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SOLVED TRANSFORMATION PROBLEM!!!!!!!!
#1
! 
well i didnt post a thread on this forum since a very long time.Anyways i finded a way to correct the 8000 transformation problem wich is the frame messing around problem:
Well we all know that to correct this problem is to rewrite all the frames wich is less than 399 frames to rewrite wich is a lot...so i wanted to correct this problem much faster.The fast way to solve this problem is:

Still u have to do this wich isnt alot

than add another standing frame:
as u saw i added 8007 sate at the new standing frame so everytime he finishes the standing frame cycle he turns into himself

problem solved :D
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#2
You'll have everything messed up though if you never wait long enough to transform into yourself.

edit: Also you only have to rewrite frames with picture numbers 140 onwards, which isn't that many usually.
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#3
(12-07-2013, 10:23 PM)YinYin Wrote:  You'll have everything messed up though if you never wait long enough to transform into yourself.

edit: Also you only have to rewrite frames with picture numbers 140 onwards, which isn't that many usually.
well how long does it take to wait a sec or 2?


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#4
Computer controlled characters won't do it.
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#5
(12-08-2013, 09:35 PM)YinYin Wrote:  Computer controlled characters won't do it.
Well.if i with davis want to transform in louis but when he does an atack or just transform into someone at a certain frame,but i dont know how can u help me?
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#6
(10-04-2014, 11:35 AM)juliano14 Wrote:  
(12-08-2013, 09:35 PM)YinYin Wrote:  Computer controlled characters won't do it.
Well.if i with davis want to transform in louis but when he does an atack or just transform into someone at a certain frame,but i dont know how can u help me?

I'm not sure if I understand what you mean, do you just want to know how to transform into Louis?
If you want Davis to transform into Louis, you'll need Davis to get to a frame that has state: 8006 in it and change Louis' frame numbers from 140 and higher; just add +140 to the number (so 140 becomes 280 and so on). You'll also have to change Louis' .bmp files like this:

<bmp_begin>

name: Louis
head: sprite\sys\louis_f.bmp
small: sprite\sys\louis_s.bmp
file(0-69): sprite\sys\louis_0.bmp  w: 79  h: 79  row: 10  col: 7
file(70-139): sprite\sys\louis_1.bmp  w: 79  h: 79  row: 10  col: 7
file(0-69): sprite\sys\louis_0.bmp  w: 79  h: 79  row: 10  col: 7
file(70-139): sprite\sys\louis_1.bmp  w: 79  h: 79  row: 10  col: 7
file(140-209): sprite\sys\louis_2.bmp  w: 79  h: 79  row: 10  col: 7
file(140-209): sprite\sys\louis_2.bmp  w: 79  h: 79  row: 10  col: 7
Original character edits
Goku2021
LF2 Timelapse (open source mod)

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