Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Help] Heal HP when hit by fire/ice
#1
How do I make it such that when I get hit by fire or ice, I heal HP?
Reply
Thanks given by:
#2
i dont know much but you can make the ice and fire frames hp: -(how much healh) done

Reply
Thanks given by:
#3
(12-10-2012, 09:07 AM)erbuslayer Wrote:  i dont know much but you can make the ice and fire frames hp: -(how much healh) done

How?
Reply
Thanks given by:
#4
Find the "fire" frames.

Change the state to 18 and change the injury to a -ve value
[Image: icyboards-ad-468x60.gif]
Reply
Thanks given by:
#5
(12-10-2012, 11:33 AM)Electric Shock Wrote:  Find the "fire" frames.

Change the state to 18 and change the injury to a -ve value
If I'm not mistaken the fire frames are state 18 already, and you also can't hit yourself with an itr.
You'd have to summon a ball for it to work. The ball should then have a negative injury value.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
Reply
Thanks given by:
#6
(12-10-2012, 12:50 PM)Someone else Wrote:  
(12-10-2012, 11:33 AM)Electric Shock Wrote:  Find the "fire" frames.

Change the state to 18 and change the injury to a -ve value
If I'm not mistaken the fire frames are state 18 already, and you also can't hit yourself with an itr.
You'd have to summon a ball for it to work. The ball should then have a negative injury value.
Negative injury would cause some problems with HP exceeding 500, and can only be solved with the milk spawning technique which needs a couple of TU's. Therefore, using an IK 8 (with the healing amount at the "injury:" tag) ball is less buggy, BUT won't heal above your current red hp.
[Image: signature.png]
A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

Reply
Thanks given by: Som1Lse




Users browsing this thread: 1 Guest(s)