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Hy guys! i guess you didn't expect me here
i want to make a move for e.g freeze which destroys every weapon the char created in the game. This should work in every case, when another char is holding the enemy, when it is lying on the ground and when it is been thrown/flying around. Now my question is this even possible withou hex editing? (means i thought of some way with hex)
if the first question is not solveable, i got another version.
when the weapon, which the char created falls down it instantly flies up (like in RLF2) or just disappears/gets destroyed. However the weapon shouldn't get destroyed so easily while getting used.
third version actually which just came up in my mind..
making an move for a char where he just destroys every object of type - weapon. Is that possible?
Thanks in advance.
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Actually, i dunno why you want to use KIND8 if the char is supposed to destroy the weapons with damage XD
EITHER you use you kind8 for weapons and a special bdy on char (so weapons teleport to char and disappear)
OR you give the char a kind0 and the weapon a bdy (char "kills" weapon).
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01-08-2010, 09:28 PM
(This post was last modified: 01-08-2010, 09:29 PM by Bamboori.)
i meant you use the same technique that you use when you use itr kind 8, so your second.
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But using an kind8 with frame-jumping and a stick-effect is something COMPLETELY different then hitting something on a special bdy...
*confused*
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01-08-2010, 10:30 PM
(This post was last modified: 01-08-2010, 10:36 PM by MH-Razen.)
solveable:
with itr kind 8: in this move, your char has a bdy at y: 1000 with height: 500 and a large x-area (-5000 / 10000). The weapon ( I guess you only mean Ice Sword which cant be created by others than Freeze) have a itr kind 8 in EVERY frame which lead to frame 399 or so, where you finally delete the sword or, create some special effect, up to you. Make sure the itr king 8 also have height 500 so it`ll be also be deleted if the other char jumps or so and dont forget the zwidth: 500
bad thing: no broken effect, weapon disappear
with itr kind 0: first of all you modify the weapon: put a bdy at y: 1000 into EVERY Frame. Then for the char: In the move the char has a itr kind 0 at y: 1000, large x-area and zwidth of course. the injury is around 1000 or so so it can kill the sword instant and create broken weapon stuff. You might have to use state 18, since your teammate can also catch the sword. To hide the burning smoke - there`s a tutorial about burning smoke in the advanced dc section for exactly this problem..
Have fun ^^
EDIT: Forgot the important thing; there`s arest and vrest - one of them is for a multiple hit at the same time, think it was vrest but I`m not 100% sure - so add this...
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on the on_ground frames, my guess is 20 for t2 (heavy) and 63 or 64 for t1 (light), just make it have a next: to some frames where u have state 1000 or 2000 (the light/heavy in the air state) and dvy: -2, and after a while next: 1000. the hit_a: timer should work so u can just have a looping sequence and have the hit_d: frame the one with next: 1000
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