03-26-2024, 09:17 PM
Download LF3BYTITASZIBIKAS1.9k here:
https://www.mediafire.com/file/oja7woqr8...k.rar/file
These DevLogs are getting longer, bigger, harder, but here I go AGAIN!
Version 1.9k is here! "So, what's new?", you may ask. Here's a quick rundown:
1.Remastered my-made Ssj3Vegeta and added him instead of CuteJulia2.
2.CuteJulia1 can now make an Explosion, though Julian is helping her out in the move's key-frames. Go figure.
3.Louis has armour again.
4.Fixed the transparent/black values for several of the backgrounds (didn't count, how many) and the characters (notably: Goku, Harlequin, Julia, Grayfox, Deep, Rudolf and John). There's still some left, here and there, but to the heck of it!
5.Added the mod "LF2-AIStrengthen" by Sauce for better original (not all) characters' fighting ability. It's a bit buggy on some of the chars, though, but, MAN, now it's way HARDER and way more FUN!
6.Updated and added the Story Mode scrips (ENG+LIT) in the "lf3fiction" folder.
7.Fixed Marshall's falling frames, which caused spawning Leos.
8.Remastered the Weapons' and Criminals' sprite-sheets.
9.Added "LF2 Character Guide" by Jiquera Mondilano and the "LF2.5_ce_manual" readme.
10.Remastered the Stage Mode (say NO to Criminals and say NO to Easy Mode!).
11.Wrote a long-a$$ (still incomplete) Credit Text, including the list of Characters, their Moves and the Backgrounds; most of the last ones are by Anonymous Users, so, yeah, bummer. Anyways, thank you to all not just LF2, but also all of gaming, Modders/Creators out there --- you know, who you are!
P.S.For The Next Version, --- probably Last, --- I'll be working on balancing issues, fixing errors (which even whilst writing this, tick me off), and creating 8 tracks of music (OST). Cheers!
Respectfully, Titas Žibikas aka Paschendale
2024-03-26
First of all: thanks to Marti Wong and Starsky Wong for the best 2D beat-em-up side-scrolling video game of all time: Little Fighter 2! Secondly, thanks to Marshall and the whole CE-Team for "LF2.5_CE" mod and its "deadly nuclear barrels". Thirdly, big thanks to Sauce for his "lf2-AIStrengthen" mod. Fourthly, a shout-out to "LF2 Character Guide" and "Data Changer v1.5" Creator: Jiquera Mondilano. Lastly, but not leastly, thanks to whomever made the "Sprite Mirrorer". And now, why we are all here: Characters, Moves, Backgrounds! Drumroll, please!
---
LF3CHARACTERS&MOVES:
-Template
-Julian
-Firzen
-LouisEX
-Bat
-Justin
-Knight
-Jan
-Monk
-Sorcerer
-Jack
-Mark
-Hunter
-Bandit
-Deep
-John
-Henry
-Rudolf
-Louis
-Firen
-Freeze
-Woody
-Davis
by Marti Wong & Starsky Wong
Check "LF2 Character Guide" and "LF2.5_ce_manual" text for the above Characters' moves.
-Aqua_Dennis
by Paschendale
-Female Template
by YinYin [Data]
by Apocalipsis [Sprites]
-Clide
by Trickityhouses [Main Idea, Sprites, DC]
by YinYin [DC, Ideas, AI]
MOVES:
1. D>A Energy Blast (mp 65)
Shoots 2 energy blast that move very fast. Low damage and fades after a short distance. Can continuous fire with A...A...A...
2. DvA Quick Strikes (mp 75)
3 hit combo. Can chain into Air Kicks.
3. D^A Explosive Strike (mp 250)
Strikes with explosive power. Can absorb a few hits while striking. The Strike is extermely deadly but has to hit spot on. There is a CRITICAL zone that does insane damage. But has a tiny hit zone.
4. D>J Slide (mp 75)
Fast moving slide attack. Can end with a Super Kick and be chained or canceled into Air Kicks.
5. D^J Air Kicks (mp 25)
Leaps into the air and kicks twice.
-Maveric
by YinYin
by Matt
-CuteJulia
by Bu Xie
布鞋製作
招式
d>a
連環重砲
d^j
化為烏有
d>j
邪閃波
d^a
上鉤拳
dja
殘影術
-Vegetassj3
by Paschendale
MOVES:
1. Fa: Small Chi Blasts + Galick Ball
2. Da: Big Bang Attack
3. Ua: Teleport Attack
4. Fj: Final Flash
5. Dj: Final Explosion (Note: Requires (almost) full HP and (completely) full MP.)
6. Uj: Regenerating Health
-Zack
by Hell Fighter (PL) [Concept, Sprites]
by Marshall (GB/HK) [Data, Gameplay, Sprite Effect Rips]
by lin1987 (TW) [Sounds, zack_effect2.bmp]
by Tomcwy (HK) [Sounds]
by Siegvar (SG) [Beta Testing, Move Naming]
by YinYin (GER), f (aka Klod / Pasch) (LT), Azriel (NZ) [Beta Testing]
MOVES:
1. D > A - Electric Blast
2. D ^ J - Discharging Drop
3. D > J - Blitzkreig
4. D v J - Electromagnetic Field
-Walter
by Ricky Mok [Original Work]
by LTWasabi [Modified]
MOVES:
1. Water Cannon
D>A (40+15+15+... mp)
Shoots a cannon of water. Can be shot continuously as long as there is mana.
2. Water Wave
DvA (90 mp)
Conjures a wave of water that engulfs foes, splashing them down to the ground.
3. Bubble Pop
DvJ (110 mp)
Summons a small, weak chasing bubble that grows larger as time passes. Damage and other attribs increases as it grows larger. Will pop by itself after a short delay after it reaches max size. Cannot be rebounded but can be hit and popped.
4. Dragon Form
D^J+A (100+75)
Transform into a Water Dragon that dashes forward a short direction. There is a short (but not that short, 6 wait frames to be exact) window to press A and bite. Bite costs 75 mana and deals x2 dmg. Up or Down movement can be controlled.
5. Special ability:
Press Attack key after defending an enemy's attack to flinch the enemy with water energy.
-Wizard
by Mono [Original Sprites]
by STM and Nyamaiku [Balance and DC Advice]
by Gad [Spriting Advice]
MOVES:
1. Steps of portals
0MP (0%)
Run and running-related action
Summons portals at his location
2. Sprint
20MP (4%)
Run + Hold forward
Increases frequency of portal and run speed
3. Conjure flame
D>J
75MP (15%)
Transforms all portals into freezing flame
Causing unavoidable freeze but deals no damage
4. Conjure Icicle
D^J
150MP (30%)
Transforms all portals into icicles
Grwowing icicles deal 60 damage
Existing icicles deal 10 damage to character and break, but otherwise unbreakable
Icicle only lasts 2 seconds
5. Invoke breeze
DvJ
50MP (10%)
Transforms all portals into weakened freezing flame, summons portals in front of him and slightly aiming towards enemy direction
Chills enemy but deals no damage
6. Icenerate
D>A (AAA)
75+75+75+75MP (15+15+15+15%)
Bolt lands 1/2 seconds after casting, each cast increases bolts launched,
each additional bolt lands 1/3 second after the previous one. Can be delayed to 1/2 second
Deals 55 damage per bolt
-Caesar
by Leviaiz
by Gad [Original Work]
by Gad, STM and Nyamaiku [Moves and DC Advice]
MOVES:
1. Surge
D>A
150MP (30%)
60 damage
Launches a surge that moves quickly for 0.8 screen, is as strong as henry's critical shot. Stuns.
Cannot control z-axis direction.
2. Cyber Whip
DvJ
150MP (30%)
Weapon attack damage:
Normal - 40
Jump - 40
Run - 50
Dash - 50
Throw - Quake: 60 damage, impact: 20 damage
Summons a digital whip, it is nearly identical to a stick for attack damage and area but stuns on normal hit, it also has a dynamic display.
When thrown it leaves a quake at its landing point before disappearing.
3. Cyber Fairy
D^A (A...)
150MP (30%)
35 damage x2
Summons 2 fairies that follow him for 2 seconds, then targets the nearest enemy and chase him with weak trace. Fairies are common projectiles that can be destroyed but cannot be rebounded.
4. Quake
D^J
150MP (30%)
60 damage
A shockwave with a short width in x-axis annd large depth in z-axis. Stuns.
Blockable in both directions
-Crimson
by Gad [From Original Assassino Sprites]
MOVES:
1. Quick cut
D>A
0MP (0%)
Runs forward and deal 50 damage to enemy, stuns
Causes all phantoms to perform a copy of Quick cut
2. Downward cut
DvA
0MP (0%)
Runs downward in z-axis and deal 50 damage to enemy, stuns
Causes all phantoms to perform a copy of Downward cut
3. Upward cut
D^A
0MP (0%)
Runs upward in z-axis and deal 50 damage to enemy, stuns
Causes all phantoms to perform a copy of Downward cut
4. Phantom
DvJ(JJ)
100 +200 +200MP (20+40+40%)
Summons 1, 1+2 or 1+2+2 phantoms
5. Scatter
D^J
400MP (80%)
Pretend to cast Phantom, but her newly spawned phantoms will converge onto her original position and deal heavy damage to enemy near her (50 damage per phantom, totally 5). She becomes invisible for short period.
-Javis
by Skiperz [Idea and Concept]
by Penew, Rein [Sprites]
by Penew [DCing and sfx]
MOVES:
1. D>A AAA:Penetrating fist [a complete 3 hit blast attack keep spamming for spawing]
2. DvA: Jaggetiing fists [a 4 hit combo can inflict more hits if mixed withcombos]
3. D^A,A: Aerektro [Air stirker with bonus down head smaher can be used on lying]
4. >><A: Twin strikes [rise enemy in air ready for Aerektro]
5. DvJ: Zenshi [alertness stance give rise to another attack]
6. DvJ,D>J:Invisible shock [a straigt lightining fist able to put down 10 ops in a row]
7. DvJ J: One-2 [1-2 a right head start for Dual thruster]
8. DvJ JA: Dual Thruster [throws away enemy for a short distance]
9. D>J : Forth Wheel kick [a surprise kick for a ranged enemy]
10. D>J,A: Double wheel Pin [another side kick before recovering]
-Nino_ext
Credits to Arcane, Ariel and Memento for creating a such wonderful character,
and XFX (Memento) for the older character of Nino.
MOVES:
1. Strafe
DvA, 75MP (15%)
25 +25 +35 damage
2. Flip kick
D^A, 0MP (0%)
50 damage
3. Energy blast
D>A, 100MP (20%)
45 damage x2
4. Big blast
D>AA, 250MP (50%)
65 damage
5. Slide kick
Run + A, 75MP (15%)
60 damage
6. Sky slide kick
D>J (+A), 200MP (40%)
60 (+40) damage
70 damage for chained attack
7. Aerial Strike
D^J / D^A + J, 75MP (15%)
30 +30 damage
8. DvA + D^A: Strafe can chain Flip kick
9. Run + A + D^A: Slide kick can chain Flip kick
10. D^A + >J/D: Flip kick is similar to Woody's Flip kick, you can dash or roll right after using it
11. D^A + J: Flip kick can chain Aerial Strike
12. Grip + DvA/D^A: When gripping other, can use Strafe and Flip kick
-Darius
by prince_freeza
MOVES:
1. double lightning blasts:
input: D>A
cost: 125MP
description: darius shoots 2 direct lightning blasts which will go in separate directions while flying foreward.
2. summon minions:
input: D^A
cost: 350MP
description: darius summons 2 minions to aid him against his foes, eventually the minions will die after taking
a small amount of damage.
3. lightning flashbang:
input: D^J
cost: 250MP
description: darius enters a stance where he charges up releasing a big lightning bang which will hurt all nearby enemies and banging them away.
-Jason
by prince_freeza & YinYin
MOVES:
0. >> + <A Charged super punch
description: while running hold <A to charge the regular punch, this will cost you mp.
1. D>A Energy ball
description: an energy ball which will destroy everything in its path, the ball will get destroyed if it takes too much damage.
2. D^A Energy uppercut
description: a grounded uppercut which will slam enemies into the air.
3. D^A+A Energy uppercut + Elbow slam
4. D^A+A+<A Energy uppercut + Elbow slam + Energy punch
5. DvA Energy Elbow slam
6. DVA+<A Energy Elbow slam + Energy punch
7. D>J Grab spin
description: Jason dashes extending his arm to grab and enemy and start spinning them,
Jason will not stop spinning unless he runs out of mp or the player usses one of the next commands:
8.while spinning:
A: throw enemy
direction key+A: ground slam
</J/D: stop spinning
9.while catching:
direction key+A: ground slam
J: spin
D^A: uppercut
D>A: super punch
9. D^J Power stance
description: Jason assumes a power stance generating energy which will block and repel incoming projectiles from his front side.
10. while in power stance:
when you get hit from front: Jason reacts with a "counter grab"
when you get hit from back: Jason reacts with a turn back elbow slam
A: turn back energy elbow slam
--------------------------------
-Marshall
by Gad & YinYin
-Dr.Beorn
by matt4300
MOVES:
1. D>A Revolver (Pulls out a revolver)
+A Revolver Shot (Normal Fire) (Shoots bullets with a revolver)
+J Revolver Shot (Rapid Fire) (Shoots bullets faster than normal with a revolver)
+D Withdraw Revolver
2. DvA (+J for Revolver Shot) Strafe (A series of hits with his fists and legs, followed by an optional revolver shot)
3. D^A Atomic Grenade (Throws a grenade that stuns an enemy upon hitting him and produces multiple violent explosions upon landing on ground)
4. D>J (+A+...) Rifle (Pulls out a rifle and shoots down foes instantly)
5. D^J Running Grab
+D^A (+J) Lock Punch (+ Revolver Shot) (Punches a foe high up into the air. Can follow it up with an optional revolver shot)
+D>J (+J+...) Body Swing (Swings the grabbed foe around while moving forward before tossing him far away with a strong force. Tossed foe acts as a weapon that can damage multiple foes. Press J continuously to swing the grabbed foe longer)
6. DvJ Flame Breath (Gurgles a flammable whisky before blowing out a huge breath of flames that burns multiple foes)
7. DJA Xtreme Chainsaw (Pulls out Dr. Beorn's signature chainsaw)
+A/J Chainsaw Slash
+DJA Withdraw Chainsaw
+D^A Chainsaw Run (Hurts foes in the way)
+DvA Chainsaw Run (opposite direction)
8. DA Ram (Rams foes with his body)
9. DJ (+J) Lock Punch (+ Revolver Shot) (Punches a foe high up into the air. Can follow it up with an optional revolver shot)
10. Run + JA Wrestler's Double Kick (Dives with his legs stretched forward and delivers multiple hits to foes)
-Goku
by Kiwislob
-Leo
by Marti Wong [Original Character Design]
by Silva and Someone else [ddraw.dll for AI Scripting]
by Prince Freeza [Sprites and Face Picture]
by YinYin Falcon [Data and Special Effects]
MOVES:
1. Energy Bullets (A/D>A +A+...)
Rapidly fire energy bullets in any situation.
2. Shy Knife (Dv/>/^J)
Pull out or instantly throw a shy knife.
3. Double Knife (D>J with a shy knife)
Throw a double knife.
4. Bullet Storm (DJA +A+...)
Unleash bullet hell.
-Julio
by YinYin
MOVES:
[armored]
- Energy Circle (D+A)
- Teleport (D+J)
[unarmored]
- Regeneration (JA)
-Curly
by YinYin
-Liso
by pH
MOVES:
1. D<A Throwing Axe MP: 0/500
2. D<J Shadow Axe MP: 60/500
3. DvA Sudden Strike MP: 150/500
4. DvJ Sucking Light MP: 150/500
5. D^A Fly strick MP: 90/500
6. D^J Fly doom MP: 180/500
-Volt
by JackieRabbit5
MOVES:
1. D>A = Septabolt
2. D>J = Electrode Run
3. DJA = Repel Mode
4. DvA = Volt Dance
5. DvJ = Lightning Strike
6. D^A = Stormcloud
7. D^J = Lightning Rod
8. D>A (during Repel Mode) = Repel Punch
9. D^A (while catching or rolling) = Shocking Uppercut
10. D^J (while catching) = Electric Catching
**FAVORITE COMBO**: AA+D>J+D+C+A+<A+DvA
-Frozen
by Siegvar
MOVES:
1. Icewind Blast mp: 40, 60
D>A, A
2. Icewind Combination mp: 60, 25
DvA, A
3. Frozen Mirage I mp: 30
D>J
D>J, <
Run, D
Run, D<
4. Frozen Mirage II mp: 30
DJA
DJA, >J
DJA, >J<
DJA, <J
DJA, > while being hit.
DJA, < while being hit.
5. Frozen Mirage III mp: 30
Catching, DJA
Catching, DJA<
6. Mirage Strike mp: 0, 20
From (Frozen Mirage I) or (Frozen Mirage II), A, A.
7. Icewind Storm mp: 175 (60/s)
D^J, D (to cancel)
-Broly
by Ciryus
-Gad
by Gad [AI, Sprites]
by STM1993 [Data]
by Gad [Fine-Tuning]
by AmadisLFE [Testing]
SPECIAL MOVES:
1. Energy Slashes D>A [125mp / 25%]
Does two short-range blasts similar to Deep's, but with Woody's attack style.
2. Reptilian Shrafe DvA [75mp / 15%]
Unleash a flurry of attacks similar to Davis. It ends with an upward jump kick, and you can roll/dash away upon landing.
3. Javelin Spin D>J [200mp / 40%]
Lunge forward with incredible force, similar to Woody's tiger dash.
* Can be used while rolling.
4. Alligator Charge D^J [125mp / 25% (+continuous mp cost)]
Charge forward and attempt to grab the enemy. When successful, hold the enemy infront of you like a battering ram.
* Can be used while rolling.
* Pressing >A or J allows you to Spin Throw. Keep pressing A/J to keep spinning. You may change direction while spinning.
* Unlike the heavy_weapon version, F6 does not affect the direction change.
-Mahoro
by Xiao Yun
MOVES:
1. D + > + A (+ A + A) Shot Gun
2. D + > + J + A Power Blast (+ D: Abort)
3. D + ^ + A Cinetic Explosion
4. D + ^ + J + A Psycho Run (+ J: Switch direction,
+ A: Attack, + D: Abort)
5. D + J + A (Fly Mode)
+ D Start / Stop
+ A Shot Gun
+ J Rocket
+ D + v + J Stop Fly Mode
-Tao
by YinYin
-Dao
by Regan
-Lighto
by Light
MOVES:
1. Ice Ball D>A
2. Ice Ball from sky Jump >A
Other: this character can not take any weapons
-Aeron
by Siegvar [Sprites]
by YinYin [Data]
MOVES:
1. D>A - Double Palm
2. D>J - Tornado
-Grayfox
by matt4300
-Harlequin
by 13th Zone Team
MOVES:
1. Applause (D>A +A+A)
Up to three slow energy charges you can direct with your body.
2. Electric Shield (D^J)
A shield that will eat up incoming attacks and heal you.
3. Antimatter Cannon (D>J)
One energy charge that will burst into an instable black hole.
4. Void Pull (DvJ)
Pull opponents close to drain their dark hp.
-Maijin Buu
by Ciryus
-Loden
by L@L and DesignHeaven
MOVES:
1. Magnet Blast:
Input method: D + > + J (Extra: jump on in to blow it)
2. Kick:
Input method: D + v + A
3. Magnetic Pull:
Input method: D + ^ + J
4. Magnetic Push:
Input method: D + v + J
5. Pushing Magnet Ball:
Input method: D + > + A (Extra: Hold Backwards for Pulling ball)
-Tina
by Buxie
-Silva
by YinYin
-Tiger
by Havoc_Creator
-Cord
by Gad [original Cord]
by STM and Nyamaiku [Moves and DC Advice]
MOVES:
1. Fly
Jump + J
0%MP
Enters a flying state, Cord falls slower and can control his moving direction by direction keys (^ v < >).
Press J to cancel flying.
Press A to cancel flying and perform an attack.
2. Ferocious Claw
Run + A
0%MP
50 damage
3. Blood Blast
D>A
50% MP
50 damage
4. Flip attack
D^A (A)
15% +15% MP
30+30 (+35) damage
5. Blasphemy
DvA:
20%
40 + 20x(0~5) damage
Cord can hold maximum of 6 Blood
Blasphemy consumes up to 5 Blood to trade for equal number of Blood Slashes
Blood can be gained by:
Flip attack (1 Blood per hit, first 2 hits only)
Ferocious Claw (Maximum 2 Blood)
Super punch (1 Blood)
Grab attack (1 Blood, first punch only)
-Earth
by Ariel
---
LF3BACKGROUNDS:
AK
Aphotic_Paramount
Devil's_Hall
Brokeback_Clif
Snowhill_Island
Julian's_church
Shady_Forest
space
Graveyard
Apocalyse
Forest
Space_vessel
forest
Dark_Lion_Forest
The_Moon
FreakyLab
¤ô´¹¤Û¹Ò
¬Ó¦Z®q¤J¤f
¦aº»·Ò¦D
Village_of_Death
beacha
beachp
CUHK_at_night
Dark_Prison
Dark_Tower
Throne_Hall
Bunker
Fate_sd-appearance_of_emiya
Time
beach1
PrisonPlant
Long_Bridge
Stone_Bridge
KOF02
Sanc
Gargoyle_Hall
Eyes_World
Miasto
Bloody_Night
Deck
ShuttleHall
Hall_Of_Fame
Tao_Temple
Kame_House
Acherontic
Olympia
Sky_Island
Vallenfyre
Village_Night
WH
Waterfall
Land_of_Snow
Incendia
¹q¸ô°g®c
Fighting_Spirit
Sunset_at_marina
Ancient_Fall
Agni_Cave
Aqua_Aedes
Arx_Leviathanis
Babylon_Paradoxa
Blazes_of_Sorrow
Blitzsturm
Burning_Future
Cyber_Forest
Derelict
Fantasmic
Fish
Frasco
Ignis_Templum
Inferno
L-A-V-A
Mondlicht
Oldroad
Port
Relinquo_Exuro
Rosary_Duel
skycity
Untergang
Violet_Bittersweet
Demon's_road
Lake_Light
https://www.mediafire.com/file/oja7woqr8...k.rar/file
These DevLogs are getting longer, bigger, harder, but here I go AGAIN!
Version 1.9k is here! "So, what's new?", you may ask. Here's a quick rundown:
1.Remastered my-made Ssj3Vegeta and added him instead of CuteJulia2.
2.CuteJulia1 can now make an Explosion, though Julian is helping her out in the move's key-frames. Go figure.
3.Louis has armour again.
4.Fixed the transparent/black values for several of the backgrounds (didn't count, how many) and the characters (notably: Goku, Harlequin, Julia, Grayfox, Deep, Rudolf and John). There's still some left, here and there, but to the heck of it!
5.Added the mod "LF2-AIStrengthen" by Sauce for better original (not all) characters' fighting ability. It's a bit buggy on some of the chars, though, but, MAN, now it's way HARDER and way more FUN!
6.Updated and added the Story Mode scrips (ENG+LIT) in the "lf3fiction" folder.
7.Fixed Marshall's falling frames, which caused spawning Leos.
8.Remastered the Weapons' and Criminals' sprite-sheets.
9.Added "LF2 Character Guide" by Jiquera Mondilano and the "LF2.5_ce_manual" readme.
10.Remastered the Stage Mode (say NO to Criminals and say NO to Easy Mode!).
11.Wrote a long-a$$ (still incomplete) Credit Text, including the list of Characters, their Moves and the Backgrounds; most of the last ones are by Anonymous Users, so, yeah, bummer. Anyways, thank you to all not just LF2, but also all of gaming, Modders/Creators out there --- you know, who you are!
P.S.For The Next Version, --- probably Last, --- I'll be working on balancing issues, fixing errors (which even whilst writing this, tick me off), and creating 8 tracks of music (OST). Cheers!
Respectfully, Titas Žibikas aka Paschendale
2024-03-26
LF3_Credits_List_of_Characters_Moves_Backgrounds (Click to View)
First of all: thanks to Marti Wong and Starsky Wong for the best 2D beat-em-up side-scrolling video game of all time: Little Fighter 2! Secondly, thanks to Marshall and the whole CE-Team for "LF2.5_CE" mod and its "deadly nuclear barrels". Thirdly, big thanks to Sauce for his "lf2-AIStrengthen" mod. Fourthly, a shout-out to "LF2 Character Guide" and "Data Changer v1.5" Creator: Jiquera Mondilano. Lastly, but not leastly, thanks to whomever made the "Sprite Mirrorer". And now, why we are all here: Characters, Moves, Backgrounds! Drumroll, please!
---
LF3CHARACTERS&MOVES:
-Template
-Julian
-Firzen
-LouisEX
-Bat
-Justin
-Knight
-Jan
-Monk
-Sorcerer
-Jack
-Mark
-Hunter
-Bandit
-Deep
-John
-Henry
-Rudolf
-Louis
-Firen
-Freeze
-Woody
-Davis
by Marti Wong & Starsky Wong
Check "LF2 Character Guide" and "LF2.5_ce_manual" text for the above Characters' moves.
-Aqua_Dennis
by Paschendale
-Female Template
by YinYin [Data]
by Apocalipsis [Sprites]
-Clide
by Trickityhouses [Main Idea, Sprites, DC]
by YinYin [DC, Ideas, AI]
MOVES:
1. D>A Energy Blast (mp 65)
Shoots 2 energy blast that move very fast. Low damage and fades after a short distance. Can continuous fire with A...A...A...
2. DvA Quick Strikes (mp 75)
3 hit combo. Can chain into Air Kicks.
3. D^A Explosive Strike (mp 250)
Strikes with explosive power. Can absorb a few hits while striking. The Strike is extermely deadly but has to hit spot on. There is a CRITICAL zone that does insane damage. But has a tiny hit zone.
4. D>J Slide (mp 75)
Fast moving slide attack. Can end with a Super Kick and be chained or canceled into Air Kicks.
5. D^J Air Kicks (mp 25)
Leaps into the air and kicks twice.
-Maveric
by YinYin
by Matt
-CuteJulia
by Bu Xie
布鞋製作
招式
d>a
連環重砲
d^j
化為烏有
d>j
邪閃波
d^a
上鉤拳
dja
殘影術
-Vegetassj3
by Paschendale
MOVES:
1. Fa: Small Chi Blasts + Galick Ball
2. Da: Big Bang Attack
3. Ua: Teleport Attack
4. Fj: Final Flash
5. Dj: Final Explosion (Note: Requires (almost) full HP and (completely) full MP.)
6. Uj: Regenerating Health
-Zack
by Hell Fighter (PL) [Concept, Sprites]
by Marshall (GB/HK) [Data, Gameplay, Sprite Effect Rips]
by lin1987 (TW) [Sounds, zack_effect2.bmp]
by Tomcwy (HK) [Sounds]
by Siegvar (SG) [Beta Testing, Move Naming]
by YinYin (GER), f (aka Klod / Pasch) (LT), Azriel (NZ) [Beta Testing]
MOVES:
1. D > A - Electric Blast
2. D ^ J - Discharging Drop
3. D > J - Blitzkreig
4. D v J - Electromagnetic Field
-Walter
by Ricky Mok [Original Work]
by LTWasabi [Modified]
MOVES:
1. Water Cannon
D>A (40+15+15+... mp)
Shoots a cannon of water. Can be shot continuously as long as there is mana.
2. Water Wave
DvA (90 mp)
Conjures a wave of water that engulfs foes, splashing them down to the ground.
3. Bubble Pop
DvJ (110 mp)
Summons a small, weak chasing bubble that grows larger as time passes. Damage and other attribs increases as it grows larger. Will pop by itself after a short delay after it reaches max size. Cannot be rebounded but can be hit and popped.
4. Dragon Form
D^J+A (100+75)
Transform into a Water Dragon that dashes forward a short direction. There is a short (but not that short, 6 wait frames to be exact) window to press A and bite. Bite costs 75 mana and deals x2 dmg. Up or Down movement can be controlled.
5. Special ability:
Press Attack key after defending an enemy's attack to flinch the enemy with water energy.
-Wizard
by Mono [Original Sprites]
by STM and Nyamaiku [Balance and DC Advice]
by Gad [Spriting Advice]
MOVES:
1. Steps of portals
0MP (0%)
Run and running-related action
Summons portals at his location
2. Sprint
20MP (4%)
Run + Hold forward
Increases frequency of portal and run speed
3. Conjure flame
D>J
75MP (15%)
Transforms all portals into freezing flame
Causing unavoidable freeze but deals no damage
4. Conjure Icicle
D^J
150MP (30%)
Transforms all portals into icicles
Grwowing icicles deal 60 damage
Existing icicles deal 10 damage to character and break, but otherwise unbreakable
Icicle only lasts 2 seconds
5. Invoke breeze
DvJ
50MP (10%)
Transforms all portals into weakened freezing flame, summons portals in front of him and slightly aiming towards enemy direction
Chills enemy but deals no damage
6. Icenerate
D>A (AAA)
75+75+75+75MP (15+15+15+15%)
Bolt lands 1/2 seconds after casting, each cast increases bolts launched,
each additional bolt lands 1/3 second after the previous one. Can be delayed to 1/2 second
Deals 55 damage per bolt
-Caesar
by Leviaiz
by Gad [Original Work]
by Gad, STM and Nyamaiku [Moves and DC Advice]
MOVES:
1. Surge
D>A
150MP (30%)
60 damage
Launches a surge that moves quickly for 0.8 screen, is as strong as henry's critical shot. Stuns.
Cannot control z-axis direction.
2. Cyber Whip
DvJ
150MP (30%)
Weapon attack damage:
Normal - 40
Jump - 40
Run - 50
Dash - 50
Throw - Quake: 60 damage, impact: 20 damage
Summons a digital whip, it is nearly identical to a stick for attack damage and area but stuns on normal hit, it also has a dynamic display.
When thrown it leaves a quake at its landing point before disappearing.
3. Cyber Fairy
D^A (A...)
150MP (30%)
35 damage x2
Summons 2 fairies that follow him for 2 seconds, then targets the nearest enemy and chase him with weak trace. Fairies are common projectiles that can be destroyed but cannot be rebounded.
4. Quake
D^J
150MP (30%)
60 damage
A shockwave with a short width in x-axis annd large depth in z-axis. Stuns.
Blockable in both directions
-Crimson
by Gad [From Original Assassino Sprites]
MOVES:
1. Quick cut
D>A
0MP (0%)
Runs forward and deal 50 damage to enemy, stuns
Causes all phantoms to perform a copy of Quick cut
2. Downward cut
DvA
0MP (0%)
Runs downward in z-axis and deal 50 damage to enemy, stuns
Causes all phantoms to perform a copy of Downward cut
3. Upward cut
D^A
0MP (0%)
Runs upward in z-axis and deal 50 damage to enemy, stuns
Causes all phantoms to perform a copy of Downward cut
4. Phantom
DvJ(JJ)
100 +200 +200MP (20+40+40%)
Summons 1, 1+2 or 1+2+2 phantoms
5. Scatter
D^J
400MP (80%)
Pretend to cast Phantom, but her newly spawned phantoms will converge onto her original position and deal heavy damage to enemy near her (50 damage per phantom, totally 5). She becomes invisible for short period.
-Javis
by Skiperz [Idea and Concept]
by Penew, Rein [Sprites]
by Penew [DCing and sfx]
MOVES:
1. D>A AAA:Penetrating fist [a complete 3 hit blast attack keep spamming for spawing]
2. DvA: Jaggetiing fists [a 4 hit combo can inflict more hits if mixed withcombos]
3. D^A,A: Aerektro [Air stirker with bonus down head smaher can be used on lying]
4. >><A: Twin strikes [rise enemy in air ready for Aerektro]
5. DvJ: Zenshi [alertness stance give rise to another attack]
6. DvJ,D>J:Invisible shock [a straigt lightining fist able to put down 10 ops in a row]
7. DvJ J: One-2 [1-2 a right head start for Dual thruster]
8. DvJ JA: Dual Thruster [throws away enemy for a short distance]
9. D>J : Forth Wheel kick [a surprise kick for a ranged enemy]
10. D>J,A: Double wheel Pin [another side kick before recovering]
-Nino_ext
Credits to Arcane, Ariel and Memento for creating a such wonderful character,
and XFX (Memento) for the older character of Nino.
MOVES:
1. Strafe
DvA, 75MP (15%)
25 +25 +35 damage
2. Flip kick
D^A, 0MP (0%)
50 damage
3. Energy blast
D>A, 100MP (20%)
45 damage x2
4. Big blast
D>AA, 250MP (50%)
65 damage
5. Slide kick
Run + A, 75MP (15%)
60 damage
6. Sky slide kick
D>J (+A), 200MP (40%)
60 (+40) damage
70 damage for chained attack
7. Aerial Strike
D^J / D^A + J, 75MP (15%)
30 +30 damage
8. DvA + D^A: Strafe can chain Flip kick
9. Run + A + D^A: Slide kick can chain Flip kick
10. D^A + >J/D: Flip kick is similar to Woody's Flip kick, you can dash or roll right after using it
11. D^A + J: Flip kick can chain Aerial Strike
12. Grip + DvA/D^A: When gripping other, can use Strafe and Flip kick
-Darius
by prince_freeza
MOVES:
1. double lightning blasts:
input: D>A
cost: 125MP
description: darius shoots 2 direct lightning blasts which will go in separate directions while flying foreward.
2. summon minions:
input: D^A
cost: 350MP
description: darius summons 2 minions to aid him against his foes, eventually the minions will die after taking
a small amount of damage.
3. lightning flashbang:
input: D^J
cost: 250MP
description: darius enters a stance where he charges up releasing a big lightning bang which will hurt all nearby enemies and banging them away.
-Jason
by prince_freeza & YinYin
MOVES:
0. >> + <A Charged super punch
description: while running hold <A to charge the regular punch, this will cost you mp.
1. D>A Energy ball
description: an energy ball which will destroy everything in its path, the ball will get destroyed if it takes too much damage.
2. D^A Energy uppercut
description: a grounded uppercut which will slam enemies into the air.
3. D^A+A Energy uppercut + Elbow slam
4. D^A+A+<A Energy uppercut + Elbow slam + Energy punch
5. DvA Energy Elbow slam
6. DVA+<A Energy Elbow slam + Energy punch
7. D>J Grab spin
description: Jason dashes extending his arm to grab and enemy and start spinning them,
Jason will not stop spinning unless he runs out of mp or the player usses one of the next commands:
8.while spinning:
A: throw enemy
direction key+A: ground slam
</J/D: stop spinning
9.while catching:
direction key+A: ground slam
J: spin
D^A: uppercut
D>A: super punch
9. D^J Power stance
description: Jason assumes a power stance generating energy which will block and repel incoming projectiles from his front side.
10. while in power stance:
when you get hit from front: Jason reacts with a "counter grab"
when you get hit from back: Jason reacts with a turn back elbow slam
A: turn back energy elbow slam
--------------------------------
-Marshall
by Gad & YinYin
-Dr.Beorn
by matt4300
MOVES:
1. D>A Revolver (Pulls out a revolver)
+A Revolver Shot (Normal Fire) (Shoots bullets with a revolver)
+J Revolver Shot (Rapid Fire) (Shoots bullets faster than normal with a revolver)
+D Withdraw Revolver
2. DvA (+J for Revolver Shot) Strafe (A series of hits with his fists and legs, followed by an optional revolver shot)
3. D^A Atomic Grenade (Throws a grenade that stuns an enemy upon hitting him and produces multiple violent explosions upon landing on ground)
4. D>J (+A+...) Rifle (Pulls out a rifle and shoots down foes instantly)
5. D^J Running Grab
+D^A (+J) Lock Punch (+ Revolver Shot) (Punches a foe high up into the air. Can follow it up with an optional revolver shot)
+D>J (+J+...) Body Swing (Swings the grabbed foe around while moving forward before tossing him far away with a strong force. Tossed foe acts as a weapon that can damage multiple foes. Press J continuously to swing the grabbed foe longer)
6. DvJ Flame Breath (Gurgles a flammable whisky before blowing out a huge breath of flames that burns multiple foes)
7. DJA Xtreme Chainsaw (Pulls out Dr. Beorn's signature chainsaw)
+A/J Chainsaw Slash
+DJA Withdraw Chainsaw
+D^A Chainsaw Run (Hurts foes in the way)
+DvA Chainsaw Run (opposite direction)
8. DA Ram (Rams foes with his body)
9. DJ (+J) Lock Punch (+ Revolver Shot) (Punches a foe high up into the air. Can follow it up with an optional revolver shot)
10. Run + JA Wrestler's Double Kick (Dives with his legs stretched forward and delivers multiple hits to foes)
-Goku
by Kiwislob
-Leo
by Marti Wong [Original Character Design]
by Silva and Someone else [ddraw.dll for AI Scripting]
by Prince Freeza [Sprites and Face Picture]
by YinYin Falcon [Data and Special Effects]
MOVES:
1. Energy Bullets (A/D>A +A+...)
Rapidly fire energy bullets in any situation.
2. Shy Knife (Dv/>/^J)
Pull out or instantly throw a shy knife.
3. Double Knife (D>J with a shy knife)
Throw a double knife.
4. Bullet Storm (DJA +A+...)
Unleash bullet hell.
-Julio
by YinYin
MOVES:
[armored]
- Energy Circle (D+A)
- Teleport (D+J)
[unarmored]
- Regeneration (JA)
-Curly
by YinYin
-Liso
by pH
MOVES:
1. D<A Throwing Axe MP: 0/500
2. D<J Shadow Axe MP: 60/500
3. DvA Sudden Strike MP: 150/500
4. DvJ Sucking Light MP: 150/500
5. D^A Fly strick MP: 90/500
6. D^J Fly doom MP: 180/500
-Volt
by JackieRabbit5
MOVES:
1. D>A = Septabolt
2. D>J = Electrode Run
3. DJA = Repel Mode
4. DvA = Volt Dance
5. DvJ = Lightning Strike
6. D^A = Stormcloud
7. D^J = Lightning Rod
8. D>A (during Repel Mode) = Repel Punch
9. D^A (while catching or rolling) = Shocking Uppercut
10. D^J (while catching) = Electric Catching
**FAVORITE COMBO**: AA+D>J+D+C+A+<A+DvA
-Frozen
by Siegvar
MOVES:
1. Icewind Blast mp: 40, 60
D>A, A
2. Icewind Combination mp: 60, 25
DvA, A
3. Frozen Mirage I mp: 30
D>J
D>J, <
Run, D
Run, D<
4. Frozen Mirage II mp: 30
DJA
DJA, >J
DJA, >J<
DJA, <J
DJA, > while being hit.
DJA, < while being hit.
5. Frozen Mirage III mp: 30
Catching, DJA
Catching, DJA<
6. Mirage Strike mp: 0, 20
From (Frozen Mirage I) or (Frozen Mirage II), A, A.
7. Icewind Storm mp: 175 (60/s)
D^J, D (to cancel)
-Broly
by Ciryus
-Gad
by Gad [AI, Sprites]
by STM1993 [Data]
by Gad [Fine-Tuning]
by AmadisLFE [Testing]
SPECIAL MOVES:
1. Energy Slashes D>A [125mp / 25%]
Does two short-range blasts similar to Deep's, but with Woody's attack style.
2. Reptilian Shrafe DvA [75mp / 15%]
Unleash a flurry of attacks similar to Davis. It ends with an upward jump kick, and you can roll/dash away upon landing.
3. Javelin Spin D>J [200mp / 40%]
Lunge forward with incredible force, similar to Woody's tiger dash.
* Can be used while rolling.
4. Alligator Charge D^J [125mp / 25% (+continuous mp cost)]
Charge forward and attempt to grab the enemy. When successful, hold the enemy infront of you like a battering ram.
* Can be used while rolling.
* Pressing >A or J allows you to Spin Throw. Keep pressing A/J to keep spinning. You may change direction while spinning.
* Unlike the heavy_weapon version, F6 does not affect the direction change.
-Mahoro
by Xiao Yun
MOVES:
1. D + > + A (+ A + A) Shot Gun
2. D + > + J + A Power Blast (+ D: Abort)
3. D + ^ + A Cinetic Explosion
4. D + ^ + J + A Psycho Run (+ J: Switch direction,
+ A: Attack, + D: Abort)
5. D + J + A (Fly Mode)
+ D Start / Stop
+ A Shot Gun
+ J Rocket
+ D + v + J Stop Fly Mode
-Tao
by YinYin
-Dao
by Regan
-Lighto
by Light
MOVES:
1. Ice Ball D>A
2. Ice Ball from sky Jump >A
Other: this character can not take any weapons
-Aeron
by Siegvar [Sprites]
by YinYin [Data]
MOVES:
1. D>A - Double Palm
2. D>J - Tornado
-Grayfox
by matt4300
-Harlequin
by 13th Zone Team
MOVES:
1. Applause (D>A +A+A)
Up to three slow energy charges you can direct with your body.
2. Electric Shield (D^J)
A shield that will eat up incoming attacks and heal you.
3. Antimatter Cannon (D>J)
One energy charge that will burst into an instable black hole.
4. Void Pull (DvJ)
Pull opponents close to drain their dark hp.
-Maijin Buu
by Ciryus
-Loden
by L@L and DesignHeaven
MOVES:
1. Magnet Blast:
Input method: D + > + J (Extra: jump on in to blow it)
2. Kick:
Input method: D + v + A
3. Magnetic Pull:
Input method: D + ^ + J
4. Magnetic Push:
Input method: D + v + J
5. Pushing Magnet Ball:
Input method: D + > + A (Extra: Hold Backwards for Pulling ball)
-Tina
by Buxie
-Silva
by YinYin
-Tiger
by Havoc_Creator
-Cord
by Gad [original Cord]
by STM and Nyamaiku [Moves and DC Advice]
MOVES:
1. Fly
Jump + J
0%MP
Enters a flying state, Cord falls slower and can control his moving direction by direction keys (^ v < >).
Press J to cancel flying.
Press A to cancel flying and perform an attack.
2. Ferocious Claw
Run + A
0%MP
50 damage
3. Blood Blast
D>A
50% MP
50 damage
4. Flip attack
D^A (A)
15% +15% MP
30+30 (+35) damage
5. Blasphemy
DvA:
20%
40 + 20x(0~5) damage
Cord can hold maximum of 6 Blood
Blasphemy consumes up to 5 Blood to trade for equal number of Blood Slashes
Blood can be gained by:
Flip attack (1 Blood per hit, first 2 hits only)
Ferocious Claw (Maximum 2 Blood)
Super punch (1 Blood)
Grab attack (1 Blood, first punch only)
-Earth
by Ariel
---
LF3BACKGROUNDS:
AK
Aphotic_Paramount
Devil's_Hall
Brokeback_Clif
Snowhill_Island
Julian's_church
Shady_Forest
space
Graveyard
Apocalyse
Forest
Space_vessel
forest
Dark_Lion_Forest
The_Moon
FreakyLab
¤ô´¹¤Û¹Ò
¬Ó¦Z®q¤J¤f
¦aº»·Ò¦D
Village_of_Death
beacha
beachp
CUHK_at_night
Dark_Prison
Dark_Tower
Throne_Hall
Bunker
Fate_sd-appearance_of_emiya
Time
beach1
PrisonPlant
Long_Bridge
Stone_Bridge
KOF02
Sanc
Gargoyle_Hall
Eyes_World
Miasto
Bloody_Night
Deck
ShuttleHall
Hall_Of_Fame
Tao_Temple
Kame_House
Acherontic
Olympia
Sky_Island
Vallenfyre
Village_Night
WH
Waterfall
Land_of_Snow
Incendia
¹q¸ô°g®c
Fighting_Spirit
Sunset_at_marina
Ancient_Fall
Agni_Cave
Aqua_Aedes
Arx_Leviathanis
Babylon_Paradoxa
Blazes_of_Sorrow
Blitzsturm
Burning_Future
Cyber_Forest
Derelict
Fantasmic
Fish
Frasco
Ignis_Templum
Inferno
L-A-V-A
Mondlicht
Oldroad
Port
Relinquo_Exuro
Rosary_Duel
skycity
Untergang
Violet_Bittersweet
Demon's_road
Lake_Light