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question
#1
i want to make a combo of like 4 punches
first punch kinda like catch the target and also throw him on ground
than 3 punches on him while he lay on ground
is it possible to do it in DC?
[Image: p45mycA.png]
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#2
yes. to hit him while he's "on the ground", you need to catch him using itr kind 3, and use state: 9 with a cpoint with caughtact: being what is used in louis' D^J (c-throw? i can't remember). To "hit", just play the hit sound effect and use injury: tags and different caughtacts in the cpoint. You can't use itr kind: 0 because that won't let you hit him multiple times on the ground. Characters don't have bdy on the ground



Azriel~
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Thanks given by: Ariel , Gespenst , Hero destroyer
#3
Characters dont have it, unless someone write bdy for him.
You can also dc for some character
cought on ground frames.
Which would make this thing.
Player A would catch and in that action player would look like throwing on a ground him.
Player B would be catched and go to frames which cought laying on a ground.
Also that is useless because if you making just 1 char.
I suggest to use Azriel because mine is total sh*t which makes no sense.
Also I would explain it better if I would had more time.
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#4
Azriel i tried doing ur way but got to many problems... dunno even how to explain them
now after i tried to fix them LF2 crash when loading the Data file 0-0
    DC-Code:
<frame> 245 r-catch
   pic: 50  state: 9  wait: 3  next: 246  dvx: 0  dvy: 0  dvz: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 100
   wpoint:
      kind: 1  x: 48  y: 49  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 12  w: 47  h: 68
   bdy_end:
<frame_end>
 
<frame> 246 r-catch
   pic: 110  state: 9  wait: 2  next: 247  dvx: 8  dvy: 0  dvz: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\003.wav 
   wpoint:
      kind: 1  x: 48  y: 49  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 3  x: 21  y: 34  w: 40  h: 28  vrest: 7 
      catchingact: 249 249  caughtact: 132 132  
   itr_end:
   bdy:
      kind: 0  x: 26  y: 10  w: 45  h: 72
   bdy_end:
<frame_end>
 
<frame> 247 r-catch
   pic: 111  state: 9  wait: 2  next: 248  dvx: 8  dvy: 0  dvz: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\004.wav 
   wpoint:
      kind: 1  x: 48  y: 49  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 3  x: 21  y: 29  w: 43  h: 30  vrest: 7 
      catchingact: 249 249  caughtact: 132 132  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 12  w: 48  h: 65
   bdy_end:
<frame_end>
 
<frame> 248 r-catch
   pic: 112  state: 9  wait: 80  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 100
   wpoint:
      kind: 1  x: 48  y: 49  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 3  x: 21  y: 29  w: 43  h: 30  vrest: 7   
      catchingact: 249 249  caughtact: 132 132  
   itr_end:
   bdy:
      kind: 0  x: 25  y: 12  w: 47  h: 68
   bdy_end:
<frame_end>
 
<frame> 249 c-throw
   pic:  113  state: 9  wait: 2  next: 250  dvx: 3  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 79  y: 79
      vaction: 144 throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 10 
   cpoint_end::
   itr:
      kind: 0  x: 18  y: 24  w: 103  h: 56  dvx: 14  fall: 70  vrest: 75  bdefend: 16  injury: 65  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 250 c-throw
   pic:  114  state: 9  wait: 2  next: 250  dvx: 3  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 79  y: 79
      vaction: 133 decrease: 10 
   cpoint_end::
   itr:
      kind: 0  x: 18  y: 24  w: 103  h: 56  dvx: 14  fall: 70  vrest: 75  bdefend: 16  injury: 65  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 251 c-throw
   pic:  115  state: 9  wait: 2  next: 252  dvx: 3  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 79  y: 79
      vaction: 133 decrease: 10 
   cpoint_end::
   itr:
      kind: 0  x: 18  y: 24  w: 103  h: 56  dvx: 14  fall: 70  vrest: 75  bdefend: 16  injury: 65  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 252 c-throw
   pic:  116  state: 9  wait: 2  next: 253  dvx: 3  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 79  y: 79
      vaction: 144 throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 10 
   cpoint_end::
   itr:
      kind: 0  x: 18  y: 24  w: 103  h: 56  dvx: 14  fall: 70  vrest: 75  bdefend: 16  injury: 65  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 253 c-throw
   pic:  117  state: 9  wait: 2  next: 254  dvx: 3  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 79  y: 79
      vaction: 133 decrease: 10 
   cpoint_end::
   itr:
      kind: 0  x: 18  y: 24  w: 103  h: 56  dvx: 14  fall: 70  vrest: 75  bdefend: 16  injury: 65  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 254 c-throw
   pic:  118  state: 9  wait: 2  next: 255  dvx: 3  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 79  y: 79
      vaction: 144 throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 10 
   cpoint_end::
   itr:
      kind: 0  x: 18  y: 24  w: 103  h: 56  dvx: 14  fall: 70  vrest: 75  bdefend: 16  injury: 65  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 255 c-throw
   pic:  119  state: 9  wait: 2  next: -999  dvx: 3  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
    cpoint:
      kind: 1  x: 79  y: 79
      vaction: 144 throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 10 
   cpoint_end::
   itr:
      kind: 0  x: 18  y: 24  w: 103  h: 56  dvx: 14  fall: 70  vrest: 75  bdefend: 16  injury: 65  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

the problems were like this:
first it was good but it was like luis throwing and i dont want it
so i changed it and than it became like just lying for a second and not doing any thing
after that i kinda fixed it but there was some jump after it and the player who is attack were disappearing
hope u understand what i tried to explain about the problems :\
now i dont know it just crash at the loading of the game :\

i need ur help guys to fix this stupid code :(
[Image: p45mycA.png]
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#5
First off, in frame 250 you have a next: 250, not sure if you intended the frame to loop indefinitely or not.

Also, you're supposed to use the "injury:" tag inside the cpoint (and not use any itr except if you also want to hit other people around him during this combo), check the mainsite for more information about cpoint tags.

Also, what was the last thing you changed before the game started crashing?

(Note: From frame 249 onwards, you seem to make two : after each cpoint_end. Not sure if that's what's crashing the exe but I still suggest removing the second one every frame.)
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Thanks given by: Ariel
#6
Thanks alot ^_^
now i have only 1 more attack to write and he is finished :D
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