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03-26-2009, 01:02 PM
(This post was last modified: 03-26-2009, 01:03 PM by JossuaDC.)
Okay... Well, then it's impossible to use cpoint...
How about ik8?
Opoint a dummy-character in a special frame and make the characters you wish to be involved in the move react to it and delete the dummy in the end. This gets rid of the frame problem right away too.
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Actually, the 'cpoint' tag with works after you grab your teammate.
'State: 9' combined with the 'Cpoint' tag works with any object type perfectly on anybody (no matter friend or foe). The only problem is grabbing teammates, which you can easily solve with a ball in 'State: 18'.
To make a long story short, Angel_Adam's original way does work.
However, I don't see how this would make a very good 'dual/teamwork' formed attack. This only requires key input by one person, not both .
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Therefore use itr:8 >>>
Person one does an input and goes in a special stance.
Person two does an input while standing next to person one, the char can react with a itr:8 to a special stance body > Combo-Move
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Well, you could still make it work with itr/k:3 instead of k:8
You make a special "waiting-frame" which requires a key-input and add a special bdy. Doesn't differ that much, I guess.
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