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NEED HELP PLZ!!!!!
#1
2.0 
HI fellow data changers!

Here is my problem.....

i have started creating one character today, and the process was easy cause i have done it before. However this time some thing different happened and i cant figure out wat to do!!!!

i have a character named DZX his dimensions are w: 102 h: 103 i am pretty sure i put all the data in the right way but he won't appear at all on my screen in standing position!!!!! I have no clue how to make this work and i have tried looking for a solved problem similar to this but i have yet to find one that has actually solved my problem!

SO if anyone out there can help me please do!!!!!!!

below is an attachment with part of my data for my character and it is mainly just the first bits of info and the coding for the standing frames please someone help me!!!!!

.dat   dzx.dat (Size: 2.16 KB / Downloads: 84)
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#2
maybe you could check that your row/col fit with the sprites
that might work :)
and welcome to LFE
~its been a long time coming~
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#3
So, when your character is idle, in what should be his normal standing
animation, no sprites are shown?

How are the sprites at the other times/in other things your character does?

I can't download the data at the moment, being on a break at work, and I
won't be able to effectively download anything 'till Monday, but what I'm
thinking of for anyone who can check is the 'pic:' tag and/or the 'sprite
location' tags.

Monak, as future reference, please try to give some inkling to the problem
you're experiencing in your thread title, it helps members ascern if they can
help or not easier, and people will be more willing to pop in and try and help.
;)

Welcome to LFE.
Trust you're all well.
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Thanks given by: Monak121
#4
(10-16-2010, 09:19 AM)Magnamancy Wrote:  So, when your character is idle, in what should be his normal standing
animation, no sprites are shown?

How are the sprites at the other times/in other things your character does?

I can't download the data at the moment, being on a break at work, and I
won't be able to effectively download anything 'till Monday, but what I'm
thinking of for anyone who can check is the 'pic:' tag and/or the 'sprite
location' tags.

Monak, as future reference, please try to give some inkling to the problem
you're experiencing in your thread title, it helps members ascern if they can
help or not easier, and people will be more willing to pop in and try and help.
;)

Welcome to LFE.


sorry lol i was up late when i typed this up but lol when he moves its his jump frame and that part is my fault so i fixed that but his standing animation just dont show!!!
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Thanks given by: Magnamancy
#5
Quote:file(0-10): sprite\DZX\0.bmp w: 102 h: 103 row: 11 col: 5
file(11-15): sprite\DZX\1.bmp w: 102 h: 114 row: 10 col: 1
file(16-26): sprite\DZX\2.bmp w: 142 h: 105 row: 11 col: 1
This is the problem:
(0-10) = (10-0)+1 = 11 (sprites)
row: 11 col: 5 = 11x5= 55 (sprite)

You got the row and col all wrong so the game engine can't accurately calculate which sprites to place. The rest of the file(...) also have that problem.

For future reference, do remember that the row value is how many sprites are there in one row, and the col value is how many sprites are there in one col.

Oh and judging from how each of your data line got one extra blank line below them, you must be using the FLight Data Changer, right? blow_fly made a newer version without that bug (if I remember correctly) and I think you should check it out.
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Thanks given by: Magnamancy , Monak121
#6
(10-19-2010, 05:03 AM)no one Wrote:  
Quote:file(0-10): sprite\DZX\0.bmp w: 102 h: 103 row: 11 col: 5
file(11-15): sprite\DZX\1.bmp w: 102 h: 114 row: 10 col: 1
file(16-26): sprite\DZX\2.bmp w: 142 h: 105 row: 11 col: 1
This is the problem:
(0-10) = (10-0)+1 = 11 (sprites)
row: 11 col: 5 = 11x5= 55 (sprite)

You got the row and col all wrong so the game engine can't accurately calculate which sprites to place. The rest of the file(...) also have that problem.

For future reference, do remember that the row value is how many sprites are there in one row, and the col value is how many sprites are there in one col.

Oh and judging from how each of your data line got one extra blank line below them, you must be using the FLight Data Changer, right? blow_fly made a newer version without that bug (if I remember correctly) and I think you should check it out.

Thanks for that bit of information but I am afraid that wasn't the problem... it still wouldn't work. :(
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#7
I'm pretty sure that is the problem, could you please show us those sprite sheets so we could exactly tell ya where the problem is
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