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"Smaller Eyes"-Bug
#1
Hu, I found an interesting bug in v1.9c!

If you play Davis at the Great Wall and go close onto the z-bound, the Eyes are getting a bit smaller!

Before:

[Image: capture2.jpg]

After:

[Image: capture3.jpg]

Funny, huh? I dunno how that works,
just try it out!
I HAVE SOME PROBLEMS WITH MY COMPUTER!
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#2
thats impressive
[Image: qkt.PNG]
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#3
omg what

I never noticed that oO
How did you find that out?

[Image: davis_awesomeface.png]

(Also, why is this in hex editing?)
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#4
LOL this is great!
[Image: shoopdawoopdavisls8.png]
SHOOP DA WOOP (i thought i'd have a go!)
thats hilarious Ramond!
nice skillz
i think i've seen this happen to maybe a few chars on different levels
i have seen the davis one, but ignored it thinking i was insane
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#5
Cause this must have sth. to with hex!

BG nr. X,
Z-coordinate: X
will shorten 1 pixelline!

That must be hex-stuff!
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#6
[Image: 14uxmvr.png]
looks the same to me. the frame's just different so it's a diff sprite.

@HM
back from the dead?



Azriel~
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#7
This is the graphics card, I think.
The actual LF2 screen is actually one pixel smaller then it is supposed to be. And some graphics cards anti-alais the screen and some don't.
I once had an ATI card which just deleted a row of pixels. Now I use NVidea cards, which seem to anti alais the whole screen.

You can try the same thing out with a pseudo transparent pic, where one is black and the other one white.

Although I might be wrong.
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#8
(02-15-2009, 01:39 AM)Azriel Wrote:  @HM
back from the dead?

nono,"back from live" XD


(02-15-2009, 06:58 AM)Lauli Wrote:  This is the graphics card, I think.

Hm, yes, that may be true! I'll try with transparency!^^
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#9
this bug looks impressive and i think marti is gonna fix that one day or else what?
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#10
(02-17-2009, 11:39 AM)speedthief Wrote:  marti is gonna fix that?
no. (I need to ctrl+c the following sentence....) LF2 WILL NOT BE UPDATED AGAIN.
And are you gonna fix a socalled "bug" if
(02-15-2009, 06:58 AM)Lauli Wrote:  This is the graphics card, I think.
In case it is, ofc.
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