hey i'm making a char (for ctt) and i want it to use a teleport when dodging (rowing, run + d) and run attacking (run + a)
so technically when running and pressing d the char should do woody's dvj and when pressing a the woody's d^j
so far neither worked...but the punch thing still uses the mp...
codes:
i probably messed with the states (?) cause i don't remember them exactly...
so technically when running and pressing d the char should do woody's dvj and when pressing a the woody's d^j
so far neither worked...but the punch thing still uses the mp...
codes:
DC-Code:
<frame> 100 rowing pic: 138 state: 6 wait: 0 next: 251 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 50 sound: data\078.wav wpoint: kind: 1 x: 22 y: 42 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 101 rowing pic: 138 state: 6 wait: 0 next: 251 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 57 y: 57 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 102 rowing pic: 138 state: 6 wait: 0 next: 251 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Ua: 0 hit_Fj: 0 wpoint: kind: 1 x: 40 y: 59 weaponact: 23 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 103 rowing pic: 138 state: 6 wait: 0 next: 251 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 50 sound: data\078.wav wpoint: kind: 1 x: 22 y: 42 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 104 rowing pic: 139 state: 6 wait: 0 next: 251 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 57 y: 57 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 105 rowing pic: 138 state: 6 wait: 0 next: 251 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Ua: 0 hit_Fj: 0 wpoint: kind: 1 x: 40 y: 59 weaponact: 23 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> |
DC-Code:
<frame> 85 run_attack pic: 138 state: 3 wait: 0 next: 256 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 50 sound: data\078.wav wpoint: kind: 1 x: 22 y: 42 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 86 run_attack pic: 139 state: 3 wait: 0 next: 256 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 57 y: 57 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 87 run_attack pic: 138 state: 3 wait: 0 next: 256 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 85 hit_d: 0 hit_j: 0 hit_Ua: 0 hit_Fj: 0 wpoint: kind: 1 x: 40 y: 59 weaponact: 23 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> |
DC-Code:
<frame> 250 teleport pic: 138 state: 15 wait: 0 next: 251 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 50 sound: data\078.wav wpoint: kind: 1 x: 22 y: 42 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 251 teleport pic: 139 state: 401 wait: 0 next: 252 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 57 y: 57 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 252 teleport pic: 138 state: 15 wait: 0 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Ua: 0 hit_Fj: 0 wpoint: kind: 1 x: 40 y: 59 weaponact: 23 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> |
DC-Code:
<frame> 255 teleport pic: 138 state: 15 wait: 0 next: 256 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 50 sound: data\078.wav wpoint: kind: 1 x: 22 y: 42 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 256 teleport pic: 139 state: 400 wait: 0 next: 257 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 57 y: 57 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 257 teleport pic: 138 state: 15 wait: 0 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 85 hit_d: 0 hit_j: 0 hit_Ua: 0 hit_Fj: 0 wpoint: kind: 1 x: 40 y: 59 weaponact: 23 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> |
i probably messed with the states (?) cause i don't remember them exactly...
psst. (Click to View)