03-31-2009, 12:06 PM
(This post was last modified: 03-31-2009, 12:18 PM by Angel_Adam.)
here you go everyone a tut about temporaery transformation..hope you like it...if you dont wanna read..press the link to download it..
a link to download the tutorial...
http://download70.mediafire.com/tbkvdymd...mation+tut
Spoiler (Click to View)
BY: Angel_Adam (The Empire’s Angel)
Ok, here is another tut of my own. It’s about temporary transformation…
It’s when you want to transform into a char, but in a limited time that doesn’t lasts long.
OK, now here are some data frames that I made it’s the temporary transformation frames…
<frame> 287 super_standing
pic: 250 state: 15 wait: 5 next: 288 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 291 hit_d: 0 hit_j: 0 hit_Fa: 304 hit_ja: 320 mp: -9
wpoint:
kind: 1 x: 23 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 0 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 288 super_standing
pic: 251 state: 5 wait: 3 next: 289 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 291 hit_d: 0 hit_j: 0 hit_Fa: 304 hit_ja: 320 mp: -9
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 2 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 289 super_standing
pic: 252 state: 5 wait: 3 next: 290 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 291 hit_d: 0 hit_j: 0 hit_Fa: 304 hit_ja: 320 mp: -9
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 4 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 290 super_standing
pic: 253 state: 5 wait: 5 next: 287 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 291 hit_d: 0 hit_j: 0 hit_Fa: 304 hit_ja: 320 mp: -9
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 6 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 291 super_many_punch
pic: 223 state: 301 wait: 0 next: 292 dvx: 7 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0
sound: data\007.wav
wpoint:
kind: 1 x: 37 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 37 y: 79 action: 8 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 292 super_many_punch
pic: 224 state: 301 wait: 0 next: 293 dvx: 5 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -5
wpoint:
kind: 1 x: 31 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 33 y: 79 action: 10 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 293 super_many_punch
pic: 225 state: 301 wait: 0 next: 294 dvx: 3 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0
sound: data\007.wav
wpoint:
kind: 1 x: 35 y: 44 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 38 y: 79 action: 12 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 294 super_many_punch
pic: 226 state: 301 wait: 0 next: 295 dvx: 3 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -5
wpoint:
kind: 1 x: 29 y: 45 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 32 y: 79 action: 14 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 295 super_many_punch
pic: 227 state: 301 wait: 0 next: 296 dvx: 3 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0
wpoint:
kind: 1 x: 26 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 24 y: 79 action: 16 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 296 super_many_punch
pic: 228 state: 301 wait: 0 next: 297 dvx: 5 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -5
sound: data\007.wav
wpoint:
kind: 1 x: 28 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 24 y: 79 action: 18 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 297 super_many_punch
pic: 229 state: 301 wait: 0 next: 298 dvx: 7 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0
wpoint:
kind: 1 x: 27 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 22 y: 79 action: 20 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 298 super_many_punch
pic: 239 state: 301 wait: 0 next: 299 dvx: 5 dvy: 0 dvz: 0 centerx: 18 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -5
wpoint:
kind: 1 x: 27 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 18 y: 79 action: 22 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 299 super_many_punch
pic: 238 state: 301 wait: 0 next: 300 dvx: 3 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0
wpoint:
kind: 1 x: 32 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 10 fall: 1 vrest: 4 bdefend: 16 injury: 6
effect: 4
itr_end:
opoint:
kind: 1 x: 22 y: 79 action: 24 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 300 super_many_punch
pic: 237 state: 301 wait: 0 next: 301 dvx: 3 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -5
sound: data\007.wav
wpoint:
kind: 1 x: 33 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 26 y: 79 action: 26 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 301 super_many_punch
pic: 236 state: 301 wait: 0 next: 302 dvx: 3 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0
wpoint:
kind: 1 x: 34 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 22 y: 79 action: 28 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 302 super_many_punch
pic: 235 state: 301 wait: 0 next: 303 dvx: 5 dvy: 0 dvz: 0 centerx: 27 centery: 79 hit_a: 291 hit_d: 0 hit_j: 0 hit_ja: 320 mp: -5
wpoint:
kind: 1 x: 33 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 27 y: 79 action: 30 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 303 super_many_punch
pic: 234 state: 301 wait: 0 next: 287 dvx: 5 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 291 hit_d: 0 hit_j: 0 hit_ja: 320 mp: 0
wpoint:
kind: 1 x: 41 y: 44 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 34 y: 79 action: 32 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 304 super_ball1
pic: 210 state: 15 wait: 0 next: 305 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 15
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 305 super_ball1
pic: 211 state: 15 wait: 0 next: 306 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0
wpoint:
kind: 1 x: 41 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 36 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 306 super_ball1
pic: 212 state: 15 wait: 0 next: 307 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -15
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 38 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 307 super_ball1
pic: 213 state: 15 wait: 0 next: 308 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3
sound: data\048.wav
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 40 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 308 super_ball1
pic: 214 state: 15 wait: 0 next: 309 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -10
wpoint:
kind: 1 x: 30 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 30 y: 79 action: 42 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 309 super_ball1
pic: 215 state: 15 wait: 0 next: 310 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 44 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 310 super_ball1
pic: 216 state: 15 wait: 0 next: 311 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 46 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 311 super_ball2
pic: 216 state: 15 wait: 0 next: 312 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 48 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 312 super_ball2
pic: 217 state: 15 wait: 0 next: 313 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3
wpoint:
kind: 1 x: 39 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 50 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 313 super_ball2
pic: 218 state: 15 wait: 0 next: 314 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3
sound: data\048.wav
wpoint:
kind: 1 x: 31 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 33 y: 79 action: 52 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 314 super_ball2
pic: 219 state: 15 wait: 0 next: 315 dvx: 0 dvy: 0 dvz: 0 centerx: 23 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -30
wpoint:
kind: 1 x: 22 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 23 y: 79 action: 54 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 315 super_ball2
pic: 216 state: 15 wait: 0 next: 316 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 304 hit_d: 0 hit_j: 0 mp: -3
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 56 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 316 super_ball2
pic: 215 state: 15 wait: 0 next: 317 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 305 hit_d: 0 hit_j: 0 mp: -3
wpoint:
kind: 1 x: 41 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 58 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 317 super_ballend
pic: 210 state: 15 wait: 0 next: 287 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3
wpoint:
kind: 1 x: 39 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 60 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 318 super_start
pic: 3 state: 15 wait: 1 next: 319 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 62 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 319 super_start
pic: 3 state: 15 wait: 0 next: 287 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 64 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 320 super_singlong
pic: 228 state: 0 wait: 0 next: 321 dvx: 550 dvy: 550 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 5001
sound: data\007.wav
wpoint:
kind: 1 x: 28 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 24 y: 79 action: 18 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 321 super_singlong
pic: 229 state: 15 wait: 0 next: 322 dvx: 7 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -5000
wpoint:
kind: 1 x: 27 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 22 y: 79 action: 20 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 322 super_singlong
pic: 239 state: 15 wait: 0 next: 323 dvx: 5 dvy: 0 dvz: 0 centerx: 18 centery: 79 hit_a: 314 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 0 y: 9 w: 80 h: 64 dvx: -1 dvy: -10 fall: 10 vrest: 7 bdefend: 16 injury: 25
itr_end:
opoint:
kind: 1 x: 18 y: 79 action: 60 dvx: 0 dvy: 0 oid: 237 facing: 0
opoint_end:
<frame_end>
<frame> 323 super_singlong
pic: 238 state: 15 wait: 40 next: 324 dvx: 0 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data/127.wav
opoint:
kind: 1 x: 22 y: 79 action: 30 dvx: 0 dvy: 0 oid: 231 facing: 10
opoint_end:
wpoint:
kind: 1 x: 32 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 50 y: 9 w: 80 h: 200 dvx: -1 dvy: -10 fall: 10 vrest: 7 bdefend: 16 injury: 14 effect: 4
itr_end:
<frame_end>
<frame> 324 super_singlong
pic: 240 state: 12 wait: 1 next: 325 dvx: 0 dvy: -17 dvz: 0 centerx: 30 centery: 76 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\095.wav
wpoint:
kind: 1 x: 31 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 30 y: 76 action: 50 dvx: 0 dvy: -20 oid: 237 facing: 0
opoint_end:
<frame_end>
<frame> 325 super_singlong
pic: 241 state: 15 wait: 1 next: 326 dvx: 0 dvy: 0 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\031.wav
wpoint:
kind: 1 x: 37 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -10 y: 3 w: 120 h: 250 dvx: 0 dvy: -20 fall: 100 vrest: 4 bdefend: 60 injury: 15 zwidth: 50
itr_end:
opoint:
kind: 1 x: 28 y: 79 action: 68 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 326 super_singlong
pic: 242 state: 15 wait: 1 next: 327 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -10 y: 3 w: 120 h: 250 dvx: 0 dvy: -20 fall: 100 vrest: 4 bdefend: 60 injury: 15 zwidth: 50
itr_end:
opoint:
kind: 1 x: 26 y: 81 action: 70 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 327 super_singlong
pic: 243 state: 15 wait: 1 next: 328 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 41 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -10 y: 3 w: 120 h: 250 dvx: 0 dvy: -20 fall: 100 vrest: 4 bdefend: 60 injury: 15 zwidth: 50
itr_end:
opoint:
kind: 1 x: 26 y: 78 action: 72 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 328 super_singlong
pic: 244 state: 15 wait: 2 next: 329 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 45 y: 39 weaponact: 28 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -10 y: 3 w: 120 h: 250 dvx: 0 dvy: -20 fall: 100 vrest: 4 bdefend: 60 injury: 15 zwidth: 50
itr_end:
opoint:
kind: 1 x: 34 y: 81 action: 74 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 329 super_singlong
pic: 245 state: 15 wait: 2 next: 330 dvx: 0 dvy: -2 dvz: 0 centerx: 33 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 36 weaponact: 27 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 33 y: 75 action: 76 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 330 super_singlong
pic: 246 state: 15 wait: 2 next: 331 dvx: 0 dvy: -1 dvz: 0 centerx: 29 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 30 y: 35 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 29 y: 74 action: 78 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 331 super_singlong
pic: 247 state: 15 wait: 70 next: 999 dvx: 1 dvy: -1 dvz: 0 centerx: 29 centery: 73 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 37 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 29 y: 73 action: 80 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
Now look these frames are not in the data of the char you want to temp trans to..
Its in the same char that will do the trans…
The trick is all about the wpoint its like firens burn run that stops when your mana power is at zero…
The same thing you take the wpoint from firen’s burn run and paste it to the temp trans frames… remember the frame you put wpoint of the temp trans into it’s the frame that will stop the trans in it…
And as you see in the frames you can add some special moves..(I’ve done this trans on davis and firzen once)…
And a super move that stops the trans and turns you back to normal…
Well that’s it that’s all what I have for you …hope you do it for yourself in your own chars….
Dcing is simple is it….
For more information visit:
www.Lf-empire.de\forum
Ok, here is another tut of my own. It’s about temporary transformation…
It’s when you want to transform into a char, but in a limited time that doesn’t lasts long.
OK, now here are some data frames that I made it’s the temporary transformation frames…
<frame> 287 super_standing
pic: 250 state: 15 wait: 5 next: 288 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 291 hit_d: 0 hit_j: 0 hit_Fa: 304 hit_ja: 320 mp: -9
wpoint:
kind: 1 x: 23 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 0 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 288 super_standing
pic: 251 state: 5 wait: 3 next: 289 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 291 hit_d: 0 hit_j: 0 hit_Fa: 304 hit_ja: 320 mp: -9
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 2 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 289 super_standing
pic: 252 state: 5 wait: 3 next: 290 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 291 hit_d: 0 hit_j: 0 hit_Fa: 304 hit_ja: 320 mp: -9
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 4 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 290 super_standing
pic: 253 state: 5 wait: 5 next: 287 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 291 hit_d: 0 hit_j: 0 hit_Fa: 304 hit_ja: 320 mp: -9
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 6 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 291 super_many_punch
pic: 223 state: 301 wait: 0 next: 292 dvx: 7 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0
sound: data\007.wav
wpoint:
kind: 1 x: 37 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 37 y: 79 action: 8 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 292 super_many_punch
pic: 224 state: 301 wait: 0 next: 293 dvx: 5 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -5
wpoint:
kind: 1 x: 31 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 33 y: 79 action: 10 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 293 super_many_punch
pic: 225 state: 301 wait: 0 next: 294 dvx: 3 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0
sound: data\007.wav
wpoint:
kind: 1 x: 35 y: 44 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 38 y: 79 action: 12 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 294 super_many_punch
pic: 226 state: 301 wait: 0 next: 295 dvx: 3 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -5
wpoint:
kind: 1 x: 29 y: 45 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 32 y: 79 action: 14 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 295 super_many_punch
pic: 227 state: 301 wait: 0 next: 296 dvx: 3 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0
wpoint:
kind: 1 x: 26 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 24 y: 79 action: 16 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 296 super_many_punch
pic: 228 state: 301 wait: 0 next: 297 dvx: 5 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -5
sound: data\007.wav
wpoint:
kind: 1 x: 28 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 24 y: 79 action: 18 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 297 super_many_punch
pic: 229 state: 301 wait: 0 next: 298 dvx: 7 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0
wpoint:
kind: 1 x: 27 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 22 y: 79 action: 20 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 298 super_many_punch
pic: 239 state: 301 wait: 0 next: 299 dvx: 5 dvy: 0 dvz: 0 centerx: 18 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -5
wpoint:
kind: 1 x: 27 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 18 y: 79 action: 22 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 299 super_many_punch
pic: 238 state: 301 wait: 0 next: 300 dvx: 3 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0
wpoint:
kind: 1 x: 32 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 10 fall: 1 vrest: 4 bdefend: 16 injury: 6
effect: 4
itr_end:
opoint:
kind: 1 x: 22 y: 79 action: 24 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 300 super_many_punch
pic: 237 state: 301 wait: 0 next: 301 dvx: 3 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -5
sound: data\007.wav
wpoint:
kind: 1 x: 33 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 26 y: 79 action: 26 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 301 super_many_punch
pic: 236 state: 301 wait: 0 next: 302 dvx: 3 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0
wpoint:
kind: 1 x: 34 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 22 y: 79 action: 28 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 302 super_many_punch
pic: 235 state: 301 wait: 0 next: 303 dvx: 5 dvy: 0 dvz: 0 centerx: 27 centery: 79 hit_a: 291 hit_d: 0 hit_j: 0 hit_ja: 320 mp: -5
wpoint:
kind: 1 x: 33 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 27 y: 79 action: 30 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 303 super_many_punch
pic: 234 state: 301 wait: 0 next: 287 dvx: 5 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 291 hit_d: 0 hit_j: 0 hit_ja: 320 mp: 0
wpoint:
kind: 1 x: 41 y: 44 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 34 y: 79 action: 32 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 304 super_ball1
pic: 210 state: 15 wait: 0 next: 305 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 15
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 305 super_ball1
pic: 211 state: 15 wait: 0 next: 306 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0
wpoint:
kind: 1 x: 41 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 36 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 306 super_ball1
pic: 212 state: 15 wait: 0 next: 307 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -15
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 38 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 307 super_ball1
pic: 213 state: 15 wait: 0 next: 308 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3
sound: data\048.wav
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 40 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 308 super_ball1
pic: 214 state: 15 wait: 0 next: 309 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -10
wpoint:
kind: 1 x: 30 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 30 y: 79 action: 42 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 309 super_ball1
pic: 215 state: 15 wait: 0 next: 310 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 44 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 310 super_ball1
pic: 216 state: 15 wait: 0 next: 311 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 46 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 311 super_ball2
pic: 216 state: 15 wait: 0 next: 312 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 48 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 312 super_ball2
pic: 217 state: 15 wait: 0 next: 313 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3
wpoint:
kind: 1 x: 39 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 50 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 313 super_ball2
pic: 218 state: 15 wait: 0 next: 314 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3
sound: data\048.wav
wpoint:
kind: 1 x: 31 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 33 y: 79 action: 52 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 314 super_ball2
pic: 219 state: 15 wait: 0 next: 315 dvx: 0 dvy: 0 dvz: 0 centerx: 23 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -30
wpoint:
kind: 1 x: 22 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 23 y: 79 action: 54 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 315 super_ball2
pic: 216 state: 15 wait: 0 next: 316 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 304 hit_d: 0 hit_j: 0 mp: -3
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 56 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 316 super_ball2
pic: 215 state: 15 wait: 0 next: 317 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 305 hit_d: 0 hit_j: 0 mp: -3
wpoint:
kind: 1 x: 41 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 58 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 317 super_ballend
pic: 210 state: 15 wait: 0 next: 287 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3
wpoint:
kind: 1 x: 39 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 60 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 318 super_start
pic: 3 state: 15 wait: 1 next: 319 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 62 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 319 super_start
pic: 3 state: 15 wait: 0 next: 287 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 64 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 320 super_singlong
pic: 228 state: 0 wait: 0 next: 321 dvx: 550 dvy: 550 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 5001
sound: data\007.wav
wpoint:
kind: 1 x: 28 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 24 y: 79 action: 18 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 321 super_singlong
pic: 229 state: 15 wait: 0 next: 322 dvx: 7 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -5000
wpoint:
kind: 1 x: 27 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 22 y: 79 action: 20 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 322 super_singlong
pic: 239 state: 15 wait: 0 next: 323 dvx: 5 dvy: 0 dvz: 0 centerx: 18 centery: 79 hit_a: 314 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 0 y: 9 w: 80 h: 64 dvx: -1 dvy: -10 fall: 10 vrest: 7 bdefend: 16 injury: 25
itr_end:
opoint:
kind: 1 x: 18 y: 79 action: 60 dvx: 0 dvy: 0 oid: 237 facing: 0
opoint_end:
<frame_end>
<frame> 323 super_singlong
pic: 238 state: 15 wait: 40 next: 324 dvx: 0 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data/127.wav
opoint:
kind: 1 x: 22 y: 79 action: 30 dvx: 0 dvy: 0 oid: 231 facing: 10
opoint_end:
wpoint:
kind: 1 x: 32 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 50 y: 9 w: 80 h: 200 dvx: -1 dvy: -10 fall: 10 vrest: 7 bdefend: 16 injury: 14 effect: 4
itr_end:
<frame_end>
<frame> 324 super_singlong
pic: 240 state: 12 wait: 1 next: 325 dvx: 0 dvy: -17 dvz: 0 centerx: 30 centery: 76 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\095.wav
wpoint:
kind: 1 x: 31 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 30 y: 76 action: 50 dvx: 0 dvy: -20 oid: 237 facing: 0
opoint_end:
<frame_end>
<frame> 325 super_singlong
pic: 241 state: 15 wait: 1 next: 326 dvx: 0 dvy: 0 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\031.wav
wpoint:
kind: 1 x: 37 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -10 y: 3 w: 120 h: 250 dvx: 0 dvy: -20 fall: 100 vrest: 4 bdefend: 60 injury: 15 zwidth: 50
itr_end:
opoint:
kind: 1 x: 28 y: 79 action: 68 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 326 super_singlong
pic: 242 state: 15 wait: 1 next: 327 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -10 y: 3 w: 120 h: 250 dvx: 0 dvy: -20 fall: 100 vrest: 4 bdefend: 60 injury: 15 zwidth: 50
itr_end:
opoint:
kind: 1 x: 26 y: 81 action: 70 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 327 super_singlong
pic: 243 state: 15 wait: 1 next: 328 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 41 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -10 y: 3 w: 120 h: 250 dvx: 0 dvy: -20 fall: 100 vrest: 4 bdefend: 60 injury: 15 zwidth: 50
itr_end:
opoint:
kind: 1 x: 26 y: 78 action: 72 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 328 super_singlong
pic: 244 state: 15 wait: 2 next: 329 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 45 y: 39 weaponact: 28 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -10 y: 3 w: 120 h: 250 dvx: 0 dvy: -20 fall: 100 vrest: 4 bdefend: 60 injury: 15 zwidth: 50
itr_end:
opoint:
kind: 1 x: 34 y: 81 action: 74 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 329 super_singlong
pic: 245 state: 15 wait: 2 next: 330 dvx: 0 dvy: -2 dvz: 0 centerx: 33 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 36 weaponact: 27 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 33 y: 75 action: 76 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 330 super_singlong
pic: 246 state: 15 wait: 2 next: 331 dvx: 0 dvy: -1 dvz: 0 centerx: 29 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 30 y: 35 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 29 y: 74 action: 78 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 331 super_singlong
pic: 247 state: 15 wait: 70 next: 999 dvx: 1 dvy: -1 dvz: 0 centerx: 29 centery: 73 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 37 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 29 y: 73 action: 80 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
Now look these frames are not in the data of the char you want to temp trans to..
Its in the same char that will do the trans…
The trick is all about the wpoint its like firens burn run that stops when your mana power is at zero…
The same thing you take the wpoint from firen’s burn run and paste it to the temp trans frames… remember the frame you put wpoint of the temp trans into it’s the frame that will stop the trans in it…
And as you see in the frames you can add some special moves..(I’ve done this trans on davis and firzen once)…
And a super move that stops the trans and turns you back to normal…
Well that’s it that’s all what I have for you …hope you do it for yourself in your own chars….
Dcing is simple is it….
For more information visit:
www.Lf-empire.de\forum
http://download70.mediafire.com/tbkvdymd...mation+tut
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