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08-25-2008, 06:29 PM
(This post was last modified: 08-25-2008, 06:30 PM by YinYin.)
you might want to know that opoints only work in frames that were activated by a next:
this one isnt
also you should have the trail opoint in the second sword being held
and opoint kind 2 is for holding the object ... as you might remember
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Why would I want to hold the 2nd sword?
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because you wanted it to move along in the same direction - no matter whether its been thrown up, down or straight
i cant think of any other way to do it
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08-27-2008, 06:46 AM
(This post was last modified: 08-27-2008, 06:46 AM by Deus Ex Machina.)
It doesn't erally matter how you throw it, all the throwing frames have dvx: 10 dvy: -1 and the first one has dvz: -1
The problem is, how do I get the 2nd sword to move along dvz: 1?
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But you said that it's impossible to make an object be thrown along the z-axis without player interface,
So how am I going to achieve this with o/k2?
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How about making a shadow of the sword?
In the throwing frame (i mean, all throwing frame), give opoints that create a mirage of the sword.
(and if you want it to damage the enemy give itrs)
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