Okay, once again. I've improved this technique and now should work without bigger problems.
Blah, I have to write it again:
This method allows to perform moves in the same way like in LF1 - by pressing directional keys.
Character is opointing invisible ball with itr/kind: 8 which after contact, creates another one, working in the same way. The last ball in sequence, opointing invisible t0 which send character to frame with new move.
In this example you can perform Deep's "Bomb" from LF1 by pressing ^v<>A
id: 4401 type: 0 file: dkeys\tdeep.dat
id: 4402 type: 3 file: dkeys\ball.dat
directional_keys_example.zip (Size: 30.92 KB / Downloads: 63)
Blah, I have to write it again:
This method allows to perform moves in the same way like in LF1 - by pressing directional keys.
Character is opointing invisible ball with itr/kind: 8 which after contact, creates another one, working in the same way. The last ball in sequence, opointing invisible t0 which send character to frame with new move.
In this example you can perform Deep's "Bomb" from LF1 by pressing ^v<>A
id: 4401 type: 0 file: dkeys\tdeep.dat
id: 4402 type: 3 file: dkeys\ball.dat
directional_keys_example.zip (Size: 30.92 KB / Downloads: 63)