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[solved] Healing Probelm.
#1
i need help, i am trying to make it so when she does this move, she should heal herself.
Code:
<frame> 295 Yin_Release
   pic: 90  state: 15  wait: 2  next: 296  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 296 Yin_Release
   pic: 89  state: 15  wait: 3  next: 297  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 297 Yin_Release
   pic: 90  state: 15  wait: 2  next: 298  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 298 Yin_Release
   pic: 91  state: 15  wait: 3  next: 299  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 299 Yin_Release
   pic: 90  state: 15  wait: 2  next: 300  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 300 Yin_Release
   pic: 89  state: 15  wait: 3  next: 301  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 301 Yin_Release
   pic: 90  state: 15  wait: 2  next: 303  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end::
<frame_end>

<frame> 302 Yin_Release
   pic: 91  state: 15  wait: 3  next: 303  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 303 Yin_Release
   pic: 90  state: 15  wait: 2  next: 304  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 304 Yin_Release
   pic: 91  state: 15  wait: 3  next: 305  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 305 Yin_Release
   pic: 90  state: 15  wait: 2  next: 306  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 13  y: 33  w: 36  h: 38
   bdy_end:
   wpoint:
   kind: 1  x: 31  y: 99999   weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 18  y: 4566  w: 31  h: 65
   bdy_end:
opoint:
      kind: 1  x: 35 y: 78 action: 307  dvx: 0  dvy: 0  oid: 26   facing: 0
   opoint_end:
<frame_end>
opoint:
      kind: 1  x: 35 y: 78 action: 108  dvx: 0  dvy: 0  oid: 515   facing: 0
   opoint_end:
<frame> 306 Yin_Release
   pic: 89  state: 15  wait: 5  next: 308  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 4566  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 31  y: 99999   weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 18  y: 4566  w: 31  h: 65
   bdy_end:
   itr:  #Super_Heal
   kind: 8  x: 18  y: 4566  w: 31  h: 65  dvx: 308  injury: 99999999  
   itr_end:
<frame_end>

<frame> 307 Yin_Release
   pic: 1000  state: 15  wait: 3  next: 1000  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 4566  w: 31  h: 65
   bdy_end:
   itr:  #Super_Heal
   kind: 8  x: 18  y: 4566  w: 31  h: 65  dvx: 1000  injury: 99999999  
   itr_end:
<frame_end>

<frame> 308 Yin_Release_Hurt
   pic: 51  state: 15  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 235
   bdy:
      kind: 0  x: 18  y: 4566  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 31  y: 99999   weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

if you could, could you fix it and tell me what i did wrong, or just tell me what i did wrong.

BY the way i did try making the character opoint out the itrkind8 but then a character comes out of my character, thus creating a clone, so i made her opoint out the body, so could someone fix it.
[Image: variaboss.png]
SUPER B*NER: :3
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Thanks given by:
#2
set state 1700 in one frame and you're done - this is easier :p
[Image: random.php?pic=random]
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Thanks given by: prince_freeza
#3
meep. no solved yet, if you use state 1700 it would only heal 100 hps, but as I see it in the code it should heal 9999999 or smthing

    DC-Code:
<frame> 295 Yin_Release
   pic: 90  state: 15  wait: 2  next: 296  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
 
<frame> 296 Yin_Release
   pic: 89  state: 15  wait: 3  next: 297  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
 
<frame> 297 Yin_Release
   pic: 90  state: 15  wait: 2  next: 298  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
 
<frame> 298 Yin_Release
   pic: 91  state: 15  wait: 3  next: 299  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
 
<frame> 299 Yin_Release
   pic: 90  state: 15  wait: 2  next: 300  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
 
<frame> 300 Yin_Release
   pic: 89  state: 15  wait: 3  next: 301  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
 
<frame> 301 Yin_Release
   pic: 90  state: 15  wait: 2  next: 303  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end::
<frame_end>
 
<frame> 302 Yin_Release
   pic: 91  state: 15  wait: 3  next: 303  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
 
<frame> 303 Yin_Release
   pic: 90  state: 15  wait: 2  next: 304  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
 
<frame> 304 Yin_Release
   pic: 91  state: 15  wait: 3  next: 305  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
 
<frame> 305 Yin_Release
   pic: 90  state: 15  wait: 2  next: 306  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 13  y: 33  w: 36  h: 38
   bdy_end:
   wpoint:
   kind: 1  x: 31  y: 99999   weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 18  y: 4566  w: 31  h: 65
   bdy_end:
opoint:
      kind: 1  x: 35 y: 78 action: 307  dvx: 0  dvy: 0  oid: 26   facing: 0
   opoint_end:
<frame_end>
 
<frame> 306 Yin_Release
   pic: 89  state: 15  wait: 5  next: 308  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
   kind: 1  x: 31  y: 99999   weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 18  y: 4566  w: 31  h: 65
   bdy_end:
<frame_end>
 
<frame> 307 Yin_Release
   pic: 1000  state: 15  wait: 3  next: 1000  dvx: 0  dvy: 550  dvz: 550  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 4566  w: 31  h: 65
   bdy_end:
   itr:  #Super_Heal
   kind: 8  x: 18  y: 4566  w: 31  h: 65  dvx: 1000  injury: 99999999  
   itr_end:
<frame_end>
 
<frame> 308 Yin_Release_Hurt
   pic: 51  state: 15  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 235
   bdy:
      kind: 0  x: 18  y: 4566  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 31  y: 99999   weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
that should work^^
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