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[solved] Ball Flying problem...
#1
:mad: 
hey,in the data of my char ive put the ball2 (firzens ball),into anothers ball data file,now when i play when i do the cannon the front ball of the cannon doesnt appear the normal ball appears and when it hits someone the hitting frame goes to the hitting of the normal ball hitting frame,is it cuze the data file contains two same names,(flying of the normal ball and the flying of firzen cannon)????
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#2
First of all let me make it clear you put the firzen cannon into another ball's data file. And when you use the move the cannons front part don't appear right? But instead you can see the ball in the data file flying. This is because firzen's dat uses an action which is zero for the front part of the ball. When the second ball in the data has frames begining from zero that ball appears. And the ordinary balls with state: 3000 are supposed to go to the hitting frame when it hits someone. To solve this change the firzen's data wher action of the firzen cannon is zero and change it to the new action and oid you just changed
[Image: illidansig1.png]
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#3
i have a ball dat. like davis ball,and i made firzens ball frames in the like davis ball dat. and when i hit an enemy with the firzen ball the hitting frame goes to the like davis ball frame...
is it because there is two flying frames and hitting frames???
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#4
oh now i understand. Firzen's ball uses state: 3000 balls with state 3000 goes to the hitting frame 10 always when it hits someone. You got already hitting action in davis ball dat so it goes to the frame. No matter how much balls with state 3000 hits someone i goes to frame 10. So make a new ball id and put firzen's ball dat and hitting frames in it.(Don't mind the previous post :D)
[Image: illidansig1.png]
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#5
I haven't understand what You said (it's just me- I'm not very good at English) so can You send us Your ball.dat? Then I can answer Your question ;)
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#6
first of all ive changed the action from the begining....its still the same..
yeah,sure here is the ball dat,


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.dat   angel_ball.dat (Size: 14.21 KB / Downloads: 66)
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#7
I saw Your problem. There can be just one hitting, rebounding, hit frames in one type: 3 object if You'll do more balls will automaticly go to frame 10,20,30. So do more type: 3 ball.dat files with Your hitting and etc. frames ;)

Sorry for bad english...

That's the DCing basics btw, so You just need to search mainsite...
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#8
yes,right it worked..thanks..:)
i just didnt wanted to have a lot of data files
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#9
Next time please try it our and maybe You'll answer Your other quetions by Your self ;)

Btw: click [Solved] now...
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Thanks given by: Drahcir




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