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Ice ball particles
#1
Ok, I have probably pretty easy problem, but can't figure it out...
I want my ice ball to create this fancy ice pieces when destroyed, just like Freeze ice collumn, but going to frame 40, after 10,20 and 30 doesn't quite work...

Code:
<frame> 10 hiting
  pic: 999  state: 3001  wait: 1  next: 40  dvx: 0  dvy: 0 dvz: 0 centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 20 hit
  pic: 999  state: 3002  wait: 1  next: 40  dvx: 0 dvy: 0 dvz: 0 centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 30 rebounding
  pic: 999  state: 3003  wait: 1  next: 40  dvx: 0 dvy: 0 dvz: 0 centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 40 ice_break
  pic: 999  state: 15  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 107  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>


<frame> 90 ice_spikes
  pic: 4  state: 3000  wait: 8  next: 90  dvx: 35  dvy: 0  dvz: 0  centerx: 30  centery: 49  hit_a: 0  hit_d: 0  hit_j: 0
  itr:
     kind: 0  x: 12  y: 12  w: 36  h: 26 fall: 20  vrest: 50  bdefend: 9  injury: 45  
     effect: 3
  itr_end:
  bdy:
     kind: 0  x: 10  y: 10  w: 40  h: 30
  bdy_end:
<frame_end>
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#2
Try to add frame 200, 201, or 202 into the sequence (forgive me, I'm getting forgetful which of these is the right one :p). One of these should spawn these ice chunks. That's some hardcoded property, similar to how state 18 triggers the burning_smoke.
Silverthorn / Blue Phoenix
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#3
Frame 201, make the state something other than 13 Ice particles will appear.
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#4
or just leave any other state 13 frame and it should create ice ...
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Thanks given by: AmadisLFE
#5
looking cool It's good to try
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