change direction but without using state4?
this is because if you hold A while entering state4 it will go directly into the jump attack frames
i tried using the mp:-1 tag but it doesnt seem to work in air
well...this is the code of the D^J move for the Aiden i made
what i want to make is an air floating move that can change direction but can be cancel into the float_stop frames
anyone can help me?
this is because if you hold A while entering state4 it will go directly into the jump attack frames
i tried using the mp:-1 tag but it doesnt seem to work in air
well...this is the code of the D^J move for the Aiden i made
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DC-Code:
<frame> 280 float pic: 150 state: 15 wait: 1 next: 281 dvx: 2 dvy: -9 dvz: 0 centerx: 39 centery: 99 hit_a: 0 hit_d: 0 hit_j: 0 mp: 25 sound: data\017.wav wpoint: kind: 1 x: 38 y: 63 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 281 float pic: 151 state: 15 wait: 1 next: 282 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 99 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 38 y: 63 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 27 w: 25 h: 63 bdy_end: <frame_end> <frame> 282 float pic: 152 state: 15 wait: 1 next: 283 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 99 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 38 y: 62 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 27 w: 25 h: 63 bdy_end: <frame_end> <frame> 283 float pic: 153 state: 15 wait: 1 next: 284 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 99 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav wpoint: kind: 1 x: 38 y: 62 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 27 w: 25 h: 63 bdy_end: <frame_end> <frame> 284 float pic: 154 state: 15 wait: 1 next: 285 dvx: 0 dvy: -1 dvz: 0 centerx: 39 centery: 99 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\037.wav opoint: kind: 1 x: 47 y: 21 action: 55 dvx: 0 dvy: 0 oid: 687 facing: 0 opoint_end: wpoint: kind: 1 x: 38 y: 62 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 27 w: 25 h: 63 bdy_end: <frame_end> <frame> 285 float pic: 154 state: 15 wait: 1 next: 286 dvx: 4 dvy: -1 dvz: 1 centerx: 39 centery: 99 hit_a: 290 hit_d: 290 hit_j: 290 wpoint: kind: 1 x: 38 y: 62 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 27 w: 25 h: 63 bdy_end: <frame_end> <frame> 286 float pic: 154 state: 15 wait: 1 next: 285 dvx: 4 dvy: -2 dvz: 1 centerx: 39 centery: 99 hit_a: 290 hit_d: 290 hit_j: 290 wpoint: kind: 1 x: 38 y: 62 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 27 w: 25 h: 63 bdy_end: <frame_end> <frame> 290 float_stop pic: 152 state: 15 wait: 1 next: 291 dvx: 0 dvy: -1 dvz: 0 centerx: 39 centery: 99 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 38 y: 62 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 27 w: 25 h: 63 bdy_end: <frame_end> <frame> 291 float_stop pic: 151 state: 15 wait: 1 next: 292 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 99 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 38 y: 63 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 27 w: 25 h: 63 bdy_end: <frame_end> <frame> 292 float_stop pic: 150 state: 4 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 99 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 38 y: 63 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 27 w: 25 h: 63 bdy_end: <frame_end> |
what i want to make is an air floating move that can change direction but can be cancel into the float_stop frames
anyone can help me?
back from the dead.....kinda

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