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air direction change
#1
is it possible to make an air move that can change direction but without using state4?
this is because if you hold A while entering state4 it will go directly into the jump attack frames
i tried using the mp:-1 tag but it doesnt seem to work in air

well...this is the code of the D^J move for the Aiden i made
    DC-Code:
<frame> 280 float
   pic: 150  state: 15  wait: 1  next: 281  dvx: 2  dvy: -9  dvz: 0  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0  mp: 25
  sound: data\017.wav 
   wpoint:
      kind: 1  x: 38  y: 63  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 281 float
   pic: 151  state: 15  wait: 1  next: 282  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 38  y: 63  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 27  w: 25  h: 63
   bdy_end:
<frame_end>
 
<frame> 282 float
   pic: 152  state: 15  wait: 1  next: 283  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 38  y: 62  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 27  w: 25  h: 63
   bdy_end:
<frame_end>
 
<frame> 283 float
   pic: 153  state: 15  wait: 1  next: 284  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   wpoint:
      kind: 1  x: 38  y: 62  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 27  w: 25  h: 63
   bdy_end:
<frame_end>
 
<frame> 284 float
   pic: 154  state: 15  wait: 1  next: 285  dvx: 0  dvy: -1  dvz: 0  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\037.wav 
   opoint:
      kind: 1  x: 47  y: 21  action: 55  dvx: 0  dvy: 0  oid: 687  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 38  y: 62  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 27  w: 25  h: 63
   bdy_end:
<frame_end>
 
<frame> 285 float
   pic: 154  state: 15  wait: 1  next: 286  dvx: 4  dvy: -1  dvz: 1  centerx: 39  centery: 99  hit_a: 290  hit_d: 290  hit_j: 290
   wpoint:
      kind: 1  x: 38  y: 62  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 27  w: 25  h: 63
   bdy_end:
<frame_end>
 
<frame> 286 float
   pic: 154  state: 15  wait: 1  next: 285  dvx: 4  dvy: -2  dvz: 1  centerx: 39  centery: 99  hit_a: 290  hit_d: 290  hit_j: 290
   wpoint:
      kind: 1  x: 38  y: 62  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 27  w: 25  h: 63
   bdy_end:
<frame_end>
 
<frame> 290 float_stop
   pic: 152  state: 15  wait: 1  next: 291  dvx: 0  dvy: -1  dvz: 0  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 38  y: 62  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 27  w: 25  h: 63
   bdy_end:
<frame_end>
 
<frame> 291 float_stop
   pic: 151  state: 15  wait: 1  next: 292  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 38  y: 63  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 27  w: 25  h: 63
   bdy_end:
<frame_end>
 
<frame> 292 float_stop
   pic: 150  state: 4  wait: 1  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 38  y: 63  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 27  w: 25  h: 63
   bdy_end:
<frame_end>


what i want to make is an air floating move that can change direction but can be cancel into the float_stop frames
anyone can help me?
back from the dead.....kinda
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#2
How about using state 301, you can then control the z axis. Also changing direction in air would look a bit buggy,...
...............
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#3
Nope.

You have to either abuse state 4, 5 or frame 110 - none of them are a good option for a special move though.
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Thanks given by: Nyamaiku
#4
tried state 4 before, its quite buggy...
about state 5...total failure
back from the dead.....kinda
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#5
Yes they are difficult to handle as you either have to severely cripple your basic actions or combine them somehow with the special.
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