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catching
#1
:[ 
please someone explain me in detail that how the catching thing works?

where and how can we determine how long our char will run to catch opponent.

and to control its speed and movement along z-axis.

also to determine how the opponent will FLY after being hit and the catching stuff is over.

Yes i have read the tutorial of it but still i need help.
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#2
itr kind :3 in frame of character will cause it to immediently grab an enemy.Louis has itr kind 3 in has c-throw frames.
itr kind:1 ( Regular catch) need the charcter to be in injured frames(paralyzed) after being punched. injured frames got an special itr that active the normal catch.check the walking frames&the injured frames.

caughtact: Send the grabbed character to number noted there. caughtact: 10 send the grabbed character to frame 10.

I think your talking about louis grab running attack then its has dvx values that cause him to move just go look in his c-throw frames.

    DC-Code:
cpoint:
      kind: 1  x: 72  y: 53
      vaction: 181  throwvx: 13  throwvy: -7  throwvz: 3  throwinjury: 30 
   cpoint_end:

throwvx: how far you throw the character on x axis,throwvy: how far you throw the character on y axis,throwvz: how far you throw the character on z axis,throwinjury: damage the character
take will hiting the ground after been thrown.
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#3
i agree with happyhour
and to grab someone hit 3 times (thats when thier in injured frames)
and throw them like louis
My new Char!!! (Click to View)
:wtf:

~Sym
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#4
what about controlling the speed and the way the opponent flies after the catch stuff ends?
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#5

(02-09-2012, 09:48 AM)rhino.freak Wrote:  what about controlling the speed and the way the opponent flies after the catch stuff ends?


cpoint:
kind: 1 x: 72 y: 53
vaction: 181 throwvx: 13 throwvy: -7 throwvz:3 throwinjury: 30
cpoint_end:
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#6
1 last question, throwvz:3 means the oppo will go 3 pixel up OR down??
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#7
(02-09-2012, 12:03 PM)rhino.freak Wrote:  1 last question, throwvz:3 means the oppo will go 3 pixel up OR down??

The normal values of throw.Ever throwed character? you already saw how its acts.
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