ok
so what silva really needs now for his widescreen project is a well thought through idea of what will happen with the unused blank space you get from making the screen wider (next to the hp/mp bars)
because centering all the menus and fixing camera names and whatnot for a certain width is something noone wants to do twice just because a better idea has emerged that requires a different width
i myself am against moving the status bars below the characters btw because everyone is just too used to having them static up there in lf2 (its refreshing for new games - but this is still a project for the original lf2)
means that topic is not up for discussion in this thread
the black area right next to the status bars however is
i think it should mostly display useful information you require during the fight
preferably dynamic things
for now ive only mockup designed one of my ideas that should work for all modes (with a lil extra for stage mode)
in all modes the area on the top right should imo display the face picture of one of the fighters - in my case the leading/best fighter
i would determine that by kills and (in case many have the same amount of kills) attack/damage ratio
this could lead to some fun real time competition when you play stage mode together - or are simply competing in the same team
and here the extra for stage mode
as soon as a boss appears he gets displayed - along with his hp
switching back to the leading character of your team once youve defeated him
now it could also have different information
any ideas/suggestions?
would be best if you also try to make a mock design so we get a feeling on how wide it will need to be in total (if we have different features for different modes)
so what silva really needs now for his widescreen project is a well thought through idea of what will happen with the unused blank space you get from making the screen wider (next to the hp/mp bars)
because centering all the menus and fixing camera names and whatnot for a certain width is something noone wants to do twice just because a better idea has emerged that requires a different width
i myself am against moving the status bars below the characters btw because everyone is just too used to having them static up there in lf2 (its refreshing for new games - but this is still a project for the original lf2)
means that topic is not up for discussion in this thread
the black area right next to the status bars however is
i think it should mostly display useful information you require during the fight
preferably dynamic things
for now ive only mockup designed one of my ideas that should work for all modes (with a lil extra for stage mode)
in all modes the area on the top right should imo display the face picture of one of the fighters - in my case the leading/best fighter
i would determine that by kills and (in case many have the same amount of kills) attack/damage ratio
this could lead to some fun real time competition when you play stage mode together - or are simply competing in the same team
and here the extra for stage mode
as soon as a boss appears he gets displayed - along with his hp
switching back to the leading character of your team once youve defeated him
now it could also have different information
any ideas/suggestions?
would be best if you also try to make a mock design so we get a feeling on how wide it will need to be in total (if we have different features for different modes)
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves