Hey guys,
I'm trying to make a beam that is launched from the sky. When it hits the ground, it explodes.
I had it fully working as a ball, but now I'm trying to make a beam out of it (which is a little bit more complex and is using more frames), it doesn't show the sprites correctly.
The first sprite of the move flashes for about 1/4 second then disappears. The rest of the images doesn't show up at all. The opoint in the character .dat file links to frame 40. The data for the beam is a type: 1 (weapon) file. The opoint in frame 64 links to the explosion, which is working fine.
The move with a ball, as it was before:
(Old gif, lol)
These are the sprites for the beam:
And this is the data:
I can't figure out what I'm doing wrong. Is it actually possible to get the beam to work this way?
I'm trying to make a beam that is launched from the sky. When it hits the ground, it explodes.
I had it fully working as a ball, but now I'm trying to make a beam out of it (which is a little bit more complex and is using more frames), it doesn't show the sprites correctly.
The first sprite of the move flashes for about 1/4 second then disappears. The rest of the images doesn't show up at all. The opoint in the character .dat file links to frame 40. The data for the beam is a type: 1 (weapon) file. The opoint in frame 64 links to the explosion, which is working fine.
The move with a ball, as it was before:
(Old gif, lol)
These are the sprites for the beam:
And this is the data:
<bmp_begin>
file(0-7): sprite\sys\boem.bmp w: 82 h: 220 row: 1 col: 8
weapon_hp: 1000
weapon_drop_hurt: 60
weapon_hit_sound: data\011.wav
weapon_drop_sound: data\011.wav
weapon_broken_sound: data\094.wav
<bmp_end>
<weapon_strength_list>
entry: 1 normal
dvx: 2 fall: 60 vrest: 7 bdefend: 16 injury: 40
entry: 2 jump
dvx: 7 fall: 60 vrest: 7 bdefend: 16 injury: 40
entry: 3 run
dvx: 10 fall: 60 vrest: 7 bdefend: 16 injury: 50
entry: 4 dash
dvx: 12 fall: 60 vrest: 7 bdefend: 60 injury: 50
<weapon_strength_list_end>
<frame> 0 in_the_sky
pic: 2 state: 1000 wait: 1 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 125 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 1 in_the_sky
pic: 2 state: 1000 wait: 1 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 169 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 2 in_the_sky
pic: 2 state: 1000 wait: 0 next: 3 dvx: 0 dvy: 15 centerx: 36 centery: 220
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 3 in_the_sky
pic: 2 state: 1000 wait: 0 next: 4 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 4 in_the_sky
pic: 2 state: 1000 wait: 0 next: 5 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 5 in_the_sky
pic: 2 state: 1000 wait: 0 next: 6 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 6 in_the_sky
pic: 2 state: 1000 wait: 0 next: 7 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 7 in_the_sky
pic: 2 state: 1000 wait: 0 next: 8 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 8 in_the_sky
pic: 2 state: 1000 wait: 0 next: 9 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 9 in_the_sky
pic: 2 state: 1000 wait: 0 next: 10 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 10 in_the_sky
pic: 2 state: 1000 wait: 0 next: 11 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 11 in_the_sky
pic: 2 state: 1000 wait: 0 next: 12 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 12 in_the_sky
pic: 2 state: 1000 wait: 0 next: 13 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 13 in_the_sky
pic: 2 state: 1000 wait: 0 next: 14 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 14 in_the_sky
pic: 2 state: 1000 wait: 0 next: 15 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 15 in_the_sky
pic: 2 state: 1000 wait: 0 next: 999 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 40 throwing
pic: 0 state: 1002 wait: 1 next: 41 dvx: 0 dvy: 5 dvz: 550 centerx: 36 centery: 129
<frame_end>
<frame> 41 throwing
pic: 1 state: 1002 wait: 1 next: 42 dvx: 0 dvy: 5 dvz: 550 centerx: 36 centery: 167
<frame_end>
<frame> 42 throwing
pic: 2 state: 1002 wait: 1 next: 43 dvx: 0 dvy: 5 dvz: 550 centerx: 36 centery: 220
<frame_end>
<frame> 43 throwing
pic: 2 state: 1002 wait: 1 next: 42 dvx: 0 dvy: 5 dvz: 550 centerx: 36 centery: 220
<frame_end>
<frame> 44 throwing
pic: 2 state: 1002 wait: 1 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 36 centery: 129
<frame_end>
<frame> 60 on_ground
pic: 3 state: 1003 wait: 0 next: 61 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 129 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 61 on_ground
pic: 4 state: 1003 wait: 0 next: 62 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 129 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 62 on_ground
pic: 5 state: 1003 wait: 0 next: 63 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 129 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 63 on_ground
pic: 6 state: 1003 wait: 0 next: 64 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 129 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 64 on_ground
pic: 7 state: 9998 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 36 centery: 129
opoint:
kind: 1 x: 36 y: 129 oid: 696 action: 51 facing: 0
opoint_end:
<frame_end>
<frame> 70 just_on_ground
pic: 3 state: 1003 wait: 1 next: 60 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 129 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 36 y: 129 oid: 696 action: 51 facing: 0
opoint_end:
<frame_end>
<frame> 71 just_on_on_ground
pic: 3 state: 9998 wait: 1 next: 61 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 129 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 36 y: 129 oid: 696 action: 51 facing: 0
opoint_end:
<frame_end>
<frame> 72 just_on_on_ground
pic: 3 state: 1003 wait: 1 next: 61 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 129 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 36 y: 129 oid: 696 action: 51 facing: 0
opoint_end:
<frame_end>
<frame> 399 dummy
pic: 4 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 73 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 1 y: 19 w: 46 h: 15
bdy_end:
<frame_end>
file(0-7): sprite\sys\boem.bmp w: 82 h: 220 row: 1 col: 8
weapon_hp: 1000
weapon_drop_hurt: 60
weapon_hit_sound: data\011.wav
weapon_drop_sound: data\011.wav
weapon_broken_sound: data\094.wav
<bmp_end>
<weapon_strength_list>
entry: 1 normal
dvx: 2 fall: 60 vrest: 7 bdefend: 16 injury: 40
entry: 2 jump
dvx: 7 fall: 60 vrest: 7 bdefend: 16 injury: 40
entry: 3 run
dvx: 10 fall: 60 vrest: 7 bdefend: 16 injury: 50
entry: 4 dash
dvx: 12 fall: 60 vrest: 7 bdefend: 60 injury: 50
<weapon_strength_list_end>
<frame> 0 in_the_sky
pic: 2 state: 1000 wait: 1 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 125 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 1 in_the_sky
pic: 2 state: 1000 wait: 1 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 169 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 2 in_the_sky
pic: 2 state: 1000 wait: 0 next: 3 dvx: 0 dvy: 15 centerx: 36 centery: 220
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 3 in_the_sky
pic: 2 state: 1000 wait: 0 next: 4 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 4 in_the_sky
pic: 2 state: 1000 wait: 0 next: 5 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 5 in_the_sky
pic: 2 state: 1000 wait: 0 next: 6 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 6 in_the_sky
pic: 2 state: 1000 wait: 0 next: 7 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 7 in_the_sky
pic: 2 state: 1000 wait: 0 next: 8 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 8 in_the_sky
pic: 2 state: 1000 wait: 0 next: 9 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 9 in_the_sky
pic: 2 state: 1000 wait: 0 next: 10 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 10 in_the_sky
pic: 2 state: 1000 wait: 0 next: 11 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 11 in_the_sky
pic: 2 state: 1000 wait: 0 next: 12 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 12 in_the_sky
pic: 2 state: 1000 wait: 0 next: 13 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 13 in_the_sky
pic: 2 state: 1000 wait: 0 next: 14 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 14 in_the_sky
pic: 2 state: 1000 wait: 0 next: 15 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 15 in_the_sky
pic: 2 state: 1000 wait: 0 next: 999 dvx: 0 dvy: 15 centerx: 36 centery: 129
itr:
kind: 0 x: 12 y: 82 w: 53 h: 41 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
itr:
kind: 0 x: 29 y: 6 w: 18 h: 76 dvx: 0 dvy: -7 fall: 1 vrest: 10 bdefend: 60 injury: 50 effect: 0
itr_end:
<frame_end>
<frame> 40 throwing
pic: 0 state: 1002 wait: 1 next: 41 dvx: 0 dvy: 5 dvz: 550 centerx: 36 centery: 129
<frame_end>
<frame> 41 throwing
pic: 1 state: 1002 wait: 1 next: 42 dvx: 0 dvy: 5 dvz: 550 centerx: 36 centery: 167
<frame_end>
<frame> 42 throwing
pic: 2 state: 1002 wait: 1 next: 43 dvx: 0 dvy: 5 dvz: 550 centerx: 36 centery: 220
<frame_end>
<frame> 43 throwing
pic: 2 state: 1002 wait: 1 next: 42 dvx: 0 dvy: 5 dvz: 550 centerx: 36 centery: 220
<frame_end>
<frame> 44 throwing
pic: 2 state: 1002 wait: 1 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 36 centery: 129
<frame_end>
<frame> 60 on_ground
pic: 3 state: 1003 wait: 0 next: 61 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 129 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 61 on_ground
pic: 4 state: 1003 wait: 0 next: 62 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 129 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 62 on_ground
pic: 5 state: 1003 wait: 0 next: 63 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 129 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 63 on_ground
pic: 6 state: 1003 wait: 0 next: 64 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 129 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 64 on_ground
pic: 7 state: 9998 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 36 centery: 129
opoint:
kind: 1 x: 36 y: 129 oid: 696 action: 51 facing: 0
opoint_end:
<frame_end>
<frame> 70 just_on_ground
pic: 3 state: 1003 wait: 1 next: 60 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 129 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 36 y: 129 oid: 696 action: 51 facing: 0
opoint_end:
<frame_end>
<frame> 71 just_on_on_ground
pic: 3 state: 9998 wait: 1 next: 61 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 129 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 36 y: 129 oid: 696 action: 51 facing: 0
opoint_end:
<frame_end>
<frame> 72 just_on_on_ground
pic: 3 state: 1003 wait: 1 next: 61 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 129 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 36 y: 129 oid: 696 action: 51 facing: 0
opoint_end:
<frame_end>
<frame> 399 dummy
pic: 4 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 73 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 1 y: 19 w: 46 h: 15
bdy_end:
<frame_end>
Original character edits
Goku2021
LF2 Timelapse (open source mod)
Goku2021
LF2 Timelapse (open source mod)
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Formerly known as Xtreme-FighterX (until 2006 or so) xfx and later Neocrypt