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[solved] Loading?
#1
well........... when lf2 loads it stops at the broken_weapon.dat (in white font) and just stays there

so i'm pondering, since i did add some new data to it. Why isn't the loading finishing [what was added = new .dat file with a w: 786 h: 456 image, lines added to stage.dat, and template getting a couple frames.]


is it because it can't load the upcoming data?
or something else?
rolleyes
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#2
U mean it just gets stuck the whole time u have LF2 running? And what re-making of the data did u do? You're gonna have to show us first if u want it to make sence.

PS : Don't always use full-colored posts. Read the rules and you'll find out.
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#3
well I thought my 1st post was preety self-explanitory

but ok, what was changed wasn't really any advanced DCing


stage_BG.dat
    DC-Code:
<bmp_begin>
file(0): sprite\stages\stage_BG.bmp w: 747 h: 424 row: 1 col: 1 
<bmp_end>
 
 
<frame> 7 BG_S
pic: 999 state: 3005 wait: 1 next: 8 dvx: 550  dvy: 550  dvz: 0  centerx: 400  centery: -300  hit_a: 0  hit_d: 0  hit_j: 1    
<frame_end>
 
<frame> 8 BG_S
pic: 6 state: 3006 wait: 1 next: 8 dvx: 550 dvy: 550  dvz: 0  centerx: 400  centery: -300  hit_a: 0  hit_d: 0  hit_j: 1  
<frame_end>



stage.dat
    DC-Code:
<stage> id: 0  #stage 1-1
        <phase> bound: 800
                id: 0 hp: 1 x: 0 act: 250 #BG_S
                id: 300 x: 670 y: 50 act: 70 #guy
                id: 300 x: 300 act: 74 #guy_msg
                id: 36  x: -1600 hp: 0 times: 45
        <phase_end>


template.dat
    DC-Code:
<frame> 250 BG_S
pic: 999 state: 15 wait: 1 next: 251 dvx: 1500 dvy: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
 
<frame> 251 BG_S
pic: 999 state: 15 wait: 1 next: 1000 dvx: 1500 dvy: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0
opoint: 
kind: 1 x: -480 y: -480 action: 7 dvx: 0 dvy: 0 oid: 401 facing: 0
opoint_end:
<frame_end>



this is all thats been changed in a regular lf2 2.0 exe

and yeah it stays here forever without moving. Which results in me having to close it.

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#4
What is relatively unknown is the fact that BGs are also loaded. However, their loadings are not displayed. Usually (because very few people edit broken_weapon.dat) it has to do with the backgrounds when lf2 hangs up at that part. I can't identify anything else which wouldn't work. The 3 changes you made to 2.0 won't cause the exe to crash....
You don't have any new backgrounds added, did you?
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#5
well yeah i actually did add bg's but b4 when i loaded them the exe didn't crash

<background>
id: 4 file: bg\sys\bod\bg.dat
id: 2 file: bg\sys\bons\bg.dat
id: 3 file: bg\sys\bb2\bg.dat
id: 6 file: bg\sys\bna\bg.dat
id: 5 file: bg\sys\bxa\bg.dat
id: 1 file: bg\sys\qi\bg.dat
id: 8 file: bg\sys\bc\bg.dat
<background_end>
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#6
fixed it myself *solved*
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#7
(06-02-2009, 12:23 AM)TheBiggestBoss Wrote:  fixed it myself *solved*
Mind sharing the solution to your problem with us?
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#8
It was just that the w: and h: values (the bg itself) were to large. So which means Lf2 can only support a certain max size bg to fit onto he screen. Even if it wasn't a real bg, that can be played in vs mode, battle mode, etc. btw the size on the post isn't the one in the data

More of my mistake then an error
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