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[solved] Being hit then taking no damage, but gaining mp.
#11
Wrong coordinates...
Either you messed up the body- or the opoint-coordinates, therefore the bdy of the ball reaches to high...

May this is also the cause of your other problem ^^
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#12
Yeah but strangely enough, the body shouldn't be that big.
Also the coordinates are right, but I don't know how to put the opoint-coordinates in the right place. I have never have.
Is there a method?

Also, thanks Alblaka. You helped me figure out how to use itrkind8 better.
[Image: variaboss.png]
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#13
Actually, since the object is supposed to "replace" your chars bdy, i would give it the same centerx/y and the same bdy as the char itself and then set the opoint coordinates to the value of the centerx/y, then the object will be exactly on the char.
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#14
Just wondering instead of using a state 3000 ball, could I use a state 30005 so you can't see the shadow?
Thanks again you have also helped me to understand another thing.

Just one more thing, I still can't get the itrkind8 to work again.
Here's the data:
Characters:
Code:
------------------------------------------------------------------------------------------------------------------
----------------------------------------------Zero point breakthrough revised-------------------------------------
------------------------------------------------------------------------------------------------------------------



<frame> 261 ZeroPoint_Revised
   pic: 109  state: 15  wait: 7  next: 262  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 21  y: 28  w: 37  h: 76
   bdy_end:
   wpoint:
   kind: 1  x: 43  y: 9999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 262 ZeroPoint_Revised
   pic: 110  state: 15  wait: 1  next: 263  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 268  hit_j: 0  
   bdy:
      kind: 0  x: 21  y: 28  w: 37  h: 76
   bdy_end:
   wpoint:
   kind: 1  x: 43  y: 9999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 263 ZeroPoint_Revised
   pic: 111  state: 15  wait: 2  next: 264  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 268  hit_j: 0  mp: -4
   itr:
      kind: 8  x: 0  y: 9943  w: 2  h: -3  dvx: 70  injury: 0
   itr_end:
   opoint:
      kind: 1  x: 38  y: 104  action: 0  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
   wpoint:
   kind: 1  x: 43  y: 9999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 264 ZeroPoint_Revised
   pic: 112  state: 15  wait: 3  next: 265  dvx: 0  dvy: 0  centerx: 38  centery: 100  hit_a: 0  hit_d: 268  hit_j: 0  mp: -4
   itr:
      kind: 8  x: 0  y: 9943  w: 2  h: -3  dvx: 70  injury: 0
   itr_end:
   opoint:
      kind: 1  x: 38  y: 104  action: 0  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
   wpoint:
   kind: 1  x: 43  y: 9999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 265 ZeroPoint_Revised
   pic: 113  state: 15  wait: 2  next: 266  dvx: 0  dvy: 0  centerx: 38  centery: 99  hit_a: 0  hit_d: 268  hit_j: 0  mp: -4
   itr:
      kind: 8  x: 0  y: 9943  w: 2  h: -3  dvx: 70  injury: 0
   itr_end:
   opoint:
      kind: 1  x: 38  y: 104  action: 0  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
   wpoint:
   kind: 1  x: 43  y: 9999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 266 ZeroPoint_Revised
   pic: 114  state: 15  wait: 3  next: 267  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 268  hit_j: 0  mp: -4
   itr:
      kind: 8  x: 0  y: 9943  w: 2  h: -3  dvx: 70  injury: 0
   itr_end:
   opoint:
      kind: 1  x: 38  y: 104  action: 0  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
   wpoint:
   kind: 1  x: 43  y: 9999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 267 ZeroPoint_Revised
   pic: 115  state: 15  wait: 2  next: 263  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 268  hit_j: 0  mp: -4
   itr:
      kind: 8  x: 0  y: 9943  w: 2  h: -3  dvx: 70  injury: 0
   itr_end:
   opoint:
      kind: 1  x: 38  y: 104  action: 0  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
   wpoint:
   kind: 1  x: 43  y: 9999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 268 ZeroPoint_Revised
   pic: 116  state: 15  wait: 1  next: 269  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 268  hit_j: 0
   bdy:
      kind: 0  x: 22  y: 26  w: 34  h: 77
   bdy_end:
<frame_end>

<frame> 269 ZeroPoint_Revised
   pic: 109  state: 15  wait: 7  next: 999  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 22  y: 26  w: 34  h: 77
   bdy_end:
<frame_end>



<frame> 270 Body
   pic: 999  state: 3005  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 0  y: 9943  w: 2  h: -3
   bdy_end:
<frame_end>



------------------------------------------------------------------------------------------------------------------
----------------------------------------------Zero point breakthrough revised-------------------------------------
------------------------------------------------------------------------------------------------------------------

The Ball:
Code:
<bmp_begin>
file(0-89): sprite\sys\Tsuna_0.bmp  w: 97  h: 104  row: 10  col: 9
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>





<frame> 0 Body
   pic: 999  state: 3000  wait: 1  next: 1  dvx: 550  dvy: 550  dvz: 550  centerx: 38  centery: 104  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 30  w: 31  h: 70
   bdy_end:
<frame_end>

<frame> 1 Body
   pic: 999  state: 3000  wait: 0  next: 1000  dvx: 550  dvy: 550  dvz: 550   centerx: 38  centery: 104  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 30  w: 31  h: 70
   bdy_end:
<frame_end>





<frame> 10 Body
   pic: 999  state: 3000  wait: 0  next: 11  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 11 Body
   pic: 999  state: 3000  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 38  y: 104  action: 270  dvx: 0  dvy: 0  oid: 3  facing: 0
   opoint_end:
<frame_end>




<frame> 20 Body
   pic: 999  state: 3000  wait: 0  next:21  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 0 hit_j: 0
<frame_end>

<frame> 21 Body
   pic: 999  state: 3000  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 38  y: 104  action: 270  dvx: 0  dvy: 0  oid: 3  facing: 0
   opoint_end:
<frame_end>





<frame> 30 Body
   pic: 999  state: 3000  wait: 0  next: 31  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 31 Body
   pic: 999  state: 3000  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 38  y: 104 action: 270  dvx: 0  dvy: 0  oid: 3  facing: 0
   opoint_end:
<frame_end>
[Image: variaboss.png]
SUPER B*NER: :3
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Thanks given by:
#15
I could think of 3 occuring errors:
-The wait of the body is to low, the itr doesn't have enough time to react
-May the bdy is drifting sidewards due to having an key input like DvA or D^J, add a zwidth: 200 to the itr
-I usually only use itr/kind:8 with H and W values of 1000 and y of 2900000 etc... 2 and 3 could may be to thin to get registered

Test these things out, may it's one of them
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#16
The itrkind8 works. Only problem I seem to be having is that the character moves down a bit like so:
[Image: clip0158.gif]

Code:
------------------------------------------------------------------------------------------------------------------
----------------------------------------------Zero point breakthrough revised-------------------------------------
------------------------------------------------------------------------------------------------------------------



<frame> 261 ZeroPoint_Revised
   pic: 109  state: 15  wait: 7  next: 262  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 21  y: 28  w: 37  h: 76
   bdy_end:
   wpoint:
   kind: 1  x: 43  y: 9999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 262 ZeroPoint_Revised
   pic: 110  state: 15  wait: 1  next: 263  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 268  hit_j: 0  
   bdy:
      kind: 0  x: 21  y: 28  w: 37  h: 76
   bdy_end:
   wpoint:
   kind: 1  x: 43  y: 9999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 263 ZeroPoint_Revised
   pic: 111  state: 15  wait: 2  next: 264  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 268  hit_j: 0  mp: -4
   itr:
      kind: 8  x: 0  y: 9943  w: 7666  h: 7666  dvx: 70  injury: 0  zwidth: 200
   itr_end:
   opoint:
      kind: 1  x: 38  y: 104  action: 0  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
   wpoint:
   kind: 1  x: 43  y: 9999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 264 ZeroPoint_Revised
   pic: 112  state: 15  wait: 3  next: 265  dvx: 0  dvy: 0  centerx: 38  centery: 100  hit_a: 0  hit_d: 268  hit_j: 0  mp: -4
   itr:
      kind: 8  x: 0  y: 9943  w: 7666  h: 7666  dvx: 70  injury: 0  zwidth: 200
   itr_end:
   opoint:
      kind: 1  x: 38  y: 104  action: 0  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
   wpoint:
   kind: 1  x: 43  y: 9999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 265 ZeroPoint_Revised
   pic: 113  state: 15  wait: 2  next: 266  dvx: 0  dvy: 0  centerx: 38  centery: 99  hit_a: 0  hit_d: 268  hit_j: 0  mp: -4
   itr:
      kind: 8  x: 0  y: 9943  w: 7666  h: 7666  dvx: 70  injury: 0  zwidth: 200
   itr_end:
   opoint:
      kind: 1  x: 38  y: 104  action: 0  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
   wpoint:
   kind: 1  x: 43  y: 9999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 266 ZeroPoint_Revised
   pic: 114  state: 15  wait: 3  next: 267  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 268  hit_j: 0  mp: -4
   itr:
      kind: 8  x: 0  y: 9943  w: 7666  h: 7666  dvx: 70  injury: 0  zwidth: 200
   itr_end:
   opoint:
      kind: 1  x: 38  y: 104  action: 0  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
   wpoint:
   kind: 1  x: 43  y: 9999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 267 ZeroPoint_Revised
   pic: 115  state: 15  wait: 2  next: 263  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 268  hit_j: 0  mp: -4
   itr:
      kind: 8  x: 0  y: 9943  w: 7666  h: 7666  dvx: 70  injury: 0  zwidth: 200
   itr_end:
   opoint:
      kind: 1  x: 38  y: 104  action: 0  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
   wpoint:
   kind: 1  x: 43  y: 9999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 268 ZeroPoint_Revised
   pic: 116  state: 15  wait: 1  next: 269  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 268  hit_j: 0
   bdy:
      kind: 0  x: 22  y: 26  w: 34  h: 77
   bdy_end:
<frame_end>

<frame> 269 ZeroPoint_Revised
   pic: 109  state: 15  wait: 7  next: 999  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 22  y: 26  w: 34  h: 77
   bdy_end:
<frame_end>



<frame> 270 Body
   pic: 999  state: 3000  wait: 2  next: 1000  dvx: 0  dvy: 0  centerx: 38  centery: 104  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 0  y: 9943  w: 7666  h: 7666
   bdy_end:
<frame_end>



------------------------------------------------------------------------------------------------------------------
----------------------------------------------Zero point breakthrough revised-------------------------------------
------------------------------------------------------------------------------------------------------------------

How can I fix this?
[Image: variaboss.png]
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#17
give that ball a hit_j: 49 in one frame with wait 0 before opointing that special bdy
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#18
I'd think hit_j: 47, coz first you opoint sth, which opoints another thing, and finally the ik8 effect. each brings it down 1 px
still, all down to testing



Azriel~
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#19
Still doesn't seem to work.
[Image: variaboss.png]
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#20
try wait 1 instead of 0 then, frames with wait 0 are skipped sometimes
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