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11-29-2009, 02:47 PM
(This post was last modified: 11-29-2009, 02:47 PM by vandesdelca.)
Came back with 2 DC questions.
now i'm trying to code something a bit difficult, i want to code a ball that will chase the enemy and keep opointing flame until it dissappear.
So the problem is:
-how to make a ball that will chase opponent infinitely?
-and how to delete the ball and its opointed flame when i stop the move?
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11-29-2009, 02:57 PM
(This post was last modified: 11-29-2009, 03:06 PM by HappyHouR.)
Have all of its frames have hit_Fa: 12/3/2/1 and other hit_Fa for chasing I don't remember. yea its op as long is it hit that is.
No timer hit_a: 0 hit_d: 0 or simply delete it.
Which ball? The opointing ball? Or the ball that being opoint by a ball?
If you want the character to make the ball stop use ik8 in the ball that react to the character bdy. .I know its will cause the ball pinpoint on the t0 but make it go to frame without no shadow(3005) and no pic: 999 so you want see that happen. You know this don't you?
Sorry if I'm not clear.
t0: bdy:
x: x y w z values that overlap
bdy_end:
itr:
kind: 8 values x y w z values that overlap dvx: x
itr_end:
frame x next: 1000
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hm.. got an idea about the infinite stuff.. you could make an dennis like chase ball.. means hit_fa: 2
and then make a next: "beginning frame of the ball" at the last frame.. so it will continue over and over until it hits something..
dunno if that works.. cause i am just a dc noob.. ^^
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should totally allow people to be all trolley on their birthday
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well... i make it infinitely cus it'll be a move that cost HP each time. and for the reference...maybe that's a different thing.
state 9998 and 1000 is used to delete the ball by itself, but i want the ball deleted when the character stop its move (by pressing Defend). so i guess all i have to do is to make the ball and its flame to go there when the move is stopped... but how?
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11-29-2009, 03:05 PM
(This post was last modified: 11-29-2009, 03:07 PM by The Lost Global Mod.)
phew that's going over my head..
you could spawn an itr everytime the char defends.. the ball has to spawn an body.. which only this itr can reach.. so nothing else gets affected
(in short a ball with a special body) then.. you delete the ball..
edit: got even more ninja'd >.<
[sig placeholder until my new sig is finished]
should totally allow people to be all trolley on their birthday
Posts: 417
Threads: 56
Joined: Jan 2009
ahhh. got it, thanks
LFE really is a DC question killing machine :P
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