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[solved] Fall
#1
? 
I need change Fall of charcters to 2 frames
Maintaining Dash and others patterns
I'dont know if question DC

example:
[Image: jumpn.png]
[Image: OQAAAEUyp1EC4nOaLC7aWRI9F6vMqekYjsZ6ZNLn...66Qif3.jpg]
Sorry for my english... :'(
I'm Brazilian :p
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#2
and I don't know what you mean.

If you want less frames to use for fall just set the next: 999 one frame earlier, but this might cause bugs, not sure.

dash and other patterns? to be a bit more concrete isn't you thing eh?

example: oh nice, this solved all my questions.

Please give more details...
[Image: random.php?pic=random]
www.lf-empire.de
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#3
i think he want to make his char only use 2 frames for the falling.
and dash, jump, walking,etc. but... i know why'd u post this, maybe it's cuz u think u have TO delete some of the basic datas AND renumber them all...
things like this really annoy me some time...x_x
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#4
The jump use the pic 60, 61 and 62
fall use pic 62 i need other pic
[Image: OQAAAEUyp1EC4nOaLC7aWRI9F6vMqekYjsZ6ZNLn...66Qif3.jpg]
Sorry for my english... :'(
I'm Brazilian :p
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#5
(04-24-2009, 03:02 AM)RenanDez Wrote:  The jump use the pic 60, 61 and 62
fall use pic 62 i need other pic

x_x

If You need other pic just make it on grid, like: 63 :|, and then make pic: 63 in the frame rolleyes
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#6
Moved to DC section, feel free to move it back if you think this is somehow related to hex editing(you need to give proper reasoning :p).
[Image: doty7Xn.gif]

10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


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Thanks given by: RenanDez
#7
I honestly don't think that you can alter the sequence in any way by DCing. Fact is, the falling-frames aren't linked to each other, instead, they are linking to themselves (next: 0). This means, the sequence is hard-coded. If anybody can prove me wrong, feel free to do so but I'm quite certain that it's impossible without hex-editing. That's the first thing I got out of your first post.

The second thing (the one which you probably mean) is this frame:
    DC-Code:
<frame> 212 jump
   pic: 62  state: 4  wait: 1  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 43  y: 27
   bpoint_end:
   wpoint:
      kind: 1  x: 25  y: 37  weaponact: 34  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 31  y: 15  w: 21  h: 64
   bdy_end:
   bdy:
      kind: 0  x: 18  y: 29  w: 48  h: 17
   bdy_end:
<frame_end>

And you want to expand this frame into two frames, right? Well, check this:
    DC-Code:
<frame> 212 jump
   pic: 62  state: 4  wait: 1  next: 300  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 43  y: 27
   bpoint_end:
   wpoint:
      kind: 1  x: 25  y: 37  weaponact: 34  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 31  y: 15  w: 21  h: 64
   bdy_end:
   bdy:
      kind: 0  x: 18  y: 29  w: 48  h: 17
   bdy_end:
<frame_end>
 
<frame> 300 jump
   pic: 28  state: 4  wait: 1  next: 301  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 43  y: 27
   bpoint_end:
   wpoint:
      kind: 1  x: 25  y: 37  weaponact: 34  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 31  y: 15  w: 21  h: 64
   bdy_end:
   bdy:
      kind: 0  x: 18  y: 29  w: 48  h: 17
   bdy_end:
<frame_end>
 
<frame> 301 jump
   pic: 0  state: 4  wait: 1  next: 300  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 43  y: 27
   bpoint_end:
   wpoint:
      kind: 1  x: 25  y: 37  weaponact: 34  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 31  y: 15  w: 21  h: 64
   bdy_end:
   bdy:
      kind: 0  x: 18  y: 29  w: 48  h: 17
   bdy_end:
<frame_end>

I just took frame 300&301 because they weren't used yet. By altering the pic-numbers, you'll see that it works flawlessly (at least I haven't discovered any bug so far).
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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Thanks given by: RenanDez
#8
I tried long time
the next that frame 212 Don't working
Is a HEX question
[Image: OQAAAEUyp1EC4nOaLC7aWRI9F6vMqekYjsZ6ZNLn...66Qif3.jpg]
Sorry for my english... :'(
I'm Brazilian :p
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#9
(04-24-2009, 06:42 PM)RenanDez Wrote:  I tried long time
the next that frame 212 Don't working
I actually tested this (which I usually never do) and it works flawlessly.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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#10
Sorry, I'am wrong
works flawlessly³
[Image: OQAAAEUyp1EC4nOaLC7aWRI9F6vMqekYjsZ6ZNLn...66Qif3.jpg]
Sorry for my english... :'(
I'm Brazilian :p
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