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how to make a new attk
#1
hey guy need help by making a move from freeze i want to have a big spezial attk i post the code the attk musst be realy big how i make this ? and how i can change the hits and so on ...
Code:
<frame> 400 god
   pic: 78  state: 3  wait: 1  next: 246  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 150
   wpoint:
      kind: 1  x: 35  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>

<frame> 401 god
   pic: 79  state: 3  wait: 1  next: 247  dvx: 0  dvy: 0  dvz: 0  centerx: 30  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\019.wav
   wpoint:
      kind: 1  x: 35  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>

<frame> 402 god
   pic: 87  state: 3  wait: 1  next: 248  dvx: 0  dvy: 0  dvz: 0  centerx: 30  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 35  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>

<frame> 403 god
   pic: 88  state: 3  wait: 1  next: 249  dvx: 2  dvy: 0  dvz: 0  centerx: 28  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 35  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>

<frame> 404 god
   pic: 89  state: 3  wait: 1  next: 250  dvx: 2  dvy: 0  dvz: 0  centerx: 32  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\020.wav
   wpoint:
      kind: 1  x: 35  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>

<frame> 405 god
   pic: 115  state: 3  wait: 2  next: 251  dvx: 1  dvy: 0  dvz: 0  centerx: 32  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 105  y: 77  action: 100  dvx: 0  dvy: 0  oid: 212  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 35  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>

<frame> 406 god
   pic: 116  state: 3  wait: 4  next: 252  dvx: 0  dvy: 0  dvz: 0  centerx: 32  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 35  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>

<frame> 407 god
   pic: 119  state: 3  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 32  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 35  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>
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#2
Is it a ball he'll throw or is it a move that he'll hit with his body? Ball and body moves differ in data. It's name is god? Give me sprites of it in your post and it'll ring a bell.....
[Image: 6578m8.png]

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#3
no ehhm the normal attack is the ice attack from freeze but i want to make the attak bigger and better.
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#4
well, the first error is that you cannot go beyond the 400-frame limit, meaning that there cannot be any frames after 399. And you should not remove frame 399 either. Just change the frame numbers and try again. If it don't work, post again.

Oh, and if it DO work, please use the "solved" button
| Metaknight | G-types | Bottle Skinz | Companion Cube | Art Gallery |
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one."
- Mr. Spock
"A man's not dead while his name is still spoken"
- Terry Pratchett, Going Postal
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#5
ehhm ty for the tipp but i have ask how i mod the attack
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#6
well, it's simple, but you need to check the mainsite and get a basic idea about how DataChanging works.
>Datachaging tutorials<
>Datachanging on the mainsite<
I COULD explain it to you in detail, but it's better and easier if you learn by yourself.
| Metaknight | G-types | Bottle Skinz | Companion Cube | Art Gallery |
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one."
- Mr. Spock
"A man's not dead while his name is still spoken"
- Terry Pratchett, Going Postal
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#7
Code:
opoint:
      kind: 1  x: 105  y: 77  action: 100  dvx: 0  dvy: 0  oid: 212  facing: 0
   opoint_end:
seen in frame 405

Yep, as SirFrog said, no frames >399, just not allowed (man I wish they had a 999-frame limit =P)

back to your opoint: go to data.txt and look up which file is stored under id: 212. If you find it (I assume it's something like freeze_ball.dat or similar), open it with the DCer. There, at frame 100 you need some attacking stuff. I recommend you >this page< to look up some properties of attacks. Read it and ask if you've any further questions ;)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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#8
ok now i know that its the column from freeze what i musst do now to change the tall from this attak
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#9
x, y, w, h.
x and y are the coordinates, w tells you how big the area will extend to the right and h tells you how much the area goes downwards.
The small y gets, the higher the point it starts. y: -300 is higher than y: 10, just to give you an example. The smaller x is, the more the area is shifted to the left. x: -250 if more left than x: 40.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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#10
By the way, have you changed the sprites? Because it will look ABSOLUTELY %&#%@ RETARDED unless you at least resize the pictures.
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