09-08-2009, 11:14 AM
I know for criminal, the sprite they use is +140. this is what i do for knight:
the knight criminal works fine in stage mode. however, in battle mode, the knight sprite is messed up. is there anyway to fix this since battle mode knight uses:
which is the original file, but the criminal requires +140.
DC-Code:
file(0-49): sprite\sys\knight_0.bmp w: 79 h: 99 row: 10 col: 5 file(50-63): sprite\sys\knight_1.bmp w: 109 h: 99 row: 7 col: 2 file(64-113): sprite\sys\knight_2.bmp w: 79 h: 99 row: 10 col: 5 file(114-139): sprite\sys\knight_0.bmp w: 79 h: 99 row: 13 col: 2 file(140-189): sprite\sys\knight_0b.bmp w: 79 h: 99 row: 10 col: 5 file(190-203): sprite\sys\knight_1b.bmp w: 109 h: 99 row: 7 col: 2 file(204-253): sprite\sys\knight_2b.bmp w: 79 h: 99 row: 10 col: 5 file(254-279): sprite\sys\knight_0.bmp w: 79 h: 99 row: 13 col: 2 |
the knight criminal works fine in stage mode. however, in battle mode, the knight sprite is messed up. is there anyway to fix this since battle mode knight uses:
DC-Code:
file(114-163): sprite\sys\knight_0b.bmp w: 79 h: 99 row: 10 col: 5 file(164-177): sprite\sys\knight_1b.bmp w: 109 h: 99 row: 7 col: 2 file(178-227): sprite\sys\knight_2b.bmp w: 79 h: 99 row: 10 col: 5 |
which is the original file, but the criminal requires +140.