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Change weapons in the clones, and vice versa
#21
Okey, new try, if i understood right:
You mean:
Naruto throws shuriken, it hits enemy MANY TIMES and then continues flying? Use state 3006 (<- this also makes shrurikens undestructable so it can hit the enemy many times) at flying frames and make many itrs to them and low fall numbers so the enemy won´t go down before shurikens flyes past them?
E: Okey, Reaper must have understood and i not :p
Might be back, might be not :^) anyways awesome to see you guys again!
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Thanks given by: Krixen
#22
You have to use a kind: 3 in your itr: in order to make it catch the enemy. But when you use c-point, the enmy won't be able to go out of the caught frame (If you don't want him to go out of it, then everything's fine). If you want it to stay stuck in the enemy while the enemy is running etc. an itr/kind: 8 might work better, but that will look extremely messy in some frames.
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#23
After what wrote Reaper, I lost the idea of stuck, and I just want to hit in the form of shuriken, leaving traces of blood, and flew away. Here a piece of date:

Code:
<frame> 0 flying

   pic: 10  state: 1000  wait: 3  next: 1  dvx: 20  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: 13 y: 30 w: 56 h: 17 dvx: 14 dvy: 12 fall: 70 arest: 15 bdefend: 70 injury: 48
itr_end:
bpoint:
x: 26 y: 35
bpoint_end:

<frame_end>



<frame> 1 flying

   pic: 11  state: 1000  wait: 2  next: 0  dvx: 20  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: 13 y: 30 w: 56 h: 17  dvx: 14 dvy: 12 fall: 70 arest: 15 bdefend: 70 fall: 70 injury: 48
itr_end:
bpoint:
x: 26 y: 35
bpoint_end:

<frame_end>


<frame> 2 hiting

   pic: 1  state: 3000  wait: 10  next: 999  dvx: 0  dvy: 0  centerx: 65  centery: 140  hit_a: 0  hit_d: 0  hit_j: 0

   bdy:

      kind: 0  x: 26  y: 40  w: 45  h: 10

   bdy_end:
cpoint:
kind: 1 x: 39 y: 79
injury: 15 vaction: 130 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 10
cpoint_end:

<frame_end>


<frame> 10 hiting

   pic: 10  state: 3000  wait: 12  next: 1000  dvx: 0  dvy: 0  centerx: 65  centery: 140  hit_a: 0  hit_d: 0  hit_j: 0

   bdy:

      kind: 0  x: 26  y: 40  w: 45  h: 10

   bdy_end:
itr:
kind: 0 x: 13 y: 30 w: 56 h: 17  dvx: 14 dvy: 12 fall: 70 arest: 15 bdefend: 60 injury: 48
itr_end:
<frame_end>


And now the second thing. I did in my character's attack, which makes clones.
I would like to do during the two clones, after pressing the jump, they did even two clones (total four)
Here is my inept date:

Code:
<frame> 294 kage bunshin

   pic: 26 state: 15  wait: 12 next: 295 dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0

   bdy:

      kind: 0  x: 10  y: 38  w: 54  h: 21

   bdy_end:

   bdy:

      kind: 0  x: 26  y: 55  w: 32  h: 26

   bdy_end:
bdy:

      kind: 0  x: 21  y: 80000  w: 43  h: 62

   bdy_end:

   wpoint:

      kind: 1  x: 58  y: 37  weaponact: 21  attacking: 0  cover: 1 dvx: 0  dvy: 0  dvz: 0

   wpoint_end:
itr:

      kind: 0  x: 9999  y: 9999 w: 79  h: 10 dvx: 0 vrest: 150

   itr_end:

<frame_end>

<frame> 295 kage bunshin

   pic: 27 state: 15  wait: 1 next: 296 dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 297  hit_j: 0

   bdy:

      kind: 0  x: 10  y: 38  w: 54  h: 21

   bdy_end:

   bdy:

      kind: 0  x: 26  y: 55  w: 32  h: 26

   bdy_end:
bdy:

      kind: 0  x: 21  y: 80000  w: 43  h: 62

   bdy_end:

   wpoint:

      kind: 1  x: 58  y: 37  weaponact: 21  attacking: 0  cover: 1 dvx: 0  dvy: 0  dvz: 0

   wpoint_end:
opoint:

      kind: 1  x: 80 y: 79 action: 340 dvx: 0  dvy: 0  oid: 96 facing: 0 vrest: 150

   opoint_end:
itr:

      kind: 0  x: 9999  y: 9999 w: 79  h: 10 dvx: 0 vrest: 150

   itr_end:

<frame_end>

<frame> 296 kage bunshin

   pic: 27 state: 15  wait: 10 next: 999 dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 297  hit_j: 0 mp: 80

   bdy:

      kind: 0  x: 10  y: 38  w: 54  h: 21

   bdy_end:

   bdy:

      kind: 0  x: 26  y: 55  w: 32  h: 26

   bdy_end:
bdy:

      kind: 0  x: 21  y: 80000  w: 43  h: 62

   bdy_end:

   wpoint:

      kind: 1  x: 58  y: 37  weaponact: 21  attacking: 0  cover: 1 dvx: 0  dvy: 0  dvz: 0

   wpoint_end:
opoint:

      kind: 1  x: 0 y: 79 action: 340 dvx: 0  dvy: 0  oid: 96 facing: 0 vrest: 150

   opoint_end:
itr:

      kind: 0  x: 9999  y: 9999 w: 79  h: 10 dvx: 0 vrest: 150

   itr_end:

<frame_end>

<frame> 297 kage bunshin

   pic: 27 state: 15  wait: 4 next: 298 dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 298  hit_j: 0

   bdy:

      kind: 0  x: 10  y: 38  w: 54  h: 21

   bdy_end:

   bdy:

      kind: 0  x: 26  y: 55  w: 32  h: 26

   bdy_end:
bdy:

      kind: 0  x: 21  y: 80000  w: 43  h: 62

   bdy_end:

   wpoint:

      kind: 1  x: 58  y: 37  weaponact: 21  attacking: 0  cover: 1 dvx: 0  dvy: 0  dvz: 0

   wpoint_end:
opoint:

      kind: 1  x: -30 y: 79 action: 340 dvx: 0  dvy: 0  oid: 96 facing: 20 vrest: 150

   opoint_end:
itr:

      kind: 0  x: 9999  y: 9999 w: 79  h: 10 dvx: 0 vrest: 150

   itr_end:

<frame_end>

<frame> 298 kage bunshin

   pic: 27 state: 15  wait: 4 next: 999 dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0

   bdy:

      kind: 0  x: 10  y: 38  w: 54  h: 21

   bdy_end:

   bdy:

      kind: 0  x: 26  y: 55  w: 32  h: 26

   bdy_end:
bdy:

      kind: 0  x: 21  y: 80000  w: 43  h: 62

   bdy_end:

   wpoint:

      kind: 1  x: 58  y: 37  weaponact: 21  attacking: 0  cover: 1 dvx: 0  dvy: 0  dvz: 0

   wpoint_end:
opoint:

      kind: 1  x: 110 y: 79 action: 340 dvx: 0  dvy: 0  oid: 96 facing: 0 vrest: 150

   opoint_end:
itr:

      kind: 0  x: 9999  y: 9999 w: 79  h: 10 dvx: 0 vrest: 150

   itr_end:

<frame_end>
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#24
Hah, that're funny errors:

Up to frame 296/297 everything is fine...
But then hit_d: is the DEFENSE key input, not JUMP (that's hit_j:) comes as first error.
Further, if you link to a frame with a hit-input (like 296/297 to 298), the opoint will not work in that frame.
So, in 298 no clone can be summoned, you need to give it a next: xxx and make the summonings in the frame xxx.
The 4th clone does not appear, because in frame 298 there is a "hit_d: 299" which causes the game to jump 297 > 298 > 299 even if you press D only once.
And as noted above opoints do not work in frames linked by hit-inputs.

Just make 298 going to 299 via next ONLY and link that one to 300.
Then add the clone opoints for 3rd and 4th clone in 299 and 300, everything should be fine then.
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Greetz,
Alblaka
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Thanks given by: Krixen
#25
Thanks, man:). Really strange mistakes: P. As usual I can count on your help.
But I also ask for help with my shuriken. I would like to hit, and a trace of blood appeared, I gave bpoint, but surely something clumsily.
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#26
If you mean the little blood on the side of the mouth: it only appear after you're down to 1/3 of your HP or so.

If you mean the blood splat upon impact: add effect: 1 in every itr.
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