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mp function when player hold locker
#1
Hello everybody!

Quick question, quick answer (i quess...) - how to write a frames with mp function when player hold a locker (or a box - correctly, you know...).

I found a list of frames named: walking_heavy and running_heavy but with this mp will be activate when char holds brick also!
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#2
I think this thing is hard coded in the game. And it doesn't use a tag or anything else.
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#3
So, you mean to say that when the char holds the wooden box, his mp drains right? But you don't want his mp to drain when holding the huge boulder, eh?

For mp drain while holding box (Click to View)
For preventing mp drain while holding boulder (Click to View)
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#4
PLease! what do you want exactly?? Do U want to make the mp drains when holding a weapon or wat!??
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#5
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#6
So after some investigation around these few words and the picture you have posted, I can say that you want to make holding a heavy weapon costs mp points. am I right.
Here it is in your language(translated by google translator):
Więc po pewnym dochodzenia wokół tych kilku słów i obrazu, w którym napisałeś, mogę powiedzieć, że chcesz, aby lefting ciężkiego uzbrojenia koszty punktów MP. Czy mam rację.

Please new guys who can't write in English well and clear. Make use of the google translator. I SWEAR it is very useful and I guarantee that it works!!!.

Edit: Brother, I really want to help you, but I just can't understand what you are trying to explain... Will you please try to help us help you by giving us exact info (or just use google translator)?
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#7
I did not want it to be any weapons. I mean these simple boxes that fall from the sky. When character it will increase his mana regenerates just like the character drank beer. When I refused, of course, regeneration stops.

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google translator
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