CHARACTERS, NOT THE SPRITES THEMSELFES.
Click on the bold name if you want spritesheet.
Spectre:
Or at least I call him like that. I'm talking about the blue energy man.
He was part of the LFM mod, as a "new" enemy type. Although he had standard "punch" attacks, he actually teleported everywhere. Up in the air and forward and all that. He was actually some sort of "energetic anomaly", so he could be summoned more often, but all of the spectres on the field die if you kill only one of them. Or at least I wanted it to be like that.
Now the thing is, that he had extremely much HP but dies instantly when he is knocked down. However, he was hit with fall: -500 before, so he actually dies when you get down the -500 fall-points.
Which means, that instead of counting HP, actually he dies after he has been hit like... 20 times or so.
Yea, isn't that a nice gameplay feature?
The sprites are, obviously, just the Justin-basics with fancy filters. Nothing special.
Spectre Guard:
Which is actually the same version of the "energetic anomaly", only with heavy spiky armor, haha.
The only reason this guy couldn't teleport around, was because then he would lose the armor, and it would just fall to ground and be meaningless.
Anyways, these are supposed to introduce a new gameplay element (?) in the LFM mod too.
Since that Spectre Guard DCing-wise actually was a heavy weapon, it became alot more simple in behaviour, than normal AI. Which is kind of interesting.
All the main characters had a freeze-whirlwind itr in their "action" frames, which "activated" the Spectre Guards. Basically the Spectre Guards came flying towards the character, and hit him with their spikes on the helmet.
Since I could control where to put the whirlwind-itrs, let's say I put them in all running and jumping frames, I could also control when the Spectre Guards actually became active. Which is pretty interesting, if you'd mix a field full of Spectre Guards with regular enemies. Yea.
The sprites were made on a 3D programme, I'm not sure if I have these files anymore though :(