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[solved] Data Changing need help!
#1
:( 
Hello, I have got a problem: I will make a new character and can somebody say me how i add a attack from a other character? i have try lots of thinks but nothing work ;( i have read many tutorials , but i don't find something. Pls help me ! oder send me a link about this , thank you :)

mfg Weiha "sorry for not perfect english"
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#2
http://www.lf-empire.de/forum/showthread.php?tid=67
That should be sufficient.
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Thanks given by: Weiha , WelonMinter
#3
oh thanks :)
sry for disturbance but i have still a question : how can i change the armour type of a character that rudolfs has the same armour than the knight for example , pls my last question ;)

thank you very much :)

mfg weiha
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#4
Switch the Rudolf's id for Knight's one (knight will lose his armor this way though) or do a bit of searching in the hex section on how to duplicate the armor effect.

There's also a DCing way of doing this but I don't think you will be able to comprehend it yet.
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Thanks given by: Weiha , Alblaka
#5
(10-31-2010, 10:50 AM)Weiha Wrote:  Hello, I have got a problem: I will make a new character and can somebody say me how i add a attack from a other character? i have try lots of thinks but nothing work ;( i have read many tutorials , but i don't find something. Pls help me ! oder send me a link about this , thank you :)

mfg Weiha "sorry for not perfect english"



I read your post and i can help you
first at frame standing&walking write: hit_Dj: ???(nr of frame ex:300) you can add other than Dj(careful there must not be other Dj(or other).
tou should create some frames ex:300.301 etc and you should add itr at these frames
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#6
OK or a simpler way is go to that char whom move you want copy
go to the frames where he makes the move , copy it then paste it just above the dummy in your chars .dat file and create a hit_XX: XXX at the standing and walking frames

and then give the pasted frames new frame numbers and change the nxt frames to frame that is below
it and change the pics to the pics you want your char to do when making that move note: first pic is 0 not 1

tip (if the oid in the opoint's value is eg 220 then the game checks in the data.txt wich id is the same as
the oid value and then it creates the attack under that id.) hopes this helped
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